u/FictionalRaven

How do your players make money besides long expeditions to points of interest?

Hi everyone,

I’m a new GM and I’m getting ready to run my first Mausritter campaign.

While reading through the game and thinking about how to structure the campaign, I started wondering: how do players usually earn money besides going on long expeditions to distant points of interest?

I understand that exploration, danger, and treasure recovery are a core part of the game, and I definitely want that to stay important. But I’m also curious whether people include other ways for mice to make money, especially closer to home or between bigger adventures.

For example, do you use things like:

- small local jobs

- trade or delivery work

- helping settlements or factions

- bounty hunting

- scavenging

- crafting or other downtime activities

I’d love to hear how more experienced GMs handle this:

- What kinds of money-making opportunities do you give players?

- How do you keep them from overshadowing expeditions and exploration?

- Is it better to keep income unstable and adventure-based, or do steady small earnings also work well in Mausritter?

Since I’m still learning the game, I’d really appreciate any advice, examples, or lessons from your own campaigns.

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u/FictionalRaven — 10 days ago