I am suggesting a major overhaul for War Thunder Mobile to bring it closer to the depth of the PC version, starting with the introduction of Ground Realistic and Planes Realistic modes. While Naval should remain Arcade to keep the player base active, Ground and Air need modes without markers and lead indicators to reward skill and tactical positioning. To support this, I am also proposing an expansion of the Replay System to include a Free Camera mode, allowing players to detach from fixed views to study map positioning and create high-quality community content.
The top-tier Ground Realistic meta needs a specific "Modern Strike" roster to replace the current lineup. I suggest adding the Su-27 and the Swedish "Dorito" (Saab Draken/Viggen) as heavy and light bombers, balanced by dedicated interceptors like the F-20A Tigershark, MiG-21, and the RAF F-4 Phantom with gunpods.
To allow for actual missile tactics and dogfights, the air battle timer in Ground matches must be increased to at least 4 minutes. Furthermore, the Su-25 and Hawk 200 should be removed from top-tier rotation to streamline the experience, though the A-10 should remain for its unique role.
These features together would elevate War Thunder Mobile from a casual spin-off to a serious competitive title. By focusing on realistic mechanics and a more sophisticated air-to-ground ecosystem, the game can offer the high-stakes experience that veterans of the franchise expect while maintaining performance and storage efficiency on mobile devices.