u/First-Ad-8461

Releasing The Liberator Demo V1.4 now!!

After 6 month from the first day of this game development, now I've finish releasing the real demo version. All the map are manaully draw and cut it into 48x48 to be use for a side scrolling tileset. The battle and other system are custom make by myself all alone...

How about it? I mean, may be someone will missunderstand, but i want to talk about the Side-Scolling game development etc, LOL. Well i think making Side-scrolling is not easy becasue they are no ready made tilesets that are selling... i also think that someone should try making a Side-scrolling tileset for Rpg Maker too...

u/First-Ad-8461 — 9 days ago

Adding shop item categories and the in stock.

I was wondering for a long time why RPG maker don't have shop category when selling item, also why item only has 4 type like regular item, hidden item and key item?

because of that I have to add a original Category to regular item with tag like <type:1> or something similar to manually categorize products.

And I also create and save a shop current stock separately so that certain items could only be purchased in limited quantities, like a dark merchant selling rare, limited items.

I also think about a trading shop where the price of item are change to item count you have in your inventory, instead of using money.

u/First-Ad-8461 — 1 month ago

Update my game system, custom battle and skill board.

When did skill tree systems become commonplace in RPGs? For me, it started with FF10. Because of that, I wanted to try adding a similar system to my game, and this is what it turned out like.

This system uses a standard map and a custom UI, making skill and status upgrades easily. What I did was create a map for each character, and when cursor(player) interact in events, we upgrade their stats and skills in exchange for crystals.

Then, event selfswitch is turn ON to prevent they to do it in the same event again. Additionally, some skills can be leveled up to the maximum level before selfswitch is turn ON.

As for the combat system? You control four characters using buttons and command them to attack according to pre-set skills in the menu. You can also use buffs or switch characters from your reserve member.

u/First-Ad-8461 — 1 month ago