r/Mausritter

Consequences of death at lv 1?

Ran a couple of sessions of this game and I'm absolutely loving it! There's only one thing that doesn't click with me yet.

The manual says that, if a PC dies, the corresponding player rolls a new one, and the DM tries to introduce it as quickly as possible. I can see this being a reasonable punishment if your character has already acummulated some XP, but what if they're lv 1 at 0 XP? Why would someone try to avoid dying, instead of just doing risky shit, getting killed and having a new mouse loot their previous PC's body to no loss whatsoever? Couldn't a clever player also "death-farm" characters until they get the stats they want?

I understand the rationale behind getting players back into the game ASAP. But I feel that, without further effects, it leaves only narrative incentives to avoid death, as mechanically there are none. And if players pick up on this after enough deaths, they may start to exploit it.

And just to be clear, my problem isn't that the game isn't "harsh" enough, I think the overall lethality is just right. But, is there really a point to making a deadly game where dying doesn't matter? It feels like the mechanics aren't enforcing the theme. Like there's a, if I may be forgiven... dissonance between both.

I haven't had a player die, so it hasn't been relevant yet, but I'm preocuppied about it. Should I apply a houserule on this? What do you think?

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u/CreaTbJ — 7 days ago

Foundry V.14 seems to render Mausritter Module Unusable

Just a heads up for the few of us still using it.

I know we've been on borrowed time with that module--and a few kind folks have made macros to fix things for V.12 and V.13--but after the update, character sheets won't even open. It's a bummer, for sure, but I appreciate that it's a volunteer project and OSRs aren't super big on VTTs.

If anyone knows of a github fork that is fixing it, I'd love to hear it! But I'm not holding my breath.

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u/Ryleh_Yacht_Club — 8 days ago

How do your players make money besides long expeditions to points of interest?

Hi everyone,

I’m a new GM and I’m getting ready to run my first Mausritter campaign.

While reading through the game and thinking about how to structure the campaign, I started wondering: how do players usually earn money besides going on long expeditions to distant points of interest?

I understand that exploration, danger, and treasure recovery are a core part of the game, and I definitely want that to stay important. But I’m also curious whether people include other ways for mice to make money, especially closer to home or between bigger adventures.

For example, do you use things like:

- small local jobs

- trade or delivery work

- helping settlements or factions

- bounty hunting

- scavenging

- crafting or other downtime activities

I’d love to hear how more experienced GMs handle this:

- What kinds of money-making opportunities do you give players?

- How do you keep them from overshadowing expeditions and exploration?

- Is it better to keep income unstable and adventure-based, or do steady small earnings also work well in Mausritter?

Since I’m still learning the game, I’d really appreciate any advice, examples, or lessons from your own campaigns.

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u/FictionalRaven — 9 days ago

Lenght of combats IRL

Hi, it’s me again. Some time ago I asked about the lethality of your games.

This time I want to ask about how long in real life does a regular combat encounter takes in your games. By regular I mean:

* An encounter that it’s mainly solved by trading deadly blows
* and, it ends when one party is defeated (routed, surrendered, unconscious, killed, etc.)

I’m only interested in sample time durations from actual play. I’m also interested in knowing wether you feel it was too fast for your taste, too slow, or just the right timing.

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u/elmago79 — 10 days ago

Roleplaying interactions with non-mice NPCs

Just like the title states, I know the rules say mice are able to communicate with other animal species based on relative closeness to the species. But say mice come across birds, skunks, or ants - how have other GMs role played those interactions since they aren’t driven by dialogue or conversation?

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u/Ill_Honeydew_3971 — 12 days ago