The evolution of Grim Heart past the years in one minute.
You can play the demo/wishlist the game here!
You can play the demo/wishlist the game here!
I am a solo indie developer working on a game for the past 2-3 years. I think it can be named a souls-like as it has a roll mechanic, parry and what not. I thought it would be nice to share this scene with this sub. What do you think?
Now you can throw anywhere what you don't need anymore, just like in real life!
It ain't much, but it's honest work.
Grim Heart: Bleak Laments is a dark fantasy 2D pixel-art action adventure game I'm working on, currently in the early stages of development.
This week (month) was all about expanding content and improving gameplay systems:
• Added more rooms for exploration
• Implemented dynamic spike decals
• Continued work on the Werewolf Boss, now featuring three distinct phases
• Added new RigidBody blood decals for more impactful combat feedback
• Created a dynamic boss arena system
• Implemented status effect bars inspired by classic action RPGs, like Dark Souls Series
What do you think?