

Coordinate-Based territory & Spawn zones for Bandits Mod
Hi everyone, I have a UI/mod concept idea for Slayer’s Bandit Creator and Bandits mods to make bandit clans feel like they actually control/occupy territories and increase clan customization. This Idea would introduce an addition to the bandits creator UI allowing for personalized clan creation and some addition to the bandits spawning behaviour allowing for specific clan spawning in player set zones.
The 1st image shows a hypothetical UI that adds a Custom Zone Settings option, with a box to Add Zones by writing the name, hourly spawn chance and including the bottom left and top right (X,Y) coordinates to form a designated area to make up your zone. Once confirming, your zones would be listed below for your spawning customization.
The 2nd image is just a visual representation of the designated areas using the coordinates and spawn chances listed in the UI images table.
This addition wouldn’t load bandits before you visited the area, but upon loading and entering the assigned zones you would feel a difference in bandit clan activity based off the set hourly spawn chance percentage. This would allow for the spawning of bandit clans in areas or regions you would expect to find them, eg: outlining a police station as a zone for a police bandit clan, setting camps/lone homesteads as militia or hunter zones.
Additionally, if implemented and used with each bandit clans general day start/end spawning option you could make specific buildings or areas change control or activity over time, which would allow for more dynamic and immersive play styles and probably be a great addition for MP or maps. Furthermore, you could set towns or buildings as high hourly spawn chance and it would make being in these areas feel more dangerous and occupied, another boon is if you left the zone without killing the spawned bandits in it they would still be there once you came back on top of the increased zone spawns, making areas feel more punishing or difficult.
This add on? Wouldn’t affect normal spawning but would rather include an additional dice roll for the specific bandit clan once the listed zone is loaded, so you could enter an area with a high hourly chance of Militia spawns and you could have militia bandits and another clan spawn at the same time, which would allow the player to witness/interact with these clans fighting each other and you.
Would a localized coordinate check and dedicated spawn roll be something viable for modders to code? What do you guys think about this idea?