SkyBreak — early Skyward Sword PC recomp, looking for contributors
Hey everyone! I’m working on SkyBreak, an early Skyward Sword PC recompilation project targeting the original Wii release, USA 1.0 (SOUE01).
It’s built on nWiiRecomp, using generated C++ from PowerPC code alongside a custom Wii runtime for graphics, audio, input and saves. Development has been AI-assisted, and I’d love to get more experienced developers involved.
Currently, it boots, loads saves and reaches playable gameplay. There’s also a custom launcher, joystick-based virtual motion controls, local achievements and a bug-report capture tool.
Rendering accuracy and motion controls still need work, especially aiming and gyro puzzles. Full-game completion hasn’t been verified yet, so this is a work in progress.
I’m looking for contributors and testers, particularly people familiar with C++, PowerPC, Wii GX/TEV rendering or SDL2 input.
Would anyone here be interested in helping test, review the implementation or tackle specific bugs?
Join here to see progress! https://discord.gg/XQvXcRt2g