
Star Wars: Zero Company: Deep Dive into the mechanics of the game
Having read the whole thing, it is indeed what I've seen it described as: X-COM with a Star Wars skin, with some Mass Effect style relationship to evolve when you're at base (might have a bit of Midnight Sun in that regard, hopefully maybe not exactly like Midnight Suns)
I'm in.
Some highlights:
7 Set Operators that will be recruited through the story with their own relationship status to work through with decisions during "Operations" (basically small non-combat events with decisions) and through gameplay itself, like using a special "Call for Back up" perk to have two members hhelp each other
When an Operator loses all his health, he gets an Injury and is out of combat til he gets stabilized by another member. Three injuries, and the Operator dies
The base is pretty much like X-COM, with your Medbay, armory, the table for operations, recruitements, etc ; Combat is also pretty much X-COM with a fresh Star Wars coat of paint with 3 Actions Points to spend each turn, to move, use abilities, or enter Overwatch.
8 different classes for the Operators (Assault, Gunslinger, Heavy, Medic, Scoundrel, Scout, Sharpshooter, Soldier)
Honestly, I'm pumped