What are you playing this week?
A casual discussion on what everybody is playing this week- Regardless of genre.
A casual discussion on what everybody is playing this week- Regardless of genre.
I thought the game was good but not incredible.
Combat was pretty basic for a souls game. Dodging & parrying felt great. But everything else was pretty basic.
The 2nd and 3rd playthough were a little more fun because you got access to all the end game weapons (Mercy my beloved)
The sync rate system was really well done and I hope we get to see that implemented in another game.
Enemy variety was okay, bosses werent anything special (except Ursula & Loskid those were all timers).
The game was relatively easy too including NG+ & NG++. Some levels were challenging at first but nothing crazy. Aside from Loskid and Ursula the bosses were a complete pushover. Maybe the easiest in the entire genre?!
Would I recommend this game to someone who isnt into souls games? Probably not unless youre into anime style games. But Id absolutely recommend this game to the souls community.
But let me know your thoughts!
Holy Moses everyone, just look - absolute perfection. I thought DS2 and especially DS3’s maidens were goated but this is rediculous.
Ive recently beaten Dervla and i feel like 90% of the time I was in a mine it’s really getting redundant. Even the swamp, the village and town looked like shitty wood scaffolding.
Any chance to see cool architecture before the end ?
Its not the best game ever, but its still super fun. With Wolong 2 on the horizon, I would like you guys to give the complete edition a shot if you enjoy parry games
I was playing Lies of P again recently and I thought, what other pieces of classic literature would lend themselves to a Soulslike adaptation? My thoughts...
The Picture of Dorian Gray: death/rebirth tied to your painting which changed based on kills, deaths, moral or amoral choices leading to a final boss fight with the twisted reflection of the choices you made in the game.
Mary Shelley's Frankenstein: You play as the monster, your bonfires are lightning rods or something that bring you back. Enemies could be a mixture of angry pitchfork wielding townspeople or shambling undead/failed experiments left by the main antagonist, Victor Frankenstein.
Wizard of Oz/Alice in Wonderland would also be good contenders.
Thoughts?
I kept seeing debates about which game is the hardest of the three: Khazan, Nioh, or Sekiro. I just started Sekiro after beating the other two games, and I have to say, Sekiro is super punishing. I can’t believe people were saying that Nioh and Khazan are harder.
Don’t get me wrong, I died a lot in both of those games, mainly to the bosses in Khazan. I know a lot of people might disagree with me, but I would say Sekiro has a lot of unfair difficulty. I never really felt that way in Khazan, though. The enemies in Sekiro, especially the mini-bosses, feel like they do way too much damage. Going through the levels is also so much more difficult in Sekiro compared to Khazan.
I just can’t believe people compare these games to each other. People say the first game you play is the hardest, but brothers, that’s just not true at all!
I fought Lady Butterfly and I was like, “WTF?” Then I fought those mini-bosses in Ashina Castle and I was like, “WTF?” I don’t know if this game is going to get easier or not, but I do feel like the game has a lot of unfair difficulty, which I didn’t really feel with Khazan. I did feel it a bit in Nioh 2, though.
People were complaining that Khazan’s bosses had too much HP, but Sekiro’s bosses’ posture lasts just as long, and there aren’t any ridiculous combos you can pull off to melt the bosses.
I know I just started Sekiro, so maybe my opinion will change as I get further into the game. I’m curious—has anyone else played all three and felt the same way? I still think there’s a lot of unfair difficulty in Sekiro, though, especially because the enemies seem to do way too much damage.
The games I’ve played
Lies of p, the first berserker khazan, nioh 123, Elden ring….
I know 2 games I would put my hand in fire telling you that they are absolute indie masterpieces but somehow people just dont seem to know about it.
Withering Rooms
Frogmonster
And I personally consider both Soulslike but I know some people here wouldnt like me doing that.
They are the best videogames I have ever played in my life generally speaking.
WR is maybe not the most hidden (still quite unknown) but that game is so extradordinary good that I cant believe its not extremly well known.
Do you know such games ?
This 1 Person made games and you feel like a genius game designer just flew completly under the radar ?
Edit: Also little Bonus Featherfall. Its maybe not an insane masterpiece but unique soulslike for 1.50€ that I kinda never forgot
I just remembered another one but thats only a demo.
VA Proxy
Not even sure if its known or unknown since theres barely statistic about it
That game and METAL GEAR RISING are the only 2 games i know that got so close to feeling like you are an anime character.
Just to be clear, I didn't finish these back to back to back, finished Code Vein about 2 or 3 years ago, finished Khazan last year and recently AI Limit.
Initially I wanted to rank these games but then I realized these games has their strengths and flaws, I can't even pick a favorite, so I'm just going to review them; And I think it's a good time because Steam's Autumn Sale is currently on.
Now to be honest I haven't played Code Vein II (I'm going to eventually), but still I put Code Vein 1 as one of the big three because it's the OG, this was THE anime soulslike.
Code Vein is a game made by the God Eater team, which is a bit funny considering God Eater was the anime Monster Hunter, so the team decided this time instead of making another God Eater, they would make a soulslike, which honestly turned out great.
The storytelling formula is more or less the same as God Eater, as in, it's more straightforward on how the game tells its story, so I felt like this game was made for people who love both God Eater (for its story) and Dark Souls (for its gameplay). I also love how there are multiple endings in this game.
For the area and level design, they're mostly just okay with the exception of the Cathedral, that place is beautiful. And one thing I really like about this game is there is minimap, glad that exists otherwise I might've spent hours trying to navigate the pit and the cathedral. And I like how there's a little bit of branching paths at the beginning, you can choose between going to the pit or the trenches first.
I also love how the build works, you don't allocate stats (you still have to spend Souls/Haze to level up) but you pick a "class" known as Blood Code, and you can change these at any point as long as you're not in combat, the game also has an equipment called the Blood Veil, and there are multiple types of Blood Veil, each type affects parry timing and the way Drain Attack (it's like a vampire ability) works.
For the combat itself, it's not that different from Souls games, you can even backstab an enemy while you're fighting, making combat against normal enemies easier. The only problem I have with this game is the lack of enemy variations, perhaps lore wise it makes sense but I wish there were more enemy types instead of just recolored enemies.
And the character creation, this is the best part of the game, I have finished this game multiple times playing on a new game instead of NG+ because I just wanted to create a new character and play with it and different builds.
Another part of this game that stands out is its Soundtrack, Go Shiina is just goated. I am no musician but I care a lot about soundtracks in media; Video games, movies, shows, sometimes I even play a game or watch a movie/show just because I heard one of its music and really liked it. I think out of the three, Code Vein has the best soundtracks no doubt.
Lastly, the Co-Op, now I mentioned earlier about God Eater, being a Monster Hunter-like means it also had co-op, but that game also had AI companions, in a way it's to help the storytelling but also for convenience when you can't play co-op to replicate that experience. Same thing in Code Vein, I feel like they saw Dark Souls had co-op so it would make sense for this game to also have one, but also having AI companion to replace the co-op experience. And I actually have tried and played the co-op, mostly for the Depths (endgame content), and I truly enjoyed it, honestly this was something I was hoping they would improve on in the sequel, perhaps making it seamless but alas, the sequel doesn't even have co-op.
Overall, I really liked Code Vein, the best thing about it is the Soundtrack and Character Creations, difficulty wise this one is the easiest out of the three, one of the reasons is because when you die during a boss' second or third phase, the boss would start on said phase when you come back. I also would recommend playing this with the mindset of playing a JRPG with soulslike elements.
Khazan, is a character from DNF (Dungeon and Fighter), wait I mean Khazan, is a game based in the DNF universe. Personally I've only played DNF for like a month or so back when I was in high school, but I can say that Khazan is a good adaptation of the stylish beat-em-up action MMORPG of DNF into the soulslike genre.
Most people are already saying this but the best part of Khazan is its combat, it's fluid, stylish and feels good but also very challenging. Comparing this to the fromsoft games, this one is closer to Sekiro, but instead of having posture mechanic you have the classic stamina system, but some enemies also has stagger gauge instead of stamina called the fortitude gauge, when enemies runs out of stamina/fortitude you can execute the Brutal Attack, so essentially like Deathblow, players are also encouraged to parry and perfect dodge, and it always feels nice to do so, some enemies can also execute an attack that you can't block or parry, requiring you to either counter or dodge. I also like the enemy varieties here.
The game has 3 weapon types (Sword and Axe, Greatsword and Spear), and each type has very different feel to them and each of them also has different skills, these skills are where the combat truly shines, making the combat more stylish and satisfying.
For the bosses, my favorite bosses and fights from Souls games are human-sized bosses, like Gwyn, Alonne, and Soul of Cinder. And the reason why it's because these bosses feels like I'm on an equal footing with them (even though I got my ass beat multiple times), like a battle between rivals. And most bosses are like this in Khazan, in a way, again, it's like Sekiro.
I also like the fact that if you die in a boss fight, your souls/Lacrima are placed right outside of the boss area, so you don't have to pick it up while you're trying to fight or deal with the boss. And you also can't accidentally fall off a cliff, the game prevents you from falling off when you run/dash or attack, so don't worry if you overextend your attack while you're fighting right beside a cliff, but if I remember correctly enemies can still push you off though so be careful.
For explorations, there isn't much, granted that areas are level/mission based and not interconnected, and levels are linear with branching paths that leads to a shortcut or loots, nothing too exciting mostly; That also adds to the fact that areas in this game aren't particularly scenic, they look good and I love the art direction but I wouldn't say they're remarkable.
However, this game has a feature called Phantom, which is an equipable that you unlock after clearing a side mission after you're done with the first mission, Phantoms gives you passive abilities, and to unlock more Phantoms you have to find a specific item for each of them. A phantom can be levelled up by simply kill things while you have it equipped, and you can awaken it by finding the same specific item that was required to unlock it. So finding these specific items adds extra layer to explorations if you care about them.
And then the gearing, I dig what they're doing here by adapting the gear system from DNF, it has depth without being too complicated, a fun fact, DNF had a weight system, so it already translate well into the soulslike genre because Souls games has it too. Gears also affects your playstyle, or perhaps its the other way around, depending on your playstyle you might want to equip specific gear sets, because some sets gives you bonus that can amplify your playstyle. Although optimizing your gears can be time consuming, as gears have random attributes, although you can reroll these attributes at the cost of Lacrima (souls).
Apart from the gameplay, story was okay, DNF fans might find it really good, but for someone who only spent very little time in DNF the story wasn't a big deal, also its storytelling is pretty similar to Code Vein where the game is more straightforward about it. Danjin is my favorite NPC, I played this on Japanese dub and I loved the voice acting given to this character. As for the music, unfortunately I didn't find them particularly memorable.
Overall, Khazan is a good game with fun and challenging combat, and I can say compared to the other two games, this one has the best combat mechanic, but that's kind of the only thing that makes this game better than the other two, everything else feels mid, but if there's one more good thing I can say about the game, is that the game has difficulty selection. Beginner, Normal, Expert and Hardcore (unlocked after beating Expert), the intended difficulty is Expert, but for people who's starting out on the genre or people who just want to beat the game quickly, you have options to either play on Beginner or Normal.
This was a game that got overshadowed by the popularity of Khazan, being released pretty much on the same day as Khazan with less marketing, especially since the devs aren't particularly well known. This was a game I've been meaning to play for a while, and I'm happy that I finally finished it.
I played the demo before the game came out and something that I like about the game is the Sync Rate system. This game has no stamina system, so this means you can spam dodge and attack without worrying about stamina, but as an exchange there's the Sync Rate meter, your Sync Rate decreases when you block, take damage and use skills/spells, and it increases when you deal damage to enemies and when you defeat an enemy; You can also recover sync rate through a consumable.
Naturally you want to keep your sync rate as high as possible, because the lower your sync rate gets, the more damage you take and the less damage you deal, and this is where the game gets challenging.
Combat wise, I think this game is closer to Bloodborne than the Souls games, they encourage you to dodge more than to block, that's also due to the Sync Rate system, since holding the block button slowly decreases the sync rate meter, and more so when receiving an attack, shield/blocking is also a part of one of the 4 swappable abilities, the others being a parry, a more powerful dash, and essentially an attack boost where you have to pay your health to activate it. One thing to note is that these abilities are unlocked through progression.
Parry is a low risk high reward move, failing to parry only depletes your sync rate a little bit and the recovery time isn't long, while successful parry doesn't deplete your sync rate meter while giving you the opportunity to do the big stab, but I like this because this allows me to experiment without being afraid of getting punished really hard.
Another thing about the combat is you can equip two weapons, and you can actually swap weapons while attacking to continue the combo, which is cool but I haven't found this feature useful yet.
Boss designs are also amazing in this game, great balance between human sized and big bosses. And so, you're playing as a Blader, and sometimes you have to fight another Blader, in which they also have sync rate meter, which can affect how they fight, and when you parry their attacks, their sync rate meter also decreases.
The game also has no corpse run, but it is replaced with the Nucleus/Accessory mechanic. So when you die, you don't lose all your souls/crystals, but only a percentage of them, and how big the percentage of the crystals you lose or gain depends on the Accessory. Accessory also affects how much sync rate you gain after defeating an enemy.
Storytelling wise, it's pretty similar to the Souls games, which if you want to know more about the lore/story, you must talk to the NPCs, and this makes exploration more rewarding when you meet an NPC or an item that can progress said NPC's quest, and some of these NPCs has interesting backstories, some of NPC's stories also connects with one another, I love storytelling like this, I especially love the world in AI Limit, love the dystopian setting with megastructure buildings, I just wish this game had photo mode (Both Code Vein and Khazan has this).
In relation to that, this game has gears that basically only serve as fashion since the stats are mediocre, but there's no photo mode to allow you to truly show off your fashion, although gearing wise, it's not really that significant, you can wear those only-for-fashion gears and mostly still doing fine in combat, that's because the stat change isn't that huge, especially the headgears. There's also no weight system in this game. Builds or playstyle is determined by the Seals you equip, in a way it's similar to Code Vein's Blood Codes/Class.
So when I learned this game's music are produced by Vanguard Sound Studio, I've had high hopes that most of them are going to be bangers, I'm saying this as a fan of Girls' Frontline and Punishing Gray Raven's music. But as it turns out, the music isn't a strong element in this game, most of the boss music aren't memorable, although they did turn up in the DLC. In the topic of audio, I'd like to point out that the English voice acting is great, especially loved Millaire's voice acting.
Overall, this was a great game with unique combat that excels in the lore, setting and exploration out of the three games here, difficulty wise it's right in the middle, challenging but very fair.
These three are great games that are worth checking out, between the three games, depending on what you're looking for in a soulslike, each of these games has their own strengths:
Combat wise, comparing to FromSoft's games; If you like Dark Souls, try Code Vein; If you like Bloodborne, try AI Limit; If you like Sekiro, try Khazan.
Thank you for reading this review, I apologize if I missed some features here and there and for the subpar English since it's not my first language, I wanted to write these things because I truly enjoyed these games and want to share it with the world how I felt about them.
Thanks to all of you, I finally discovered and got HOOKED on the 2D stuff:
Hollow knight: the masterpiece everyone says it is. Got 105%.
Salt and Sanctuary: I loved the atmosphere and the mapless world design. Very DS1.
9 sols: this is my fav so far- I’m on the 7th boss on standard. The combat is brilliant and I like the story and the world too.
So what would be a good one to do next? Things I like/prioritize:
THANKS! Also- I’m on PS 5
Mine is Sword Saint Isshin, Arlecchino, Messmer, and Nameless Puppet. The top 3 are my absolute favorites, and NP could be interchanged with of Gael, Midir, Demon Prince, or Bayle. What is yours?
Elden Ring is my first ever Souls game and I think I might just suck at this genre lol
I've been a gamer for many, many years, but somehow I never played a Souls-like before. I finally decided to give Elden Ring a shot because I really like the setting and the whole atmosphere of the game.
I just defeated Godrick at level 26 and holy shit, that fight was difficult for me. It took me probably 30-50+ attempts, even with the Godrick Soldier summons.
I've seen people online say that Godrick is one of the easier bosses, which honestly made me feel pretty discouraged about whether I'm even cut out for Souls games in general 😂
I was eventually able to recognize some of his attacks and learn when to dodge, but a lot of his moves still feel completely like mumbo jumbo to me, especially that damn stomp. Half the time when I successfully dodge an attack, it honestly feels like I just got lucky rather than actually knowing what I was doing.
Even when I finally beat him, I was sitting there thinking, "Yeah... that was definitely luck." LOL
For people who played their first Souls game and were also absolutely terrible at it, how was your experience? Did you also feel like you were just randomly getting lucky with dodges and victories at first?
How did you eventually learn to get better at these games? Did something eventually just "click" for you? I also dont play Multiplayer since I wanna learn to fight and not having someone beat the boss for me
I genuinely like Elden Ring a lot and really want to get better at it. I'm just trying to figure out whether being completely clueless at the beginning is normal or if I'm actually just terrible at Souls game
My top contender would be Fullmetal Alchemist. I think the lore is perfect for the genre.
If anyone still hasn't played Khazan, it has some of the best combat and boss fights in the genre (the levels in between are just average. But the boss fights are top top tier.
It rarely gets sales, and when it does its usually 20% off - but currently its 40% off on Steam or 60% off for a steam key on Loaded.com (formerly known as cdkeys i.e. the most trusted key site).
https://www.loaded.com/the-first-berserker-khazan-pc-steam
(I am in UK/Europe, so cant be sure this is the same price in all regions).
I can't say for sure how many hours I'm in. My most recent beaten boss is Puppet devouring green monster.
Overall I like the combat a lot, the skill ceiling is definitely there. The boss battles are great, the unfolding story is decent.. and that's pretty much all I can say positively.
I'm still enjoying my time playing but it just misses something to make it feel more special or exciting. Fighting normal enemies is just boring. The Areas are bland and exploring them isn't fun.
The NPC's also feel very one-dimentional and I can't say I particularly care about any of them.
Also I'm kind of tired of the whole 'silent protagonist' trope with these games.
NPCs can talk so why can't I? The game shows that I have dialogue with these characters, so why couldn't they give my character voice acting?
Music - is there actual music in this game?? I'm pretty sure boss battles have music in them, but why not the general areas leading to the bosses?
The overall game seems well polished in the combat and bosses aspect, which granted are the best and most important aspects when it comes to these games, but it is very much dissappointing and underwhelming in pretty much anything else.
I'm still gonna keep playing it but I am bummed cus I expected more, considering all the praise I've heard about it before.
btw just for reference I'm not a devoted souls-fan and the only souls games I played were Sekiro and Elden ring.
i finished this game very recently.
i did full mage (aka spirit) and it can be busted.
this game is literally Hellpoint but anime girl as mc when inside the structures. in the outside world, gives huge Bleak faith with the megalomanous structures and.. bleak post apocaliptic environment.
since the setting is bleak cosmic (i did true ending).
you have sync rate which is at same time your mana and also your stagger meter. so, its a bit of pain using spells and being struck down..because if you get staggered, ITS SO SLOW TO GET BACK UP AND YOU TAKE A TON OF DAMAGE.
and i can see why parry in this game can be busted. you fight a boss and you only see one bar, his hp. guess what ? one parry is enough to stance break him and do criticals. you only need to worry about doing several parries if the boss has a sinc meter too. So majority of the bosses you can just parry them 2-3 times and be grand.
and i hadnt much fun with the bosses.
no joke the bosses fights are one or another:
A) you(🧍 ) -----------🏃 (the boss) [no, the boss won't stay still]
B) you (🏃➡️ ) ----------- 🧍 ( the boss) [you will be heavily punished when you get to sitting still boss]
and me being a mage i need to do some hits to get sync rate/mana to use spells... so it was frustrating the running around or just wait for them to come to me (if you ran to them, you would be punished heavily)
and they just don't give a break between attacks...
as a mage it helped me a lot to abuse piercing skill.. since it gives you sync rate back so some bosses i could just sit back and spam spells (you get fire turrets very early and tracking of them are very good and later you get a seal that regens sync rate to 70% so extra damage amd not being fragile to a stagger).
lighting tornado for example completely deleted Ursula (Malenia of this game) or a lot of humanoids.
i dabbled into the roguelite dlc but i said enough after beating the first main boss there and losing to the non stop attacks of the mini bosses.