u/First_Performer6540

Image 1 — Production Profits
Image 2 — Production Profits

Production Profits

Never would have guessed that sheep wool and goat milk could be so profitable. Average around $45k per load of wool and milk each, plus environmental score. Decided to also give silage a shot as well. Average is around $23k for 40 bales. It’s a pretty sweet source of income in between harvests. Absolutely love the 40’ auto load trailer, unfortunately it does not do pallets and I have yet to figure out any of the auto load pallet mods. Luckily, I can load 4 pallets at a time so it’s not that big of a deal.

u/First_Performer6540 — 19 hours ago

The future of FS

Does anyone think that we will ever see true simulation? I’m talking mechanical breakdowns, legit maintenance items, actual physics (suspension travel, load, body damage, etc), pedestrian cars that aren’t brick sh*t houses, increased lighting distance, npc farmers instead of just empty fields that populate whatever the game says to, led turn signals (we all know the 9RX doesn’t have incandescent irl) so on and so forth. Even if npc farmers only render when your X distance away would be a plus. 25 to me is basically 22 with improved graphics and a few new features. It’d be nice to actually have a true simulation, even if the features are toggles that you can turn on or off like the field stones, weeds, and periodic plowing. I think if they brought true realism in the base game across all platforms, retention would be a lot higher and I for one would enjoy it a lot more. Let me know what you guys think the possibilities could be or what you would want to see in a base version of FS.

Edit: I should have worded this differently. I’m not referring to sitting on the game for hours on end just to harvest a field. Just all of the little things the game lacks, physics, npc farmers, better lighting on vehicles/equipment and so on so forth

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u/First_Performer6540 — 13 days ago