u/Firm_Length1397

▲ 9 r/disabledgamers+1 crossposts

Suggest to me SWITCH games for ADHD gamer with memory and attention problem and motion sickness: Single-player and Coop are Welcome

TLDR: Pls suggest a game that keeps me engaged while simultaneously has simple enough controls and mechanics (intuitive controls). I want a game that is easy to get back to the next day without me needing to remember so much stuff or if I do need to remember stuff, it reminds me. Also, if the progression of the game is somewhat dependent on the content of the convos, it should be summarized after the convo in a quest log since I don't pay attention well to convos.

Context: I didn't grow up with video games, so I'm still trying to figure out what kind of games I like. I have ADHD and struggle with attention and memory, so I tend to space out when there is text on screen and not really remember any important info that is mentioned in text. This also applies to what happens in cut scenes. I also have motion sickness but don't know if a game will caused it without trying to play it.

Games I've tried in the Switch and DIDN'T LIKE:

Breath of the Wild: While I loved the art style, the mechanism of things with how to do weapons got far too complex after a while that I'd forget how to do things the next day, and I'd have to re-figure out how to do stuff every new playing session. I also got bored after a while cuz I had no idea what I was doing even though I spent three days playing the game, and I would forget details like tasks I've already accomplished that would give me hints as to what I would need to do next.

Example: I completed the first big task with the map but then didn't really take note of the new glowing shit in the map because I wasn't paying attention and so after fulfilling that task, I went back to wandering aimlessly as if I had never completed the first main task because I didn't really know it gave me something valuable that I didn't have previously.

Power Washing Simulator: caused motion-sickness and didn't really feel "satisfying" as people told me before

Disney Dreamlight Adventure: also caused motion-sickness and I wasn't a fan of the 3D art-style. It also felt like it dragged on and just didn't rlly have that much stimulation happening which I need to be kept engaged. It felt stagnant like I was just alone in the world.

Untitled Goose Game: Also caused motion sickness but I was having a bit of fun. But the fun did not override my sickness.

Nintendo Sports: some games were just too complex with the instructions. I have ADHD and can't remember things for the life of me. Playing the sports irl is FAR EASIER. I preferred the first iteration in the wii as it was more intuitive. The only slightly intuitive game I tried was badminton. The volleyball was a nightmare. There were so many different moves that I'd immediately forget how to do right after the tutorial for each move.

Super Smash Bros: I find the special moves difficult to learn and remember but it's a party game so I'm forced to keep it in my games collection, but I wish there were better big group games out there that require little commitment.

Mario Party: I hate this game so much. It's just very unfair. Like I don't feel like a winner when I win because I knew I didn't earn it, knowing how bad my score was and the bad decisions I made with bad dice throws and occasionally bad mini-game playing. But there's that ending cut scene where they just give stars to people for other awards so the person who tried their hardest and did good dice throws doesn't really win. I'm big on fairness.

Games I'm OK with:

Animal Crossing: Was fun for quite some time before I got sick of it. Even though I'd forget the controls when I'd get back to playing, the little icon of the buttons on the screen helps a ton. I've been a fan of games where I can sell stuff I find lying around.

Dead Cells: A real favorite of mine even though it requires so much patience and grinding to get stronger. I'm a fan of some dungeon crawlers ever since I got addicted to Moonlighter (though not in switch). I think the like-ability is from the fact that I can dodge and completely nullify any damage. It makes me feel less frustrated and more willing to keep playing compared to dungeon crawlers where you can only run and sometimes have weapons. Also, the little icon on the screen reminding me of my moves and weapons help tremendously.

Overcooked! 2: fun coop game all around. I can't say anything bad about it.

A Little to the Left and Unpacking: Just put them both here as group because they're similar puzzle games. These would give me the satisfaction Power Wash Simulator didn't.

Paper Mario:The Thousand Year Door: The controls are intuitive and the instructions for new moves are paced well and simple. I like the fact that I can ask for help from my companion, so I don't need to wander around aimlessly that much but also I can choose to wander around aimlessly just to explore. The companion will also repeat dialogue with other NPC so that helps me refresh my memory and lots of other NPCs have repeat dialogue on mechanics of the game and the controls. Cut scenes also aren't too important and the companion will lead me to the place of progression after anyway. But definitely, everything feels more intuitive to me. It's also really cute.

Mario Kart 8: This would give me motion sickness but I learned that if I played it in the smaller screen of the switch itself, it wouldn't give me motion sickness. Yeah, it's fun and the controls are intuitive and simple. There are special moves that require memory and skill but you can still win races without them. And I only really learned the move for tight turns with the shoulder buttons, and that's served me well without needing to know the other moves.

Just Dance: Really, any iterations of Just Dance is simple and intuitive. I use it for exercise.

Stardew Valley: I got sucked into this game. I know I suck at remembering tasks which is why I constantly make mistakes and forget to fulfill side quests and upgrading my farm, but the routine helped me a lot. Just the watering and seeding and then processing of crops was a uniform process I did everyday sucked me in so bad that I didn't even buy a barn until late into the game. I didn't rlly care too much abt the social aspect of the game though I would still try to give gifts on their bday, it wasn't something I always prioritized which is why I'd forget sometimes even though it's in the calendar and I'd also count the days wrong. This game gave me such bad hyperfocus, I had to stop playing it for physical health reasons but that was such a good game.

Note: Pls no attacking me for my honest opinions on these games. I'm not a serious gamer and I don't have professional gaming skills or anything. I just wanna have fun. Some of my problems may be "skill issues" but that doesn't rlly matter to me if I'm not having fun while struggling. Struggling should feel fun and not boring or overwhelmingly complicated due to the need to remember so much stuff just to able to use the controls or progress the story. At least, that's what I need personally. You don't need to believe in the same things as me.

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u/Firm_Length1397 — 1 month ago