
Where are my Blender polygon-reduction sickos at?
https://i.redd.it/bub6f2z3pw5h1.gif
I just finished an add-on that converts multiple 3D objects into single-face impostors, all packed into one shared texture atlas. Maximum visual fraud, minimum geometry for my performance obsessed Blender freaks.
I am throwing down a gauntlet: how did I do this?
No Modifiers
No Geometry nodes
No RayPortalBSDF was NOT used, this is production ready
No Scripting Gimmicks
u/Feral_3D — 3 days ago