More Glacite Walkers?

(I'm hotm 5 iman if that matters).

The Glacite Walkers at Great Ice Wall seem to spawn enough to support 1-1.5 very fast players, or 3 ordinary players in full glacite. There are very often more players than that trying to get glacite walker kills (whether for comms, bestiary, shards, drops, or combat xp).

Now, it's possible that everything is tuned for glacite walkers to be a constantly fought-over resource and that adding more glacite walker spawns would just cheapen the value of glacite armor pieces and glacite jewels.

However, in my opinion, generally, it's better to have enough of a resource that everyone aren't stepping on each other's toes constantly. So unless there's a specific reason we can't, I'd love to see more glacite walker spawn spots added somehow so that 3-5 players can all fight them without constantly having to scrap for spawns.

Probably the best way to do that would be to increase the area where glacite walkers can be fought, whether by adding more space to Great Ice Wall, allowing glacite walkers to spawn in another area at higher concentrations, or even creating a glacite walker pocket dimension type location (similar to Zealot Bruiser hideout) intended to better support glacite walker grinding.

What do you guys think?

reddit.com
u/Fearless-Sherbet-223 — 12 days ago

Divan's Existential Crisis - Insane reforge

The Divan's Existential Crisis would be an Epic reforge stone. It would have a weight of 250 in the Crystal Nucleus table, giving it about a 0.0814% chance to appear per roll, or around a 1% chance to appear per run. It would give the Insane reforge, applicable on drills and pickaxes. It would require mining XXX to apply and cost 500,000 coins to apply.

The Insane reforge would give -15 speed, 5-75 mining speed and 5-40 mining fortune. It would then cap your mining speed at 1800, but would give you an additional 1 mining fortune for every 5 mining speed you have over the 1800.

Details are negotiable but the major idea would be to allow late-game miners to convert their mining speed to mining fortune. Ideally, a player using a pick/drill with Insane on it should be able to use just one ore vein and get the same amount of ore, or similar, as someone with Fleet could get by running around and taking up multiple ore veins.

It should also help with players outside the US, as lower mining speed should at least in theory make their mining easier on the server connection, and the fortune should translate better than the speed would across bad ping. I hope.

I am not late game so I understand the idea would probably need a lot of tweaks, please feel free to share your proposed adjustments.

reddit.com
u/Fearless-Sherbet-223 — 26 days ago
▲ 9 r/HypixelSkyblock+1 crossposts

Hunting Toolkit belongs in "Your Bags" in SB Menu

The Hunting Toolkit is currently ONLY accessible by command. That's not good for at least three reasons: Players who prefer not to use commands are inconvenienced. Players who forgot the command will have to look it up. Players who don't know about the command cannot access it AT ALL.

I think it makes a lot of sense to put the Hunting Toolkit in "Your Bags." Like existing Bags, the Hunting Toolkit has a unique unlock condition and stored items of a specific type- hunting tools. It would fit right in beside the Accessory Bag, Sack of Sacks, Time Pocket, etc.

I would be thrilled to log in soon and see the Hunting Toolkit in its rightful home in "Your Bags."

reddit.com
u/Fearless-Sherbet-223 — 1 month ago

Goblin Armorer NPC

Goblin Armorer would have a chance to appear in Goblin Holdout in Crystal Hollows, similar to Odawa. He would offer 1-3 goblin eggs for each piece of goblin armor you give him and would also sell each colored egg variety for 1,024 regular goblin eggs.

reddit.com
u/Fearless-Sherbet-223 — 1 month ago

Half Centuries

Currently, the Century event occurs only about every year and a half irl. It's complex, the wikis don't explain it well, and it's high-pressure due to being so rare.

I propose that Half Century events be added every year ending in 50. The event would be half as long, even if that means it doesn't cover the full year (year 500 seemed to start early and may end late, so even just dropping to only the actual year, or could run from Late Spring through Autumn or something).

Buffs would also be halved, so instead of 50% skill and dungeons and 50 mf and tracking for example, there would be 25 of all those things.

For raffles, maybe having half the drop chance for each reward or something. Or keep the rewards the same and make tickets twice as hard to get.

The main idea would be to have a "half" theme as well as providing more access to Century gameplay without just doubling Century time, which would be too OP. My hope is that adding "Half Century" events would make Century less obscure, less high-pressure, and would allow the community and wiki pages to learn more and become more accurate and less confusing.

I've heard several players ask what a cake soul even is, for example. So clearly I'm not the only one confused. Let's make Century more accessible and less boggling.

reddit.com
u/Fearless-Sherbet-223 — 2 months ago

What if mining commissions rerolled once a Skyblock year?

If you mine, you know the pain of a commission you're just struggling to complete for whatever reason. An event that won't show up. A Crystal you're struggling with. Topaz gathering comm when you don't have the BP needed yet. Knowing that commission will stay there forever unless you complete it.

Now, if commissions rerolled every irl day, that would probably frustrate people more than it helped. Especially people who actively play at midnight Hypixel time would be running into commissions rerolling while they were actively mining, and running into it every day. That would be too much.

And if they rerolled every irl week, that would put the reroll so far away that people would still feel frustrated or discouraged when they hit an impossible-feeling comm, and would complain like "I can't mine this week because my comms are stupid" type of nonsense.

So that's why I'm suggesting maybe once a Skyblock year. It puts the reroll at a different day of week and time of day every time, so it's fair to everyone, yet also easy to track with the calendar. It allows people to get fresh comms if they're stuck on one. And, I hope, it's slow enough not to annoy high-level players too much- if you're level 500+ and doing 20-30 comms an hour, a reroll once every 5-ish irl days probably won't feel like a big nerf.

Thoughts?

reddit.com
u/Fearless-Sherbet-223 — 2 months ago

Suggestion: Make more items sellable

I believe every item that is not soul-bound, and which cannot currently be sold to an NPC, should be sellable for 1 coin.

I understand if Hypixel wants to protect things like expensive gear. However, as an ironman, I am extremely annoyed that the only way to get rid of Dwarven Treasure (reforge stone), Mining Exp Boost (pet held item), Dwarven O's Ore Oats (comsumable you can only use 5 times iirc), and the like, is to drop them and run for your life and hope they don't get back in your inventory.

Letting me sell them to an NPC for 1 coin WILL NOT RUIN THE ECONOMY Hypixel I PROMISE.

~thanks

reddit.com
u/Fearless-Sherbet-223 — 2 months ago

This Dungeon Hub Fairy Soul is kicking my butt

The wiki lists this fairy soul as #5 with a location of -4 21 -17. I watched a video showing someone using an ender pearl to get up in there, but I've had no success. I can see the pearls go into the 1x2 hole and disappear into the wool, but they don't teleport me. I'm ironman and do not have Spring Boots yet. I could work on some jump boost? I don't understand why the pearls aren't working. I tried relogging and leaving then joining the Dungeon Hub, no luck.

u/Fearless-Sherbet-223 — 2 months ago