u/Fine-Pomegranate-128

▲ 65 r/Unity3D

After Combat System, I Was thinking that implementing NPC AI must be boring, but i was wrong, it is exciting and i want to go deeper and deeper into details of it, its amazing to see how you making life in simulation :)

added cutting wood to daily activities of npcs

added cutting wood to daily activities of npcs, is it ok to respawn trunk at same place or should i make him to move and pick trunks from different places what do yall think?

u/Fine-Pomegranate-128 — 3 days ago

Combat system update

in previous post people said combat was slow, so i made it little faster and responsive, now chaining rolls and added different knockdown/getup animations

u/Fine-Pomegranate-128 — 9 days ago

working on something which have combat mechanics similar to soulslike games and overal vibe of old school rpg games, what do you guys think?

u/Fine-Pomegranate-128 — 16 days ago
▲ 22 r/Unity3D

Finalizing Combat part of NPC AI before i move to other part of it, which is doing daily tasks.
all NPC-s will have AI capable of doing some daily tasks, interact and fight

u/Fine-Pomegranate-128 — 24 days ago