Anyone else is giving up on playing Lucio?
Just wanted to see if im the only one that can't bear using him anymore. He is by far my most used character, I was definetly a one trick, and I find it weird that i can't find him fun to use.
Just wanted to see if im the only one that can't bear using him anymore. He is by far my most used character, I was definetly a one trick, and I find it weird that i can't find him fun to use.
I love lucio he's the most fun character in the game for me but the nerfs one after the other really make it harder to enjoy him anymore i feel like i should do alot more be more careful not missing any shots amp-ing at perfect timing just to get 1 kill that i could play almost any other character and it would be ALOT easier to do,it's very hard for me to enjoy him at the moment what do you think do yall feel the same?
Got this and immediately played the frogger clip in my head
This is my first post to this subreddit and I picked up Lucio about a week or so ago. Im going to an anicon in September to meet Overwatch va’s and I wanted to go as Lucio, and to prove that going as Lucio was worth it I decided to start maining him, and about 3 days ago I got my first potg as him. Ignore the corny kid in the bg thats just me
sadly i can only buy 1 of them :(
Down 2 games, we were getting pummeled so everyone locked in last second. Went on to win the next 2 games. This one was so intense I dont even know how we made it. At that point I dont think I was thinking as all, just trying to stay alive.
With only a few heroes left to get their Mythic skins, there's a pretty good chance Lucio's Mythic is closer than we think.
So, what do you all think the theme will be? I'd love to hear everyone's predictions. Who knows, maybe someone here will actually guess it before Blizzard reveals it.
hello I'm a Lucio player and i would like to know if there is anyone who can help me with my gameplay and possibly help me rank up.
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I am a bronze 2 support, but I have reached gold 2 on tank. I'm not relatively new to the game with over 4 years of gameplay but I'm only joining competitive now.
If there is anyone who would like to help me and possibly review my gameplay, I'd be very grateful. contact me hear and I'll send you my discord.
I was just scrolling and i somehow ended up finding this map rework of ilios, how should i plan rollouts according to this map layout??
Hey all. I'm that i feel strongly about lucio fan who writes essays about his viability and health in the game, and I have a few thoughts about what's been going on with our boy right now. For context, I'm a GM Lucio player on PC and have been playing him since launch (though I play most of the supports). I feel like the Lucio fanbase gets a bit shafted because as a whole, we don't kind of cause a stink like a lot of the other support hero fanbases, but I actually think Lucio is in a pretty doo doo spot right now, despite being very middle of the pack. To start with, Lucio being middle of the pack, even in GM, is pretty bad for the hero. We're talking about a hero that is often considered the highest skill ceiling support hero, with tremendous skill expression. In GM, he's being outdone by Mercy and Moira right now. Ouch. And I can also understand people saying that it's just Lucio players upset that their hero is not HARD META FOR ONCE... (which is not true, of course), but I think players are still able to discuss the balance of their hero. My opinion is based on Lucio in ladder play, and more importantly, how he FEELS to play, rather than whether he feels like a must-pick or not. Lucio is often considered healthy when he has a stronger WR, but a fairly low PR. He's a difficult specialist. But right now, he has a low PR and a negative WR because he is a specialist without a specialty at the moment.
And IMO, Lucio feels pretty dog to play right now, and his trend has erased his identity a bit more and more with nearly every patch and new support release. But to see that, I went through and tallied up a lot of the balance changes relating to him in the past few years. I may have missed some general patch notes that affect Lucio but were not specific to him, likely with knockbacks. Please feel free to correct me if you know any!
2023:
2024:
2025:
2026:
I also want to draw attention to an early Lucio patch note, which at the time was considered the first soft-rework for any of the heros. Now, I would not even know where to start to find some of the dev comments about this change at the time beyond the blurb within the patch notes, but the devs specifically cited that they created this hyper mobile hero who can wallride everywhere with speed, and he was just too difficult or frustrating to get any value out of by using that part of his kit. He was not being played as they intended, he was sitting behind the team in safety, healing and farming ult. Sound familiar? A portion of the note "...Much of Lúcio’s character power was tied up in his large passive auras, which caused other elements of his kit to be weakened over time in an attempt to balance him. Now that his auras are more focused it will allow them to be much stronger and allow Lúcio to be more active in his role."
I've been playing Lucio since OW1's beta as a daily player. So I remember all iterations of Lucio clearly. I've played him in every single meta, even when he's been bad or not popular on ladder. I've ALWAYS been able to find some value -or, at least, fun on the hero. The Lucio we have right now does not have that. You are hard punished for stepping out of the backline...and Lucio was never designed to be a backline support. Lucio is much worse at being a backline support than almost every other support. The continued nerfs to Lucio's base kit to keep an overpowered perk in play, the other perks being essentially perks to give back some of the power removed from base kit to tempt you away from the overpowered perks. The addition of more and more mobile heros that make Lucio's mobility seem, frankly, somewhat tame. What do the devs want Lucio to be? Because based on all his recent changes, I would argue 'backline beatbot'. But he's weak at that compared to other others, and it does not use his kit. he is not being rewarded for using his hugely interesting and skill expressive kit.
He's meant to be, or exists as, a frontline harasser. He's a close range brawler and duelist. But they've taken so many of the tools away from him to do that and, frankly, the risk is no longer worth the reward. He should be disrupting the enemy team with his Soundwave to make plays, but they've nerfed that over and over too, so he can't do it well -even considering that he needs to be RIGHT UP ON someone, as one of the more fragile heros in the game- to do it. So if Lucio is punished for getting up on the team to make a play with SW, and he is worse than other supports at keeping people off his backline, and worse than other supports at healing and damage, and his ult has been nerfed down down down, and his mobility is more dangerous to use than other supports, and his high risk is not worth the reward, and he is not even the only hero to provide speed anymore (and he is at a lot more risk to use speed than the other one, Juno)...what is this hero meant to be doing?
The team has, in the past, in the included dev notes in this post, specifically commented on the risk to play Lucio! They note his survivability, but continually nerf his survivability tools. They note his NEED to be near enemies to be valuable ('His playstyle tends to get into closer ranges more often than other heroes in this category, so we're turning up his Primary fire damage output to increase his effectiveness at range before diving in.'), but then continue to nerf his ability to DO that and survive.
What would I do? Again, I don't think Lucio is dramatically underpowered. I think he is tooled poorly and he's weak for what he brings to the table and the skill ceiling. I think his skill expression needs rewarding, and he needs to have a better suited, more identifiable place within the support role. Changes I would make:
Base kit: reduce SW CD back to 4s. Up the distance slightly by like, 15%. Shrink Lucio's aura to 10m. Perhaps up his bullet damage slightly.
Change all his perks. 2 just replace stolen value (those are low hanging fruit perks), one is overpowered and tied to an ultimate (and I think ultimate perks need removing stat). Perk ideas:
Minors: Sonic Precision: a small 10% speed boost for like 1.5 seconds for Lucio if he gets 2 or 3 crit shots in a row. (This is to encourage him to play at his intended closer range; it rewards good mechanical aim and riskier play with the ability to survive and speed away). Wallrider Pulse: Increase Lucio's aura size by like, somewhere from 10-20% while wallriding/just coming off the wall. (This is to offer more versatility to Lucio players when they perhaps can not be up in the enemy faces; it also helps with one of Lucio's weakness; his aura being halved while up against the walls -where he OUGHT to be-, but also rewards good Lucio mechanics)
Majors: Acoustic Armor: just like the current soundwave rider, this empowers in the same way through wallriding. However, it does not increase SW damage or KB; when empowered, Lucio's boop will give Lucio 40 decaying overhealth over 1.5 seconds. (IMO something like this would let Lucio make a play to rush up and try to disrupt the enemy team with a knockback, since he NEEDS to be in the enemy face to use his; it lets him use the ability more proactively. The armor will let him possibly survive those engagements more often and open up more avenues of play; the charge up means he would not be able to spam it during a fight, just like current empowered SW). For a second major, I don't have one I am wild about. I think Noise Violation is strong, but if I were to replace it with something that synergizes with what I have, I'd pick something like increased amp effects while amp is being used (as opposed to increased aura).
I would hope this could allow and encourage more skill expressive Lucio avenues. I can't stress enough that the goal is not to design a hero that just sits in the enemy backline. Lucio has always had that moniker attached to him, but that is just such a small percent of actual Lucio players (and power to them if they can make it work). But Lucio also should not be a support that HAS TO sit safely behind the team, slightly around the corner, taking pot shots. But that's sort of what he is boiling down to right now, and it's really sad for such a fun character.
Where does everyone else stand on this, I wonder? My goal is not to overbuff a hero, or even to just buff him up a little. I think he has an issue with his power being in the wrong spots, and even though he has this really fun and unique and well designed kit...it's sort of dated next to a lot of the newer supports in the sense that his role is a bit up for debate. (I argue that this also has to do with the passive backline supports needing to have their moments of vulnerability opened up even further, but that's not really specific to Lucio...)
ML7? Apply? Timmy from South Park?
Pffhahaha.
This is the dumbest perk I’ve ever seen. Not only does it do the exact same thing as the perk from the base game, but it also adds +1 second to your cooldown.
At the Blizzard office:
-Hey Jeremy, do you think this will be enough?
-No, Tom, I think Lucio will be too strong in this arcade mode. Let’s make it a 6-second cooldown.
No questions about the changes to beat.
Chicos, esta imagen me hizo pensar:
Si Blizzard les diera la oportunidad de rediseñar o mejorar a Lucio como quisieran, ¿qué cambios harían?
Personalmente, le daría:
+4 de munición.
Aumentar el tamaño de su proyectil un 4%.
Restablecer el tiempo de reutilización de Empujón a 4 segundos.
Incluir la ventaja Onda Sónica en su kit básico, pero reducir su aumento de daño del 50% al 20%.
Aumentar la autocuración de Lucio con Desvanecimiento Cruzado de 12 PV/s a 17 PV/s.
En cuanto a Beat, creo que el nerfeo fue bastante severo, pero al mismo tiempo entiendo por qué lo hicieron. Fue, sin duda, la habilidad definitiva más poderosa del juego durante años.
Dicho esto, recuperaría los 750 de salud extra, pero mantendría la duración actual de 5 segundos.
Dado que la ventaja Onda Sónica se integraría a su kit básico, la reemplazaría con una nueva ventaja que haga lo siguiente:
Por ejemplo, si un Reaper tiene 150 de salud cuando uso Beat, primero lo curaría por completo (275 de salud), y luego recibiría la cantidad restante como salud extra. En lugar de obtener los 750 puntos de salud extra, terminaría con 625. Espero que se entienda.
Quizás mi versión de Lucio esté demasiado fuerte, pero la verdad es que me da igual. Blizzard lo ha estado debilitando casi todas las temporadas, así que solo quiero darme un capricho y darle un montón de mejoras como compensación por todos esos nerfeos.