Forever war worldbuilding: enemy type

Forever war worldbuilding: enemy type

I've got a couple design panels planned out, but I draw slow and burn out fast, so here's the first of many.

The diagram is a presentation for one of the fundamentals of my Forever War setting. Humans have souls, and their mental resolve can influence how strong their souls are, similar to sanity.

Those who are weak of mind are more easily susceptible to the influence of void contamination, which takes the form of an intangible black mist. Prolonged exposure to the black mist will test and apply strain to the mind, like a cognito-hazard. Succumbing to it will cause the mind to break and the flesh to mutate, turning the victim into a rabid husk currently named 'Anomaly'.

Regardless of whether one was killed as a human or an Anomaly, their souls are materialised by unknown properties of the Abyss. This freshly 'resurrected' form will undergo an irreversible transformation. The cause is unknown, whether it be radiation or frequencies; the phenomenon is only known as the Song of the Void.

The end product of the transformation is known as Abyss-born, creatures with an insatiable hunger and orb-like eyes that can only see souls as a bright glow. A concept in development is that Abyss-borns grow through absorption of flesh.

Humans with strong resolves are more resilient to the cognito-hazard of void contamination. However, this plays in favor of the Abyss when they die. Their repressed traumas will be magnified by the Song of the Void, reflected in their grotesque transformation, resulting in a much stronger Abyssal-born.

(The presentation on the bottom is representative of someone who blames themselves for failing to save someone dear.)

u/Fit-Ad-2847 — 9 hours ago
▲ 234 r/signalis

2026 CNSR Magpie event

Was feeling apathetic recently but still finished the art

u/Fit-Ad-2847 — 19 hours ago

Convinced myself to continue worldbuilding concept designs, going well so far

Thought I'll share some concept designs for characters in the worldbuilding. 

I'll make more concept art in the future by translating my written ideas. I planned on exploring more aesthetics such as dieselpunk fused with Russian brutalism, occult and religion (Russian orthodox and Catholicism), as well as body horror elements.  

 

I probably shouldn't go too much into lore for a post tagged with Visual. it's a story set in an alternative history where humanity struggles against the dead in a forever meatgrinder war. Timeline is around the Cold war era, main plot set in USSR (not Russian just enjoys soviet architectures and music), around 20 years after a much more brutal WW2 that sees nations implementing strategies and bioweapons not initially from this reality. In the current timeline only a handful of nations remains; it eases up the writing but also highlights the brutality of the conflict.  

Theres heavy involvement of dimensional shenanigans (and preserved corpses of ancient creatures extracted for bioengineering with human host)  

p1. blueprint designs for Soviet elite bioweapons (similar to resident evil yeh) compared to a regular soldier. The hovering unit is me experimenting on designing 'psyker' units, although there's no magic in this worldbuilding, there is sort of transactional-blood-magic system where one can manifest phenomena by sacrificing parts of their body (like the game Soul Sacrifice)  

p2-3. storyboard designs for the mc. p2 show the mc (Aleski) and a group of soldiers heading to the Northern Wall; p3 shows Aleski in combat.

u/Fit-Ad-2847 — 10 days ago
▲ 337 r/signalis

Tribute to joe(freak)tastic’s new patreon content

Still learning anatomy and muscle and adjusting to new painter app, pls bear with my shitty sketch

u/Fit-Ad-2847 — 1 month ago
▲ 802 r/signalis

BTSR posting

Field lieutenants, one of the less aggressive war-time replika models, displays considerable patience towards the newer gestalt or replika recruits in her platoon.

Standing at 2m30, BSTR(buzzard) is equipped with a siege shield and a modified axe-rifle for trench clearing.

Her synthetic muscles are enveloped by layers of bullet proof material, making her impervious to low caliber shots.

Compassion is a rarity quality to be seen from commanding units deployed in the vineta, but not uncommon for BSTR. Stationed at regions of brutal attrition warfare, BSTR’s (weak) bioresonance module creates an aura of positive emotional relay that reduces stress and symptoms of shell shock amongst soldiers.

u/Fit-Ad-2847 — 2 months ago
▲ 462 r/signalis

Silly little oc design

Don’t have a clear visualization of what her armors like so ima leave it at here

BTSR is a oc model that took part in the war on vineta

u/Fit-Ad-2847 — 2 months ago
▲ 406 r/signalis

Eule and Star

Posting it for a friend because she’s having difficulties with her new account. she’s also new to the community and a big fan of the love birds

u/Fit-Ad-2847 — 2 months ago
▲ 475 r/signalis

The unexpected reunion

My contribution to the 2026 ‘Itou sister day’ art event hosted by SCCC (the sort of Chinese signalis artist community)

u/Fit-Ad-2847 — 3 months ago
▲ 793 r/arknights

Nachzehrer mercenary oc

WIP, uses modified eviscerator as primary weapon, using the originum content in her blood to kick start the engine.

Can consume flesh and blood regenerate wounds due to nachzehrer physiology

u/Fit-Ad-2847 — 3 months ago
▲ 452 r/signalis

WIP, i don’t know why i chose this dynamic but i thought ill do something different for the itou art collab event this year

u/Fit-Ad-2847 — 4 months ago

Thought I’ll bring some attention to the most badass hongkong manhua by doing a quick sketch

u/Fit-Ad-2847 — 4 months ago
▲ 464 r/buffyuri+1 crossposts

quick sketch to sate urge to draw buff storch

drawing something for june cos why not

u/Fit-Ad-2847 — 3 months ago