When i was playing Deus Ex: Mankind Divided's DLC A criminal past there's a big choice between getting the ability to use praxis kits or staying without them and rawdoging through the game without character upgrades. I decided to pick the latter because i was curious how it's going to play out. What i found was an incredibly engaging experience where i had to improvise and use limited resources way more than if i just invested into skills. I also noticed a similar thing in Prey. The early game is more engaging because you only get tools and not upgrades that immidietly fix your problems. And a big problem in Prey is that human based upgrades don't really unlock new ways to play but instead make the game easier. Like the repair skill, it's a button prompt that solves your problem without much thought, where if you didn't have it you'd need to explore and improvise much more. So how do you solve the upgrade issue? Immersive sims are deeply rooted in RPG's and personaly i love character upgrades so doing away with them sound counter intuitive. Should upgrades moreso be new abilities that add options instead of taking them away?
u/Fireboythestar
▲ 22 r/ImmersiveSim
u/Fireboythestar — 20 days ago