Goose: a stack allocation flat data structure language

Goose: a stack allocation flat data structure language

https://github.com/aardappel/goose

My latest language is meant to very efficiently let you work with flat pointerless inline data structures allocated on (address space reserved) stack that allow almost data structure creation to be just a pointer bump, with stable pointers.

When used well, it is both safer, faster and uses less memory than the equivalent C++ or Rust.

(see the repo readme for more!)

u/FearlessFred — 7 days ago
▲ 10 r/Voxile+1 crossposts

The "Dead Water" update is live!

  • New World: Dead Water! A detective quest in a gorgeous harbor town. Find it in the campaign menu.
  • Third person mode: press "v" to toggle it! Should work with all gameplay features.
  • UI: overhauled menu structure and nicer widgets.
  • Monsters: more attack variety, now mix of regular melee and jump attacks.
  • Monsters: tweaked bird enemies to be more melee-able.
  • Monsters: won't chase quite as long.
  • Building: improved object placement in game/editor.
  • Player: stamina/swimming tweaks, esp on easier difficulties.
  • Rendering: optimized raytracing/shadows, up to 40% speed-ups depending on your GPU.
  • Rendering: better clouds, default on.
  • Rendering: more stable LOD and TAA.
  • Rendering: FSR2 upscaling is now fast, worth using if you need extra FPS.
u/FearlessFred — 27 days ago
▲ 12 r/Voxile+2 crossposts

HARDHATS update is live!

Why: As previously mentioned, this previously intended to be "spin-off" game is now available for free as part of Voxile.

What: It consists of 5 worlds that play quite different from normal Voxile, you are building a multi-stage building plan quest with your friends, in the middle of a survival world. Coordinate getting resources, crafting with the new "Machine", placing objects, building supports, going on expeditions.. intended to be played in co-op!

Where: You can find these 5 maps when you host a new multiplayer game, but they are also in the SP menu for now if you first want to have a quick look!

Here's our original trailer to see what the gameplay is like: https://www.youtube.com/watch?v=H_PIwmiZbXc

u/FearlessFred — 3 months ago
▲ 26 r/Voxile+2 crossposts

Interview with me (VoxRay Games founder) on both the business and tech of our game Voxile

I thought this would be of interest to people here, the first part (which is more business oriented) should be interesting if you want make money from your voxel game, and then there is also plenty on the tech behind the game, voxel raytracing, but also the programming language that drives it, and the effects of AI.

report.wand.com
u/FearlessFred — 4 months ago
▲ 2 r/Voxile

New build! 6/17/2026

  • New world: Trash Panda Park! (see screenshot), a kickstarter backer world.
  • Rendering: per voxel normal rendering, giving a less busy, more pixel art / painterly look to the game. You can change it in the display settings.
  • Adventure worlds have been overhauled to allow the crafting progression consistently in all of them.
  • When jackhammering or damaging the world, it now spawns material blocks for you to pick up.
  • Hands/gloves: you can now pick up and carry stacks of smaller items.
  • ProcGen: 6x6 and 9x9 landscape block modes.
  • Sound engine overhaul.
  • Buildplans: clearer indicators of placement problems, improved visualization.
  • Carpenter Tool: windows with glass panes.
  • Carpenter Tool: show current size, materials and mode.
  • "Machines": can craft objects in the world! (More in a future Hardhats update).
  • Nailguns, sledgehammer and dynamite items.
  • Multiplayer: you can now grab items other players are holding.
  • Multiplayer: show list of other players on HUD.
  • Multiplayer: others using carpenter tool now visible.
  • Multiplayer: many issues fixed.
u/FearlessFred — 4 months ago

We are launching a spin-off game of our existing game Voxile: Hardhats: Some Survival Required, a chaotic four-player co-op building adventure.

Hardhats evolves the best bits of the Voxile engine for multiplayer gameplay focused on building a bunch of cool structures – and fighting a lot of monsters along the way. Use construction tools like nailguns, sledgehammers, and dynamite as weapons. Follow the blueprint – and improvise when it all inevitably goes wrong!

A playable demo of Hardhats will be coming to Steam NextFest this June, but in the meantime check out our announce teaser and wishlist the game on Steam!

https://store.steampowered.com/app/4657750/Hardhats__Some_Survival_Required/

u/FearlessFred — 6 months ago