




I built an HD-2D beat 'em up using Godot 4 and a Python/AI asset pipeline — just dropped a free demo on itch.io
Hey guys,
Wanted to share a milestone on a project I’ve been building: GRAYFALL, an arcade beat 'em up in Godot 4 combining 2D pixel art with 3D lighting (normal maps on 2D sprites, volumetric fog, dynamic shadows).
Rather than just generating one-off images, I set up a custom Python pipeline to handle sprite sheets, normal maps for 3D lighting, and procedural audio synthesis.
Just uploaded a quick demo on itch.io to test the combat feel and performance:
- 5 distinct character archetypes (sword/shield, brute, rogue, mage, support)
- Stage 1 + Boss fight (Arcade mode)
- Training dojo + local co-op up to 6 players
Would love some honest feedback from other devs on the game feel, hit feedback, and visual cohesion.