![[Workshop Prototype] DPS Flanker Lúcio Rework + Custom Perks
PROTOTYPE CODE: RY0K2](https://preview.redd.it/dqflp4atntjh1.jpeg?auto=webp&s=248a818d817f56f327a220e457a6490fd15eabcf)
[Workshop Prototype] DPS Flanker Lúcio Rework + Custom Perks PROTOTYPE CODE: RY0K2
I created a Workshop prototype testing a DPS Lúcio Rework.
The reason for shifting him from Support to DPS stems from how I would interpret his kit adapted for a high-risk, high-reward flanker. As a Lúcio main, I feel his mechanical potential is somewhat wasted in the Support role. As a Support, you're obligated to heal and provide utility to your team, but Lúcio is different it comes down to his kit design.
Think about it: what is Lúcio's core? It's his mobility and song-switching. Don't you think that mobility and resource management would fit better on a flanker?
Look at Tracer managing her blinks/recoil or Genji timing his dash/deflect to secure a kill. As a Support, those resources are dedicated to the team. But what if we made him more "selfish"? Instead of enabling your team to create an opening, what if you create that opening for them?
Key Design Goals:
- Remove team-healing pressure without sacrificing his identity.
- Adapt his mobility so you exploit his resources individually rather than as a team aura.
- High-risk, high-reward flanker playstyle.
This idea doesn't come from "Lúcio doesn't heal enough, let's make him DPS". It comes from: "What if I could unleash Lúcio's mechanical potential without being glued to my team?"
Check out the attached patch notes image for full balance stats, stadium builds, and perks! Hope you guys enjoy testing it and I’d love to hear your feedback/suggestions.