r/arknights

▲ 4.6k r/arknights

Warfarin?

Better late than never on this trend, but I'm so happy with the results.

u/AJ_Noob — 7 days ago
▲ 910 r/arknights

Suzuran's Oripathy progression (art by ユナイテッドうんち / unitedunti)

u/IHeShe — 7 days ago
▲ 872 r/arknights

First week of Arktober

Hi I'm Ark! This is a compilation of my work of the first week!

Arktober gave me an opportunity to challenge myself in ways I normally wouldn't, pushing me to experiment with new compositions, explore different ways of storytelling, and convey emotions through my art.

u/x-ark_VT — 7 days ago

Yet Another Wave: Operators & Modules

Note: Non-bracketed numbers refer to the original values without Potentials. Bracketed numbers refer to the new values provided by Potentials. All units are assumed to be at E2 Max and 100% Trust. Skills are assumed to be at SL7/M3


#Homebound(Welfare)

5★ Alchemist Specialist

Faction: Iberia

Stat Value Trust Bonus
HP 1160 200
ATK 461 30
DEF 100 -
RES 30 -
Redeployment Time 80s -
Cost 15→17→19 -
Attack Interval 1.5s -
Block Count 1 -

Potential |   ---|---|--- Pot 2 | DP Cost -1 Pot 3 | Redeployment Time -10s Pot 4 | DP Cost -1 Pot 5 | Improves Talent Pot 6 | DP Cost -1

Trait: Can throw Alchemical Units to assist in combat.

Talent 1: Reduces the hit rate of Physical and Arts attacks from ground enemies within the range of Homebound's Alchemical Units by 9%(+1%). If an enemy's Weight Level is greater than or equal to 3, the hit rate reduction increases to 13%(+2%)

Skill 1: [Auto Recovery || Manual Activation]

Throws an Alchemical Unit. For 9/10 seconds, ground enemies around the landing point suffer from -40%/-50% Movement Speed and take 60%/80% ATK as Arts damage per second. Can store 2 charges

[5/6 Initial SP || 18/16 SP Cost]

Skill 2: [Auto Recovery || Manual Activation]

Throws an Alchemical Unit. For 32/35 seconds, enemies around the landing point take 17%/20% ATK as Arts damage per second. Enemies with Weight Level greater than or equal to 3 have -70% Movement Speed and take additional 150%/180% ATK as Arts damage per second.

[29/32 Initial SP || 54/50 SP Cost]

Base Skill 1: When this Operator is assigned to the Recycling Centre, material conversion efficiency +30%

Base Skill 2: When this Operator is assigned to the Workshop to process Chiral Refractor or Rephasic Enantiomer, the production rate of byproduct increases by 90%


#De Toledo

5★ Hexer Supporter

Faction: Iberia

Stat Value Trust Bonus
HP 1555 300
ATK 435 35
DEF 110 -
RES 25 -
Redeployment Time 70s -
Cost 10→12 -
Attack Interval 1.6s -
Block Count 1 -

Potential |   ---|---|--- Pot 2 | DP Cost -1 Pot 3 | Redeployment Time -4s Pot 4 | RES +8 Pot 5 | Improves Talent Pot 6 | DP Cost -1

Trait: Deals Arts damage.

Talent 1: Blocked enemies within De Toledo's Attack Range gain 16%(+2%) Fragile

Skill 1: [Auto Recovery || Manual Activation]

ATK +75%/+100%, and blocked enemies within Attack Range gain 19%/25% Enfeeble

[26/35 Initial SP || 55/55 SP Cost || 27/30 Seconds]

Skill 2: [Auto Recovery || Manual Activation]

Strengthens the effect of Talent 1 to 1.7×/2×. Summons a Legend of the Conqueror on a melee tile within Attack Range that can block enemies. When the Legend of the Conqueror is deployed, it inflicts Frighten on nearby enemies for 4/7 seconds

[12/15 Initial SP || 40/30 SP Cost || 20 Seconds]

Base Skill 1: When this Operator is assigned to the HR Office, HR contacting speed +30%, Morale consumed per hour -0.25

Base Skill 2: When this Operator is assigned to a Dormitory, restores +0.1 Morale per hour to all Operators assigned to that Dormitory, and every recruit slot (excluding initial slot), restores another +0.05 (Only the strongest stacked effect of this type takes place)


#Clementia

6★ Primal Guard

Faction: Aegir

Stat Value Trust Bonus
HP 2720 -
ATK 920 110
DEF 371 -
RES 10 -
Redeployment Time 70s -
Cost 19→21→23 -
Attack Interval 1.2s -
Block Count 2 -

Potential |   ---|---|--- Pot 2 | DP Cost -1 Pot 3 | Improves First Talent Pot 4 | ATK +35 Pot 5 | Improves Second Talent Pot 6 | DP Cost -1

Trait: Blocks 2 enemies, and can inflict Elemental damage.

Talent 1: When dealing Physical damage, has a 25% chance to increase ATK to 135%(+15%). If the target's DEF is lower than its initial value, the chance increases to 50%

Talent 2: Physical and Arts damage taken from enemies in front of this unit is reduced by 30%(+5%). If the damage source is a [Seaborne] enemy, this reduction further increases to 50%(+5%)

Skill 1: [Offensive Recovery || Auto]

Increases the ATK of next attack to 225%/290%, and inflicts 30%/35% Physical damage dealt as Corrosion damage

[0/0 Initial SP || 3/2 SP Cost]

Skill 2: [Auto Recovery || Manual Activation]

Attack Range expands, ASPD +100, and each attack deals 230%/250% ATK as Physical damage to the target and up to 5 nearby ground enemies. Summons a Floating Exile Pod forward. It pushes up to 15 surrounding ground enemies whose total Weight Level does not exceed 8 to continuously move forward. It disappears after moving 3 tiles, leaving behind a Whirlpool, all enemies within the Whirlpool have -70% Movement Speed and take 200 Corrosion damage and 285%/300% ATK as Physical damage every second

[12/15 Initial SP || 20/20 SP Cost || 16 Seconds]

Skill 3: [Auto Recovery || Manual Activation]

Attack Range expands, target count +2, and each attack deals 200%/235% ATK as Physical damage to targets along with an additional 20% Physical damage dealt as Corrosion Damage. When an enemy anywhere on the battlefield triggers a Corrosion burst, consumes 1 ammo to deal 3 instances of Physical damage equal to 270%/300% ATK and Elemental damage equal to 200%/250% ATK to all ground enemies at that target's position and the 4 adjacent tiles. Skill activation grants 10 ammo, and the skill ends when all ammo is used (Can manually deactivate skill)

[28/30 Initial SP || 45/42 SP Cost]

Base Skill 1: When this Operator is assigned to the Reception Room, increases Clue search speed by 20%, and Morale consumed per hour by +1

Base Skill 2: When this Operator is assigned to the Reception room together with another Operator, increases Clue search speed by 15%, and Morale consumed per hour by +1


*Potentials are not included

Operator|Stage|Stat Buff|Special Buff :--|:--|:--|:--|:--|:--|:--|:--|:--| Shu|1|HP+190 ATK+25 DEF+40|Trait Upgrade: Reduces damage taken by 15% ||2|HP+240 ATK+33 DEF+48|Talent Upgrade: If there are Operators with at least 3 different classes on the field, all Operators gain +14% Max HP; if there are at least 3 Operators with the same class on the field, all Operators gain +14 ASPD; if there are at least 4 [Sui] Operators in the squad, all Operators gain +14% ATK, and 1 SP every 4 seconds; When at least two of the above conditions are met, all Operators gain an additional +3% ATK ||3|HP+300 ATK+40 DEF+55|Talent Upgrade: If there are Operators with at least 3 different classes on the field, all Operators gain +16% Max HP; if there are at least 3 Operators with the same class on the field, all Operators gain +16 ASPD; if there are at least 4 [Sui] Operators in the squad, all Operators gain +16% ATK, and 1 SP every 4 seconds; When at least two of the above conditions are met, all Operators gain an additional +5% ATK

Operator|Stage|Stat Buff|Special Buff :--|:--|:--|:--|:--|:--|:--|:--|:--| Ulpianus|1|HP+360 ATK+100|Trait Upgrade: Damage increases to 110% when attacking blocked enemies ||2|HP+410 ATK+130|Talent Upgrade: When Ulpianus is on the field, whenever an [Abyssal Hunter] Operator defeats an enemy, increases Ulpianus's Max HP by 140 and ATK by 35, stacking up to 9 times; other [Abyssal Hunter] Operators gain 55% of this boost effect; At 9 stacks, Ulpianus gains Block Count +1 ||3|HP+460 ATK+150|Talent Upgrade: When Ulpianus is on the field, whenever an [Abyssal Hunter] Operator defeats an enemy, increases Ulpianus's Max HP by 150 and ATK by 38, stacking up to 9 times; other [Abyssal Hunter] Operators gain 60% of this boost effect; At 9 stacks, Ulpianus gains Block Count +1

Operator|Stage|Stat Buff|Special Buff :--|:--|:--|:--|:--|:--|:--|:--|:--| De Toledo|1|HP+135 DEF+13|Trait Upgrade: When there are Elite or Leader enemies within Attack Range, increase own SP recovery rate by +0.25/second ||2|HP+160 DEF+23|Talent Upgrade: Blocked enemies within De Toledo's Attack Range gain 18% Fragile ||3|HP+180 DEF+30|Talent Upgrade: Blocked enemies within De Toledo's Attack Range gain 19% Fragile

Operator|Stage|Stat Buff|Special Buff :--|:--|:--|:--|:--|:--|:--|:--|:--| Homebound|1|HP+100 ATK+20|Trait Upgrade: Increases SP recovery rate by +0.1/s while an Alchemical Unit is on the field ||2|HP+120 ATK+25|Talent Upgrade: Reduces the hit rate of Physical and Arts attacks from ground enemies within the range of Homebound's Alchemical Units by 12%. If an enemy's Weight Level is greater than or equal to 3, the hit rate reduction increases to 16% ||3|HP+130 ATK+30|Talent Upgrade: Reduces the hit rate of Physical and Arts attacks from ground enemies within the range of Homebound's Alchemical Units by 14%. If an enemy's Weight Level is greater than or equal to 3, the hit rate reduction increases to 18%

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u/another_mozhi — 6 days ago
▲ 197 r/arknights

Arktober Day 8 - Book / Kjerag

Reading Kjarr's secret stash of romance novels at night.

u/LavaSkylake — 7 days ago
▲ 148 r/arknights

Arktober Day 8, Book - Istina

Istina is willing to share her space with you.

Of the USSG my favorites are Rosa and Istina, so I had to show some love to our local book bear.

u/ParasiticTongue — 6 days ago