u/another_mozhi

Yet Another Wave: Operators & Modules

Note: Non-bracketed numbers refer to the original values without Potentials. Bracketed numbers refer to the new values provided by Potentials. All units are assumed to be at E2 Max and 100% Trust. Skills are assumed to be at SL7/M3


#Homebound(Welfare)

5★ Alchemist Specialist

Faction: Iberia

Stat Value Trust Bonus
HP 1160 200
ATK 461 30
DEF 100 -
RES 30 -
Redeployment Time 80s -
Cost 15→17→19 -
Attack Interval 1.5s -
Block Count 1 -

Potential |   ---|---|--- Pot 2 | DP Cost -1 Pot 3 | Redeployment Time -10s Pot 4 | DP Cost -1 Pot 5 | Improves Talent Pot 6 | DP Cost -1

Trait: Can throw Alchemical Units to assist in combat.

Talent 1: Reduces the hit rate of Physical and Arts attacks from ground enemies within the range of Homebound's Alchemical Units by 9%(+1%). If an enemy's Weight Level is greater than or equal to 3, the hit rate reduction increases to 13%(+2%)

Skill 1: [Auto Recovery || Manual Activation]

Throws an Alchemical Unit. For 9/10 seconds, ground enemies around the landing point suffer from -40%/-50% Movement Speed and take 60%/80% ATK as Arts damage per second. Can store 2 charges

[5/6 Initial SP || 18/16 SP Cost]

Skill 2: [Auto Recovery || Manual Activation]

Throws an Alchemical Unit. For 32/35 seconds, enemies around the landing point take 17%/20% ATK as Arts damage per second. Enemies with Weight Level greater than or equal to 3 have -70% Movement Speed and take additional 150%/180% ATK as Arts damage per second.

[29/32 Initial SP || 54/50 SP Cost]

Base Skill 1: When this Operator is assigned to the Recycling Centre, material conversion efficiency +30%

Base Skill 2: When this Operator is assigned to the Workshop to process Chiral Refractor or Rephasic Enantiomer, the production rate of byproduct increases by 90%


#De Toledo

5★ Hexer Supporter

Faction: Iberia

Stat Value Trust Bonus
HP 1555 300
ATK 435 35
DEF 110 -
RES 25 -
Redeployment Time 70s -
Cost 10→12 -
Attack Interval 1.6s -
Block Count 1 -

Potential |   ---|---|--- Pot 2 | DP Cost -1 Pot 3 | Redeployment Time -4s Pot 4 | RES +8 Pot 5 | Improves Talent Pot 6 | DP Cost -1

Trait: Deals Arts damage.

Talent 1: Blocked enemies within De Toledo's Attack Range gain 16%(+2%) Fragile

Skill 1: [Auto Recovery || Manual Activation]

ATK +75%/+100%, and blocked enemies within Attack Range gain 19%/25% Enfeeble

[26/35 Initial SP || 55/55 SP Cost || 27/30 Seconds]

Skill 2: [Auto Recovery || Manual Activation]

Strengthens the effect of Talent 1 to 1.7×/2×. Summons a Legend of the Conqueror on a melee tile within Attack Range that can block enemies. When the Legend of the Conqueror is deployed, it inflicts Frighten on nearby enemies for 4/7 seconds

[12/15 Initial SP || 40/30 SP Cost || 20 Seconds]

Base Skill 1: When this Operator is assigned to the HR Office, HR contacting speed +30%, Morale consumed per hour -0.25

Base Skill 2: When this Operator is assigned to a Dormitory, restores +0.1 Morale per hour to all Operators assigned to that Dormitory, and every recruit slot (excluding initial slot), restores another +0.05 (Only the strongest stacked effect of this type takes place)


#Clementia

6★ Primal Guard

Faction: Aegir

Stat Value Trust Bonus
HP 2720 -
ATK 920 110
DEF 371 -
RES 10 -
Redeployment Time 70s -
Cost 19→21→23 -
Attack Interval 1.2s -
Block Count 2 -

Potential |   ---|---|--- Pot 2 | DP Cost -1 Pot 3 | Improves First Talent Pot 4 | ATK +35 Pot 5 | Improves Second Talent Pot 6 | DP Cost -1

Trait: Blocks 2 enemies, and can inflict Elemental damage.

Talent 1: When dealing Physical damage, has a 25% chance to increase ATK to 135%(+15%). If the target's DEF is lower than its initial value, the chance increases to 50%

Talent 2: Physical and Arts damage taken from enemies in front of this unit is reduced by 30%(+5%). If the damage source is a [Seaborne] enemy, this reduction further increases to 50%(+5%)

Skill 1: [Offensive Recovery || Auto]

Increases the ATK of next attack to 225%/290%, and inflicts 30%/35% Physical damage dealt as Corrosion damage

[0/0 Initial SP || 3/2 SP Cost]

Skill 2: [Auto Recovery || Manual Activation]

Attack Range expands, ASPD +100, and each attack deals 230%/250% ATK as Physical damage to the target and up to 5 nearby ground enemies. Summons a Floating Exile Pod forward. It pushes up to 15 surrounding ground enemies whose total Weight Level does not exceed 8 to continuously move forward. It disappears after moving 3 tiles, leaving behind a Whirlpool, all enemies within the Whirlpool have -70% Movement Speed and take 200 Corrosion damage and 285%/300% ATK as Physical damage every second

[12/15 Initial SP || 20/20 SP Cost || 16 Seconds]

Skill 3: [Auto Recovery || Manual Activation]

Attack Range expands, target count +2, and each attack deals 200%/235% ATK as Physical damage to targets along with an additional 20% Physical damage dealt as Corrosion Damage. When an enemy anywhere on the battlefield triggers a Corrosion burst, consumes 1 ammo to deal 3 instances of Physical damage equal to 270%/300% ATK and Elemental damage equal to 200%/250% ATK to all ground enemies at that target's position and the 4 adjacent tiles. Skill activation grants 10 ammo, and the skill ends when all ammo is used (Can manually deactivate skill)

[28/30 Initial SP || 45/42 SP Cost]

Base Skill 1: When this Operator is assigned to the Reception Room, increases Clue search speed by 20%, and Morale consumed per hour by +1

Base Skill 2: When this Operator is assigned to the Reception room together with another Operator, increases Clue search speed by 15%, and Morale consumed per hour by +1


*Potentials are not included

Operator|Stage|Stat Buff|Special Buff :--|:--|:--|:--|:--|:--|:--|:--|:--| Shu|1|HP+190 ATK+25 DEF+40|Trait Upgrade: Reduces damage taken by 15% ||2|HP+240 ATK+33 DEF+48|Talent Upgrade: If there are Operators with at least 3 different classes on the field, all Operators gain +14% Max HP; if there are at least 3 Operators with the same class on the field, all Operators gain +14 ASPD; if there are at least 4 [Sui] Operators in the squad, all Operators gain +14% ATK, and 1 SP every 4 seconds; When at least two of the above conditions are met, all Operators gain an additional +3% ATK ||3|HP+300 ATK+40 DEF+55|Talent Upgrade: If there are Operators with at least 3 different classes on the field, all Operators gain +16% Max HP; if there are at least 3 Operators with the same class on the field, all Operators gain +16 ASPD; if there are at least 4 [Sui] Operators in the squad, all Operators gain +16% ATK, and 1 SP every 4 seconds; When at least two of the above conditions are met, all Operators gain an additional +5% ATK

Operator|Stage|Stat Buff|Special Buff :--|:--|:--|:--|:--|:--|:--|:--|:--| Ulpianus|1|HP+360 ATK+100|Trait Upgrade: Damage increases to 110% when attacking blocked enemies ||2|HP+410 ATK+130|Talent Upgrade: When Ulpianus is on the field, whenever an [Abyssal Hunter] Operator defeats an enemy, increases Ulpianus's Max HP by 140 and ATK by 35, stacking up to 9 times; other [Abyssal Hunter] Operators gain 55% of this boost effect; At 9 stacks, Ulpianus gains Block Count +1 ||3|HP+460 ATK+150|Talent Upgrade: When Ulpianus is on the field, whenever an [Abyssal Hunter] Operator defeats an enemy, increases Ulpianus's Max HP by 150 and ATK by 38, stacking up to 9 times; other [Abyssal Hunter] Operators gain 60% of this boost effect; At 9 stacks, Ulpianus gains Block Count +1

Operator|Stage|Stat Buff|Special Buff :--|:--|:--|:--|:--|:--|:--|:--|:--| De Toledo|1|HP+135 DEF+13|Trait Upgrade: When there are Elite or Leader enemies within Attack Range, increase own SP recovery rate by +0.25/second ||2|HP+160 DEF+23|Talent Upgrade: Blocked enemies within De Toledo's Attack Range gain 18% Fragile ||3|HP+180 DEF+30|Talent Upgrade: Blocked enemies within De Toledo's Attack Range gain 19% Fragile

Operator|Stage|Stat Buff|Special Buff :--|:--|:--|:--|:--|:--|:--|:--|:--| Homebound|1|HP+100 ATK+20|Trait Upgrade: Increases SP recovery rate by +0.1/s while an Alchemical Unit is on the field ||2|HP+120 ATK+25|Talent Upgrade: Reduces the hit rate of Physical and Arts attacks from ground enemies within the range of Homebound's Alchemical Units by 12%. If an enemy's Weight Level is greater than or equal to 3, the hit rate reduction increases to 16% ||3|HP+130 ATK+30|Talent Upgrade: Reduces the hit rate of Physical and Arts attacks from ground enemies within the range of Homebound's Alchemical Units by 14%. If an enemy's Weight Level is greater than or equal to 3, the hit rate reduction increases to 18%

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u/another_mozhi — 6 days ago
▲ 101 r/arknights

Sur le lac lune vivante: Operators & Modules

Note: Non-bracketed numbers refer to the original values without Potentials. Bracketed numbers refer to the new values provided by Potentials. All units are assumed to be at E2 Max and 100% Trust. Skills are assumed to be at SL7/M3


#Koromaru (Welfare)

1★ Swordmaster Guard

Faction: S.E.E.S.

Stat Value (without Pots/Trust) Trust Bonus
HP 904 -
ATK 242 30
DEF 125 30
RES 0 -
Redeployment Time 200s -
DP Cost 3 -
Attack Interval 1.3s
Block Count 2 -

Potential |   ---|:---:|---: Pot 2 | Improves Talent Pot 3 | Improves Talent Pot 4 | Improves Talent Pot 5 | Improves Talent Pot 6 | Improves Talent

Trait: Normal attacks deal damage twice. Not affected by Deployment Limit, but has a long Redeployment Time.

Talent 1: Upon deployment, launches 6 slashes that ignore Dodge at 1 nearby enemy within a certain range, each dealing 100%(+20%)(+20%)(+20%)(+20%)(+20%) ATK as Arts damage, the final slash deals 200%(+40%)(+40%)(+40%)(+40%)(+40%) ATK as Arts damage instead and inflicts Fear on the target for 4 seconds

Base Skill 1: When this Operator is assigned to a Dormitory, restores +0.1 Morale per hour to all Operators assigned to that Dormitory (Only the strongest effect of this type takes place)

Base Skill 2: When this Operator is assigned to the Reception Room, if in Clue Exchange, increases Clue search speed by 30%


#Yukari Takeba

5★ Supportive Ranger Supporter

Faction: S.E.E.S.

Stat Value (without Pots/Trust) Trust Bonus
HP 1510 300
ATK 775 30
DEF 200 -
RES 10 -
Redeployment Time 70s -
DP Cost 14→16 -
Attack Interval 2.1s -
Block Count 1 -

Potential |   ---|---|--- Pot 2 | DP Cost -1 Pot 3 | Redeployment Time -4s Pot 4 | ATK +30 Pot 5 | Redeployment Time -4s Pot 6 | DP Cost -1

Trait: Can use Trigger-type effects to assist in combat

Talent 1: When this unit's skill ends, heals this unit and up to 3 allied Operators within Attack Range for HP equal to 100% of this unit's ATK

Skill 1: [Auto Recovery || Manual Activation]

Immediately fires 3 arrows, each dealing 65%/80% ATK as Arts damage to the target, followed by an additional instance of AOE Arts damage equal to 300%/400% ATK that Levitates all targets for 1.5 seconds

[10/10 Initial SP || 26/20 SP Cost]

Skill 2: [Auto Recovery || Manual Activation]

Applies a Trigger-type effect to up to 4 allied Operators within range (prioritizing Makoto Yuki and Caster Operators): After the Operator activates a skill, they gain 20%/30% Arts Charge for 15 seconds

[15/15 Initial SP || 39/30 SP Cost]

Base Skill 1: When this Operator is assigned to the HR Office, HR contacting speed +30%, Morale consumed per hour -0.25

Base Skill 2: When this Operator is assigned to be the Trainer in the Training Room, Sniper and Medic Operators' Specialization training speed +45%


#Aegis

5★ Skybreaker Sniper

Faction: S.E.E.S.

Stat Value (without Pots/Trust) Trust Bonus
HP 1586 100
ATK 882 60
DEF 219 -
RES 0 -
Redeployment Time 70s -
DP Cost 20→22 -
Attack Interval 2.1s -
Block Count 1 -

Potential |   ---|---|--- Pot 2 | DP Cost -1 Pot 3 | Redeployment Time -4s Pot 4 | ATK +33 Pot 5 | Improves Talent Pot 6 | DP Cost -1

Trait: Takes off on deployment, and only attacks aerial enemies when in mid-air; on skill activation, descends and deals AOE Physical damage

Talent 1: Physical damage dealt by this unit +10%(+2%) and Physical damage taken by this unit -10%(+2%)

Skill 1: [Auto Recovery || Manual Activation]

ATK +100%/+140%, DEF +50%/+70%, and randomly attacks targets within Attack Range When the skill ends, Stuns self for 10 seconds

[12/15 Initial SP || 27/24 SP Cost || 20 Seconds]

Skill 2: [Auto Recovery || Manual Activation]

Locks onto a target within range and fires 6 missiles, dealing 130%/160% ATK as Physical damage with each missile. Afterward, launches a flying kick toward the target, dealing 270%/300% ATK Physical damage to the target and its surrounding enemies

[12/15 Initial SP || 27/24 SP Cost]

Base Skill 1: When this Operator is assigned to a Power Plant, increases the drone recovery rate by +15%, if Makoto Yuki is assigned to a Factory, additionally increases the drone recovery rate by +5%

Base Skill 2: When this Operator is assigned to the Reception Room, Clue search speed increases by 10%, when this Operator is assigned to the Reception room together with Koromaru, increases the likelihood of obtaining clues that are not on the Clue Board


#Makoto Yuki

6★ Dollkeeper Specialist

Faction: S.E.E.S.

Stat Value (without Pots/Trust) Trust Bonus
HP 2805 200
ATK 785 40
DEF 305 -
RES 0 -
Redeployment Time 70s -
DP Cost 14→16 -
Attack Interval 1.2s -
Block Count 2 -

Potential |   ---|---|--- Pot 2 | DP Cost -1 Pot 3 | Improves Talent 2 Pot 4 | ATK +34 Pot 5 | Improves Talent 1 Pot 6 | DP Cost -1

Trait: Does not retreat upon receiving lethal damage, instead swaps to a <Substitute> (Substitute has 0 Block). Swaps back to the original after 20 seconds.

Talent 1: When this unit switches to a <Substitute>, Slows all nearby enemies within a certain range for 8 seconds. While in the <Substitute> state, this unit summons a Persona in combat, Attack Interval is increased, ATK +80%(+5%), Max HP +35%. Combat capabilities change depending on the equipped Skill

Talent 2: When this unit exits the <Substitute> state, leads the S.E.E.S. to launch an All-Out Attack, dealing True damage equal to 430%(+20%) of this unit's ATK to all enemies within a certain range around S.E.E.S. members (stackable)

Skill 1: [Auto Recovery || Manual Activation]

Passive: While in the <Substitute> state, summons Orpheus, attacks deal 210%/280% ATK as Arts damage; when allied Operators within range have HP below 50%, switches to healing them for HP equal to 50%/60% of this unit's ATK instead

Active: Immediately swaps to a <Substitute>

[4/7 Initial SP || 8/7 SP Cost]

Skill 2: [Auto Recovery || Manual Activation]

Passive: While in the <Substitute> state, summons Thanatos, attacks deal 220%/250% ATK as Arts damage to up to 4 enemies, with a 35% chance to inflict Fear for 1.5 seconds, enemies inflicted with Fear within range whose HP drops below 250%/280% of this unit's ATK are immediately defeated

Active: Immediately swaps to a <Substitute>

[6/7 Initial SP || 12/12 SP Cost]

Skill 3: [Auto Recovery || Manual Activation]

Passive: Initially summons Thanatos upon swapping to a <Substitute>; ASPD +45/+60, and attacks deal 200%/230% ATK as Weakness Damage to up to 4 enemies. While Thanatos is on the field, manually activating the skill or taking lethal damage switches the Persona to Orpheus. While Orpheus is on the field, Block Count +2, grants allied Operators within range 35%/40% Physical and Arts Dodge, and restores HP every second to up to 4 allied Operators within range equal to 30%/35% of this unit's ATK until the <Substitute> state ends

Active: Immediately swaps to a <Substitute>

[7/10 Initial SP || 15/15 SP Cost]

Base Skill 1: When this Operator is assigned to the Control Center, all Factories' productivity +2% (only the most effective one will take effect when assigned Operators have the same skill effect)

Base Skill 2: When this Operator is assigned to a Factory, productivity +20%, for each S.E.E.S. Operator in the Base (excluding Assistants, caps at 4), productivity additionally +5%


#Potentials are not included

Operator|Stage|Stat Buff|Special Buff :--|:--|:--|:--|:--|:--|:--|:--|:--| Makoto Yuki|1|HP+200 ATK+18 DEF+18|Trait Upgrade: Instead of retreating when defeated, switch to a <Substitute> (Substitute has 0 Block, but HP is increased) for 20 seconds before switching back to the original ||2|HP+257 ATK+27 DEF+27|Talent Upgrade: When this unit switches to a <Substitute>, Slows all nearby enemies within a certain range for 9 seconds. While in the <Substitute> state, this unit summons a Persona in combat, Attack Interval is increased, ATK +88%, Max HP +38%. Combat capabilities change depending on the equipped Skill ||3|HP+304 ATK+34 DEF+34|Talent Upgrade: When this unit switches to a <Substitute>, Slows all nearby enemies within a certain range for 10 seconds. While in the <Substitute> state, this unit summons a Persona in combat, Attack Interval is increased, ATK +95%, Max HP +40%. Combat capabilities change depending on the equipped Skill

Operator|Stage|Stat Buff|Special Buff :--|:--|:--|:--|:--|:--|:--|:--|:--| Aegis|1|HP+35 ATK+35 DEF+12|Trait Upgrade: Increases ATK to 110% when attacking ground enemies ||2|HP+60 ATK+50 DEF+17|Talent Upgrade: Physical damage dealt by this unit +13% and Physical damage taken by this unit -13% ||3|HP+80 ATK+60 DEF+20|Talent Upgrade: Physical damage dealt by this unit +15% and Physical damage taken by this unit -15%

Operator|Stage|Stat Buff|Special Buff :--|:--|:--|:--|:--|:--|:--|:--|:--| Yukari Takeba|1|HP+120 ATK+36 DEF+10|Trait Upgrade: ATK +8% when an allied Operator within Attack Range has a skill active ||2|HP+140 ATK+42 DEF+15|Talent Upgrade: When this unit's skill ends, heals this unit and up to 3 allied Operators within Attack Range for HP equal to 110% of this unit's ATK ||3|HP+160 ATK+48 DEF+20|Talent Upgrade: When this unit's skill ends, heals this unit and up to 3 allied Operators within Attack Range for HP equal to 120% of this unit's ATK

Operator|Stage|Stat Buff|Special Buff :--|:--|:--|:--|:--|:--|:--|:--|:--| Qiubai|1|HP+190 ATK+30 ASPD+5|Trait Upgrade: ASPD +12 when there are 2 or more enemies in attack range. ||2|HP+240 ATK+40 ASPD+6|Talent Upgrade: Attacks have a 23% chance to Bind the target for 1.5s. The chance is increased to 100% when hitting an enemy for the first time, and the Bind duration is increased to 3 seconds ||3|HP+280 ATK+50 ASPD+7|Talent Upgrade: Attacks have a 25% chance to Bind the target for 1.5s. The chance is increased to 100% when hitting an enemy for the first time, and the Bind duration is increased to 3 seconds

Edit: Makoto Yuki Talent 2 description, Aegis Skill 2 description

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u/another_mozhi — 1 month ago
▲ 159 r/arknights

Till the Lands Become an Orange: Operators &amp; Modules

Note: In the Stats section, non-bracketed numbers refer to the original values without Trust/Potentials. Bracketed numbers refer to the new values provided by Trust/Potentials. Numbers in bold are provided by Trust, numbers not in bold are provided by Potentials. All units are assumed to be at E2 Max and 100% Trust. Skills are assumed to be at SL7/M3


#Timeslot (Welfare)

5★ Mech-Accord Caster

Stats: 1450 (+75) HP || 340(+45) ATK || 125 DEF || 20 RES || 1 Block Count

Faction: Rim Billiton

Redeployment Time: 80s

Cost: 21→23

Attack Interval: 1.3s

Potentials: DP Cost -1 || Redeployment Time -10s || DP Cost -1 || Improves Talent || DP Cost -1

Trait: Controls a Drone to deal Arts damage to an enemy; When the Drone continuously attacks the same enemy, its damage will increase (up to 110% of the operator's ATK)

Talent 1: ATK +8%(+3%), Drones have a 15% chance to Slow the target for 1.5 seconds when attacking

Skill 1: [Auto Recovery || Manual Activation]

ATK +60%/+100%

[10/15 Initial SP || 35/30 SP Cost || 30 Seconds]

Skill 2: [Auto Recovery || Manual Activation]

Drone +1; Releases Drones to lock onto and attack enemies.

Overload: Stops attacking, ATK +35%/+50%, ASPD +50/+65. The Drone locks onto an enemy until the enemy is defeated or until the skill is over, then returns to the Operator. If a locked target leaves this unit's Attack Range, Overload triggers immediately

[20/25 Initial SP || 40/40 SP Cost || 40 Seconds]

Base Skill 1: When this Operator is assigned to the Workshop to process Chips, the production rate of byproduct increases by 70%

Base Skill 2: When this Operator is assigned to a Power Plant, increases the drone recovery rate by +20%


#Jacinta

5★ Standard Bearer Vanguard

Stats: 1548 (+100) HP || 502 ATK || 387(+45)(+23) DEF || 0 RES || 1 Block Count

Faction: Rim Billiton

Redeployment Time: 70s

Cost: 9→11

Attack Interval: 1.3s

Potentials: DP Cost -1 || Redeployment Time -4s || DEF +23 || Improves Talent|| DP Cost -1

Trait: Cannot block enemies during the skill duration

Talent 1: Upon deployment, Jacinta and allied units in the surrounding 8 tiles gain 13%(+2%) Anti-Air Sanctuary

Skill 1: [Auto Recovery || Manual Activation]

Stops attacking and recovers 18 DP over the skill duration

[12/15 Initial SP || 29/26 SP Cost || 8 Seconds]

Skill 2: Auto Recovery || Manual Activation]

Stops attacking, gradually recovers 27 DP. When skill is active, expands the range of Talent 1 and strengthens its effect to 1.7/2.0 times, while restoring HP equal to 22%/25% ATK to 1 allied Operator within the Talent's range every second

[9/15 Initial SP || 34/30 SP Cost || 30 Seconds]

Base Skill 1: When this Operator is assigned to a Trading Post, the chance of getting higher-yield Precious Metal orders is increased slightly (rate is influenced by length of work time), and Morale consumed per hour is reduced by -0.25

Base Skill 2: When this Operator is assigned to the Reception Room, Clue search speed increases by 20%

-------------------------------------------------------------------------------------------------~

#Thumpy

6★ Primal Protector Defender

Stats: 3514(+300)(+270) HP || 671(+30) ATK || 558(+30) DEF || 10 RES || 3 Block Count

Faction: Rim Billiton

Redeployment Time: 70s

Cost: 22→24→26

Attack Interval: 1.6s

Potentials: DP Cost -1 || Improves Talent 1 || Max HP +270 || Improves Talent 2 || DP Cost -1

Trait: Blocks 3 enemies, and can inflict Elemental Injury

Talent 1: Receives -15%(+5%) Elemental Injury. When this unit deals Physical damage, additionally inflicts 10%(+2%) ATK as Corrosion damage, and reduces the target's Corrosion damage burst cooldown by 1(+0.2) second.

Talent 2: When enemies that have taken damage from this unit trigger Corrosion burst, this unit gains +8(+3) DEF (stacks up to 30 stacks) and 250(+80) Barrier (cannot exceed 300% Max HP).

Skill 1: [Auto Recovery || Manual Activation]

ATK +37%/+50%, DEF +37%/+50%, and attacks also push back all blocked enemies slightly

[15/15 Initial SP || 34/30 SP Cost || 30 Seconds]

Skill 2: [Auto Recovery || Manual Activation]

ATK and DEF +57%/+70%. Sprays superglue onto 4 passable ground tiles ahead, dealing 43%/50% ATK as Physical damage and inflicting 0.5 seconds of Slow every 0.7 seconds. When other Operators deal Physical damage to enemies on the superglue, they additionally inflict Corrosion damage equal to 15% of this unit's ATK

[14/14 Initial SP || 27/23 SP Cost || 20 Seconds]

Skill 3: [Auto Recovery || Manual Activation]

Block Count +2 and attacks all blocked enemies; ATK +80%/+100% and DEF +105%/+135%. Deploys a 4-tile portable conveyor belt forward, causing unblocked enemies with a Weight Level of 4 or lower to move toward this unit at a speed of 0.8 tiles per second. Enemies on the conveyor belt take 33%/40% ATK as Physical damage every second, and have their DEF additionally -30 when triggering Corrosion burst

[40/42 Initial SP || 57/55 SP Cost || 60 Seconds]

Base Skill 1: When this Operator is assigned to a Dormitory, self Morale recovered +0.7 per hour

Base Skill 2: When this Operator is assigned to the HR Office, HR contacting speed +45%

-------------------------------------------------------------------------------------------------~

#Angelina the Mellow Wish

6★ Skyranger Specialist

Stats: 2385(+300) HP || 796(+40)(+33) ATK || 520 DEF || 0 RES || 2 Block Count

Faction: Rhodes Island

Redeployment Time: 70s

Cost: 16→18

Attack Interval: 1.5s

Potentials: DP Cost -1 || Improves Talent 1 || ATK +33 || Improves Talent 2 || DP Cost -1

Trait: After Taking Off, can block 2 flying enemies

Talent 1: Attacks deal an additional 25%(+5%) of ATK as Arts damage. When attacking enemies with a Weight Level of 3 or lower, deals an additional 35%(+10%) of ATK as Arts damage instead. While Taking Off, inflicts Weightless on all enemies within Attack Range.

Talent 2: When this unit is on the battlefield, all friendly Operators that have Taken Off gain ATK +13%(+5%), and they restore 8%(+2%) of Max HP every second when blocking.

Skill 1: [Passive]

After deployment, immediately Takes Off, Attack Range expands, ATK +100%/+135%, and attacks up to 2 targets simultaneously.

[56/60 Seconds]

Skill 2: [Auto Recovery || Manual Activation]

Attack Range expands as this unit glides forward to Take Off, causing ground enemies passed over within the Attack Range to Levitate for 12 seconds, and aerial enemies to become Grounded for 22 seconds. Afterward, Attack Interval significantly shortens, ATK +135%/+165%, attacks deal Arts damage, and attacks up to 5 targets simultaneously.

[20/21 Initial SP || 29/25 SP Cost || 22 Seconds]

Skill 3: [Auto Recovery || Manual Activation]

Immediately Takes Off, ATK +30%, gains 60%/65% Anti-Air Sanctuary, Attack Range expands, and the surrounding 8 tiles are treated as part of this unit's additional Attack Range. Attacks deal 305%/380% ATK as Physical damage to 3 enemies, plus 1 additional aerial enemy. Aerial enemies within Attack Range have -40%/-60% Movement Speed. If there are unblocked blockable aerial enemies within the original Skill Range and this unit is currently not blocking, moves to the tile occupied by that enemy.

Skill activation grants 31/33 ammo and the skill ends when all ammo is used (Can manually deactivate skill)

[22/24 Initial SP || 36/30 SP Cost]

Base Skill 1: When this Operator is assigned to the Reception Room, increases the likelihood of obtaining clues that are not on the Clue Board.

Base Skill 2: When this Operator is assigned to the Reception Room, if no other Operators are working in the Reception Room, increases Clue search speed by 50%, and Morale consumed per hour +2

-------------------------------------------------------------------------------------------------~

Potentials are not included

Operator|Stage|Stat Buff|Special Buff :--|:--|:--|:--|:--|:--|:--|:--|:--| Thumpy|1|HP+250 ATK+50|Trait Upgrade: Deals 15% more Elemental Injury when blocking enemies ||2|HP+350 ATK+65|Talent Upgrade: When enemies that have taken damage from this unit trigger Corrosion burst, this unit gains 10 DEF and 3 ATK (stacks up to 30 stacks) and 350 Barrier (cannot exceed 300% Max HP). ||3|HP+450 ATK+80|Talent Upgrade: When enemies that have taken damage from this unit trigger Corrosion burst, this unit gains 12 DEF and 5 ATK (stacks up to 30 stacks) and 400 Barrier (cannot exceed 300% Max HP).

Operator|Stage|Stat Buff|Special Buff :--|:--|:--|:--|:--|:--|:--|:--|:--| Jacinta|1|HP+100 DEF+40|Trait Upgrade: Cannot block enemies during the skill duration, but grants +1 Block to an Operator in front of this unit ||2|HP+125 DEF+52|Talent Upgrade: Upon deployment, Jacinta and allied units in the surrounding 8 tiles gain 15% Anti-Air Sanctuary. ||3|HP+135 DEF+60|Talent Upgrade: Upon deployment, Jacinta and allied units in the surrounding 8 tiles gain 18% Anti-Air Sanctuary.

Operator|Stage|Stat Buff|Special Buff :--|:--|:--|:--|:--|:--|:--|:--|:--| Timeslot|1|HP+50 ATK+25|Trait Upgrade: Attack with Drones to deal Arts damage. Drone deals more damage when it attacks the same enemy again (base damage increased, deals up to 110% of Operator's ATK as damage) ||2|HP+70 ATK+30|Talent Upgrade: ATK +11%, Drones have a 15% chance to Slow the target for 1.5 seconds when attacking ||3|HP+90 ATK+35|Talent Upgrade: ATK +13%, Drones have a 15% chance to Slow the target for 1.5 seconds when attacking

Specialized Modules

Operator|Stage|Stat Buff|Special Buff :--|:--|:--|:--|:--|:--|:--|:--|:--| Fiammetta|1|HP+85 ATK+65|Trait Upgrade: In Integrated Strategies, DP Cost -50% for the first deployment; when defeated, redeploys immediately (only once per battle). ||2|HP+100 ATK+80|Talent Upgrade: Continually loses HP over time (HP cannot drop to 0 as a result of this effect); When HP is above 50%, this unit gains Vigor, increasing ATK by 25%; this effect is doubled above 80% HP; In Integrated Strategies, when this unit has Vigor, this Talent's ATK bonus +100%. Attacks during skills or skill durations will be repeated once using the Attack Range of the most recently deployed allied Operator ||3|HP+115 ATK+90|Talent Upgrade: Continually loses HP over time (HP cannot drop to 0 as a result of this effect); When HP is above 50%, this unit gains Vigor, increasing ATK by 25%; this effect is doubled above 80% HP; In Integrated Strategies, when this unit has Vigor, this Talent's ATK bonus +100%. Attacks during skills or skill durations will be repeated once using the Attack Range of the most recently deployed allied Operator, and both this unit and that Operator gain +30 ASPD

Operator|Stage|Stat Buff|Special Buff :--|:--|:--|:--|:--|:--|:--|:--|:--| Gavial the Invincible|1|HP+160 ATK+46 DEF+30|Trait Upgrade: in Reclamation Algorithm, after activating a skill for the first time, Max HP, ATK, and DEF are increased to 150% ||2|HP+180 ATK+54 DEF+40|Talent Upgrade: Increases ATK and DEF by 10%, increased by a further 4% for each blocked enemy; In Reclamation Algorithm, when a skill is active, deals a instance of Physical AOE damage equal to 100% ATK centered on self every 5 seconds, pulling unblocked enemies towards this unit moderately. After defeating an enemy, recovers 5% HP, and Steals 2% ATK and DEF from that enemy (lasts until this unit leaves the field, cannot exceed 300% of initial stats), and Block Count of all Ground Operators +2. ||3|HP+200 ATK+62 DEF+50|Talent Upgrade: Increases ATK and DEF by 10%, increased by a further 4% for each blocked enemy; In Reclamation Algorithm, when a skill is active, deals a instance of Physical AOE damage equal to 100% ATK centered on self every 5 seconds, pulling unblocked enemies towards this unit moderately. After defeating an enemy, recovers 10% HP, and Steals 3% ATK and DEF from that enemy (lasts until this unit leaves the field, cannot exceed 300% of initial stats), and Block Count of all Ground Operators +3.

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Anti-Air Sanctuary: Takes reduced Physical and Arts damage from aerial enemies by a corresponding percentage (Only the highest effect of the same name applies)

Grounded: Forces aerial enemies down to the ground

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u/another_mozhi — 3 months ago
▲ 219 r/arknights

Fully translated kits of new 6★ units

Angelina the Mellow Wish

6★ Skyranger Specialist

CV: Ayaka Ohashi

Trait: After Taking Off, can block 2 flying enemies

Talent 1: Attacks deal additional Arts damage equal to a certain % of ATK. When attacking enemies with a Weight Level of 3 or lower, this additional Arts damage is increased. While Taking Off, inflicts Weightless on all enemies within Attack Range.

Talent 2: When this unit is on the battlefield, all friendly Operators that have Taken Off gain increased ATK, and they restore a certain % of Max HP every second when blocking.

Skill 1: After deployment, immediately Takes Off, Attack Range expands, ATK increases, and attacks up to 2 targets simultaneously.

Skill 2: Attack Range expands as this unit glides forward to Take Off, causing ground enemies passed over within the Attack Range to Levitate for a certain duration, and aerial enemies to become Grounded for a certain duration. Afterward, Attack Interval significantly shortens, ATK increases, attacks deal Arts damage, and attacks up to several targets simultaneously.

Grounded: Forces flying or aerial enemies down to the ground

Skill 3: Immediately Takes Off, ATK increases, gains a certain % of Sanctuary against aerial enemies, Attack Range expands, and the surrounding 8 tiles are treated as part of this unit's additional Attack Range. Attacks deal Physical damage equal to a certain % of ATK to multiple enemies, plus 1 additional aerial enemy. Aerial enemies within Attack Range have reduced Movement Speed. If there are unblocked blockable aerial enemies within the original Skill Range and this unit is currently not blocking, moves to the tile occupied by that enemy.

Skill activation grants ammo and the skill ends when all ammo is used (Can manually deactivate skill)

---------------------------------------------------------------

Thumpy

6★ Primal Protector Defender

CV: Hinaki Yano

Trait: Blocks 3 enemies, and can inflict Elemental Injury

Talent 1: Reduces Elemental Injury taken by this unit. When this unit deals Physical damage, additionally inflicts a certain % of ATK as Corrosion damage, and reduces the target's Corrosion Damage burst cooldown by a certain duration.

Talent 2: When enemies that have taken damage from this unit trigger Corrosion burst, this unit gains DEF (stacks up to a certain limit) and a Barrier (up to a certain % of Max HP).

Skill 1: ATK and DEF increase, and attacks also push back all blocked enemies

Skill 2: ATK and DEF increase. Sprays superglue across 4 passable ground tiles ahead, periodically deals a certain % of ATK as Physical damage and inflicts Slow. When other Operators deal Physical damage to enemies on the superglue, they additionally inflict Corrosion damage equal to a certain percentage of this unit's ATK.

Skill 3: Block Count increases and attacks all blocked enemies simultaneously; ATK and DEF increase. Deploys a 4-tile portable conveyor belt forward, causing unblocked enemies with a Weight Level of 4 or lower to move toward this unit at a certain speed. Enemies on the conveyor belt take Physical damage equal to a certain percentage of this unit's ATK every second, and have their DEF additionally reduced when triggering Corrosion burst

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u/another_mozhi — 3 months ago

Bolivar Diagnosed: Operators &amp; Modules

Note: In the Stats section, non-bracketed numbers refer to the original values without Trust/Potentials. Bracketed numbers refer to the new values provided by Trust/Potentials. Numbers in bold are provided by Trust, numbers not in bold are provided by Potentials. All units are assumed to be at E2 Max and 100% Trust. Skills are assumed to be at SL7/M3

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####Pedro

5★ Supportive Ranger Supporter

Stats: 1580(+225) HP || 765(+45)(+30) ATK || 210 DEF || 10 RES || 1 Block

Faction: Bolivar

Redeployment Time: 70s

Cost: 14→16

Attack Interval: 2.1s

Potentials: DP Cost -1 || Redeployment Time -4s || ATK +30 || Improves Talent || DP Cost -1

Trait: Can use Trigger-type effects to assist in combat

Talent 1: When there are at least 2 other Operators within Attack Range, ATK +10%(+2%)

Skill 1: [Offensive Recovery || Auto]

Next attack deals 120%/135% ATK, attacks 2 targets simultaneously, and applies a Trigger-type effect to the targets (does not stack, prioritizes targets that do not already have this effect): When taking Arts damage, they take an additional Arts damage equal to 180%/220% of Pedro's ATK

[0/0 Initial SP || 6/4 Cost]

Skill 2: [Auto Recovery || Manual Activation]

Applies a Trigger-type effect to 3 allied Operators within Attack Range (does not stack, prioritizes targets that do not already have this effect): When their HP falls below 50%, immediately heals them for HP equal to 180%/210% of Pedro's ATK, and makes them less likely to be targeted by enemies for 8 seconds Can store 2 charges

[17/19 Initial SP || 28/22 Cost]

Trigger-type effect: A one-time debuff/buff applied to enemies/allied units. Its effect is only triggered when specific conditions are met

Base Skill 1 (Unlocked at E0): When this Operator is assigned to be the Trainer in the Training Room, Supporter Operators' Specialization training speed +30%

Base Skill 1 (Upgraded at E2): When this Operator is assigned to be the Trainer in the Training Room, Supporter Operators' Specialization training speed +30%; if the trainee's Job Branch is Supportive Ranger, training speed will be further increased by +45%

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####Aphrissa

6★ Blast Caster

Stats: 1660 HP || 876(+110)(+35) ATK || 128 DEF || 20 RES || 1 Block

Faction: Columbia

Redeployment Time: 70s

Cost: 31→34

Attack Interval: 2.9s

Potentials: DP Cost -1 || Redeployment Time -4s || ATK +35 || DP Cost -1 || Improves Talent 2

Trait: Deals AOE Arts damage in a long line

Talent 1: Can use a "Repeater" that lasts for 25 seconds, which changes this unit's attack direction and increases the current Attack Range by +2. While the "Repeater" is on the field, ATK +25%

Talent 2: Allied Operators within Attack Range ignore 10(+3) RES when attacking

Skill 1: [Auto Recovery || Auto]

ATK +120%/+165%; "Repeater" duration becomes infinite Infinite Duration

[0/0 Initial SP || 40/35 SP Cost]

Skill 2: [Auto Recovery || Manual Activation]

Fires a beam of infinite length forward, dealing 120%/150% of ATK as Arts damage every 0.5 seconds, the direction of the beam can be changed by allied Operators

[15/16 Initial SP || 20/18 SP Cost || 8 Seconds]

Skill 3: [Auto Recovery || Manual Activation]

Upon skill activation, stops attacking for 3 seconds, retreats all deployed "Repeaters" and resets their Redeployment Time; Attack Interval is significantly shortened (-1.1), ATK +115%/+145%, attacks deal 155%/200% of ATK as Arts damage, and Slow the target for 0.4 seconds; When an attack passes through a "Repeater", it deals an additional instance of Arts damage equal to 30% of ATK, and extends the Slow duration of the attack by 0.4 seconds. During the skill, 2 additional "Repeaters" can be deployed, "Repeaters" will not retreat on their own, but are automatically retreated when the skill ends. Skill activation grants 20 ammo, skill ends when all ammo is used (Can manually deactivate skill)

[30/33 Initial SP || 45/40 Cost]

Base Skill 1 (Unlocked at E0): When this Operator is assigned to a Factory, Originium formula related productivity +35%

Base Skill 2 (Unlocked at E2): When this Operator is assigned to the Workshop to process Orirock-type material, the production rate of byproduct increases by 90%

-------------------------------------------------------------------------------------------------~

Potentials are not included

Operator|Stage|Stat Buff|Special Buff :--|:--|:--|:--|:--|:--|:--|:--|:--| Reed the Flame Shadow|1|HP+110 ATK+42|Trait Upgrade: When there are injured allied Operators within Attack Range, increases own damage dealt to 110% ||2|HP+135 ATK+54|Talent Upgrade: When dealing damage, 30% chance to inflict Cinder: ATK -20%, 34% Arts Fragility, does not stack, lasts 7s ||3|HP+155 ATK+67|Talent Upgrade: When dealing damage, 30% chance to inflict Cinder: ATK -20%, 38% Arts Fragility, does not stack, lasts 8s

Operator|Stage|Stat Buff|Special Buff :--|:--|:--|:--|:--|:--|:--|:--|:--| Blaze the Igniting Spark|1|HP+80 ATK+58|Trait Upgrade: SP recovery +0.2/sec when there are enemies under the Elemental burst effect within range ||2|HP+105 ATK+72|Talent Upgrade: When defeated, becomes downed instead and gains 6000 Barrier; cannot attack or be healed while downed, but recovers 4% HP per second, and each time this unit is attacked, deals 100% of ATK as Arts damage and 20% of Arts damage dealt as Burn damage to the attacker; once HP is full, revives and stuns nearby enemies for 5s, and recovers 4 SP ||3|HP+120 ATK+87|Talent Upgrade: When defeated, becomes downed instead and gains 6000 Barrier; cannot attack or be healed while downed, but recovers 4% HP per second, and each time this unit is attacked, deals 120% of ATK as Arts damage and 30% of Arts damage dealt as Burn damage to the attacker; once HP is full, revives and stuns nearby enemies for 5s, and recovers 8 SP

Operator|Stage|Stat Buff|Special Buff :--|:--|:--|:--|:--|:--|:--|:--|:--| Aphrissa|1|HP+120 ATK+45|Trait Upgrade: Has reduced Deployment Cost (-8) ||2|HP+165 ATK+60|Talent Upgrade: Can use a "Repeater" that lasts for 35 seconds, which changes this unit's attack direction and increases Attack Range by +2. While the "Repeater" is on the field, ATK +30%. ||3|HP+200 ATK+70|Talent Upgrade: Can use a "Repeater" that lasts for 35 seconds, the "Repeater" has reduced Redeployment Time, which changes this unit's attack direction and increases Attack Range by +2. While the "Repeater" is on the field, ATK +35%.

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u/another_mozhi — 3 months ago
▲ 131 r/arknights

Thunder in the Azure Dream: Operators &amp; Modules

Note: In the Stats section, non-bracketed numbers refer to the original values without Trust/Potentials. Bracketed numbers refer to the new values provided by Trust/Potentials. Numbers in bold are provided by Trust, numbers not in bold are provided by Potentials. All units are assumed to be at E2 Max and 100% Trust. Skills are assumed to be at SL7/M3

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####Rhodes Island Recon

1★ Tactician Vanguard

Stats: 590(+100) HP || 107(+15) ATK || 45 DEF || 0 RES || 1 Block

Faction: Rhodes Island

Redeployment Time: 200s

Cost: 3

Attack Interval: 1.0s

Potentials: Improves Talent || Improves Talent || Improves Talent || Improves Talent || Improves Talent

Trait: This unit can designate one Tactical Point within attack range to call Reinforcements; ATK is increased to 150% when attacking enemies blocked by Reinforcements. Ignores the Deployment Limit, but has a long Redeployment Time.

Palamute (Reinforcement) Stats at E0Lv30: 1095 HP || 175 ATK || 180 DEF || 0 RES || 60s Redeployment Time || 1.25s Attack Interval

Talent 1: When this unit attacks the first three enemies, it uses “Felyne Wyvernblast" instead. Attacks from other allied units will detonate it, dealing 150%(+80%)(+50%)(+70%)(+70%)(+80%) of ATK as Physical damage and causing 2(+0.2)(+0.2)(+0.2)(+0.2)(+0.2) seconds of Stun, and generating 1 DP. “Felyne Wyvernblast" disappears either upon being detonated or after 30 seconds have passed.

Base Skill 1 (Unlocked at E0): When this Operator is assigned to a Dormitory, restores +0.55 Morale per hour to another Operator assigned to that Dormitory whose Morale is not full (Only the strongest effect of this type takes place); if the target is a Monster Hunter Party Operator or a Azure Dream Hunting Squad Operator, further increases Morale restored by +0.45

Base Skill 2 (Unlocked at E0Lv30): When this Operator is assigned to the Reception Room, increases the likelihood of obtaining clues that are not on the Clue Board, if Violet Mizutsune Orchid is assigned to the Control Centre, Clue search speed increases by 10%

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####Zinogre S Catapult

5★ Mercenary Guard

Stats: 3010 HP || 544(+30) ATK || 377(+35)(+30) DEF || 10 RES || 2 Block

Faction: Rhodes Island > Op Reserve A6

Hidden Faction: Kazimierz

Redeployment Time: 70s

Cost: 8→10

Attack Interval: 1.25s

Potentials: DP Cost -1 || Redeployment Time -4s || DEF +30 || Improves Talent || DP Cost -1

Trait: Can spend DP to strengthen combat abilities

Talent 1: When a skill is active, Attack Distance expands. When a skill is activated, performs a Morph Slash that deals damage and consumes all charges; each charge increases the duration of the skill by +40%

Skill 1: [Offensive Recovery || Manual Activation]

Consumes 20 DP, Attack Interval increases (+100%), alternates between five-hit and ten-hit attacks against all blocked enemies, with each hit dealing 26%/35% of ATK as Arts damage Can store 5 charges

[0/0 Initial SP || 2/2 SP Cost || 4 Seconds]

Skill 2: [Offensive Recovery || Manual Activation]

Consumes 5 DP, ATK and DEF +85%/+100%; during the skill, can consume 10 DP to activate Equipment Alteration, deals 280%/350% of ATK as Physical damage to enemies in front, and each charge consumed while activating the skill adds an additional instance of Arts damage equal to 110%/150% of ATK, the skill ends immediately afterwards Can store 5 charges

[0/0 Initial SP || 2/2 SP Cost || 4 Seconds]

Base Skill 1 (Unlocked at E0): When this Operator is assigned to be the Trainer in the Training Room, Guard and Sniper Operators' Specialization training speed +30%

Base Skill 1 (Upgraded at E2): When this Operator is assigned to be the Trainer in the Training Room, Guard and Sniper Operators' Specialization training speed +50%, Morale consumed per hour +1

Base Skill 2 (Unlocked at E2): When this Operator is assigned to a Trading Post, order acquisition efficiency +35%

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####Violet Mizutsune Orchid

6★ Heavyshooter Sniper

Stats: 1788 HP || 842(+100)(+30) ATK || 231 DEF || 0 RES || 1 Block

Faction: Rhodes Island > Op Reserve A6

Hidden Faction: Columbia

Redeployment Time: 70s

Cost: 16→18→20

Attack Interval: 1.6s

Potentials: DP Cost -1 || Redeployment Time -4s || ATK +30 || Improves Talent 1 || DP Cost -1

Trait: High-accuracy point-blank shot

Talent 1: When activating the skill for the first time after deployment, the ATK of the next 50 attacks is increased to 115%(+5%)

Talent 2: Redeployment Time -15 seconds, and Deployment Cost does not increase with each Redeployment; when deployed around the previous deployment position, ATK +15% for 30 seconds, and can be deployed on melee tiles

Skill 1: [Auto Recovery || Manual Activation]

Fires 4 arrows that each deal 120%/160% of ATK as damage. If there are remaining charges, additionally consumes 1 charge to unleash Absolute Power Shot: Fires 5 arrows that each deal 160%/200% of ATK as damage; each arrow has a 20% chance to Stun the target for 2 seconds. Can store 3/4 charges; automatically activates once when reaching maximum charges

[10/14 Initial SP || 5/4 SP Cost]

Skill 2: [Auto Recovery || Manual Activation]

Immediately Takes Off and shoots 3 times at all targets within a range ahead, firing 3, 4 and 5 arrows respectively, with each arrow's damage increased to 150%/180% of ATK. Afterwards, lands and deals 270%/300% of ATK as Physical damage to all enemies within a small area ahead. Can store 3 charges, and automatically activates once immediately upon deployment

(Note: The activation that triggers immediately upon deployment does not require or consume any SP.)

[14/17 Initial SP || 20/20 SP Cost || 4.2 Seconds]

Skill 3: [Auto Recovery || Manual Activation]

After charging for 3 seconds, fires a piercing arrow that travels in a straight line, the arrow pushes every enemy it passes through with moderate/significant force, dealing 300%/360% of ATK as Physical damage and 40%/60% of ATK as Arts damage to all surrounding enemies for every set distance it travels. The arrow has infinite range. Can store 2 charges

[20/30 Initial SP || 25 SP Cost]

Base Skill 1 (Unlocked at E0): When this Operator is assigned to the Control Center, HR contacting speed +10% (Only the strongest effect of this type takes place)

Base Skill 2 (Unlocked at E2): When this Operator is assigned to a Trading Post, order limit +3, +20% order acquisition efficiency for each Azure Dream Hunting Squad Operator assigned to Trading Posts.

-------------------------------------------------------------------------------------------------~

Potentials are not included

Operator|Stage|Stat Buff|Special Buff :--|:--|:--|:--|:--|:--|:--|:--|:--| Violet Mizutsune Orchid|1|ATK+80 DEF+10|Trait Upgrade: Redeployment Time reduced (-25 seconds) ||2|ATK+100 DEF+13|Talent Upgrade: Redeployment Time -17 seconds, and Deployment Cost does not increase with each Redeployment; When deployed around the previous deployment position, ATK +20% for 30 seconds, and can be deployed on melee tiles ||3|ATK+120 DEF+16|Talent Upgrade: Redeployment Time -18 seconds, and Deployment Cost does not increase with each Redeployment; When deployed within a larger area (Saria S2 range) around the previous deployment position, ATK +20% for 30 seconds, and can be deployed on melee tiles

Operator|Stage|Stat Buff|Special Buff :--|:--|:--|:--|:--|:--|:--|:--|:--| Zinogre S Catapult|1|HP+200 DEF+40|Trait Upgrade: When consuming DP by activating a skill or using Equipment Alteration, every 1 DP consumed increases ATK by +2% for the duration of the current skill (stacks up to 10 times) ||2|HP+250 DEF+50|Talent Upgrade: When skill is active, Attack Distance expands. When a skill is activated, performs a Morph Slash that deals damage and consumes all charges; each charge consumed increases the duration of the skill by +40% and increases ATK by +2% ||3|HP+280 DEF+55|Talent Upgrade: When skill is active, Attack Distance expands. When a skill is activated, performs a Morph Slash that deals damage and consumes all charges; each charge consumed increases the duration of the skill by +40% and increases ATK by +3%

Operator|Stage|Stat Buff|Special Buff :--|:--|:--|:--|:--|:--|:--|:--|:--| Kirin R Yato|1|HP+135 ATK+23|Trait Upgrade: When there are no allied units in the four adjacent tiles, ATK +10% ||2|HP+170 ATK+39|Talent Upgrade: Attacks deal an additional 23% ATK as Arts damage. Gains continuously increasing Arts Charge based on the number of times Arts damage is dealt (up to a maximum of +35% Arts Charge after dealing Arts damage 7 times). The Redeployment Time for the first retreat is zero. ||3|HP+200 ATK+50|Talent Upgrade: Attacks deal an additional 25% ATK as Arts damage. Gains continuously increasing Arts Charge based on the number of times Arts damage is dealt (up to a maximum of +50% Arts Charge after dealing Arts damage 10 times). The Redeployment Time for the first retreat is zero.

Arts Charge: increases Arts damage dealt (effects of the same name do not stack)

Operator|Stage|Stat Buff|Special Buff :--|:--|:--|:--|:--|:--|:--|:--|:--| Narantuya|1|HP+210 ATK+20|Trait Upgrade: Recovers 1 SP every time boomerang projectiles are recovered 5 times ||2|HP+260 ATK+32|Talent Upgrade: Gains 35% Physical and Arts Dodge and reduces the hit rate of Physical and Arts attacks from enemies in the surrounding 8 tiles by 25%; ATK +10% when no damage is taken for 6 seconds ||3|HP+300 ATK+40|Talent Upgrade: Gains 35% Physical and Arts Dodge and reduces the hit rate of Physical and Arts attacks from enemies in the surrounding 8 tiles by 30%; ATK +15% when no damage is taken for 6 seconds

Operator|Stage|Stat Buff|Special Buff :--|:--|:--|:--|:--|:--|:--|:--|:--| Vulpisfoglia|1|HP+80 ATK+35 DEF+10|Trait Upgrade: The first Deployment Cost -4 ||2|HP+105 ATK+47 DEF+15|Talent Upgrade: Natural DP regeneration rate +13% while on the field; if Vulpisfoglia does not take damage for 4s, recovers 4% of Max HP every second; Gains Camouflage upon the first deployment until a skill is activated ||3|HP+120 ATK+55 DEF+20|Talent Upgrade: Natural DP regeneration rate +15% while on the field; if Vulpisfoglia does not take damage for 4s, recovers 4% of Max HP every second; Gains Camouflage upon the first deployment until a skill is activated

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u/another_mozhi — 5 months ago
▲ 135 r/arknights

Note: In the Stats section, non-bracketed numbers refer to the original values without Trust/Potentials. Bracketed numbers refer to the new values provided by Trust/Potentials. Numbers in bold are provided by Trust, numbers not in bold are provided by Potentials. All units are assumed to be at E2 Max and 100% Trust. Skills are assumed to be at SL7/M3

I've been busy with IRL family stuff, sorry for the big delay.

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####GALLUS²

1★ Core Caster

Stats: 525(+100) HP || 261(+35) ATK || 52 DEF || 10 RES || 1 Block

Faction: Rhodes Island

Redeployment Time: 200s

Cost: 3

Attack Interval: 1.6s

Potentials: Improves Talent || Improves Talent || Improves Talent || Improves Talent || Improves Talent

Trait: Deals Arts damage and ignores the Deployment Limit, but has a long Redeployment Time

Talent 1: For 20 seconds after deployment, this unit's attacks reduce the enemy's RES by 15%(+2%)(+2%)(+2%)(+2%)(+2%) for 10 seconds, and prioritize attacking targets that have not yet been affected by this effect.

Base Skill 1 (Unlocked at E0): When this Operator is assigned to a Power Plant, increases the drone recovery rate by +10%

Base Skill 2 (Unlocked at E0 Lv30): When this Operator is assigned to a Power Plant, if there are other Operation Platforms assigned to Power Plants, increases the drone recovery rate by +5%

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####Crackborne

5★ Primal Protector Defender

Stats: 3195 HP || 602(+30)(+25) ATK || 549(+50) DEF || 10 RES || 3 Block

Faction: Ursus

Redeployment Time: 70s

Cost: 21→23→25

Attack Interval: 1.6s

Potentials: DP Cost -1 || Redeployment Time -4s || ATK +25 || Improves Talent || DP Cost -1

Trait: Blocks 3 enemies, and can inflict Elemental Injury

Talent 1: This unit takes 10%(+2%) less Elemental Injury and additional 10%(+2%) less Corrosion damage

Skill 1: [Auto Recovery || Manual Activation]

Max HP +70%/+100%, recovers 90/120 Elemental Injury per second

[10/15 Initial SP || 34/30 SP Cost || 20 Seconds]

Skill 2: [Auto Recovery || Manual Activation]

Gains 5 stacks of a buff that grants +20% DEF per stack. When attacked, one stack is consumed, and all surrounding ground enemies take 30%/35% of ATK as Corrosion damage (Buffs can be stacked up to 5 stacks).

[9/12 Initial SP || 28/25 SP Cost]

Base Skill 1 (Unlocked at E0): When this Operator is assigned to a Dormitory, self Morale recovered per hour +0.55

Base Skill 2 (Unlocked at E2): When this Operator is assigned to a Factory, Battle Record formula related productivity +35%, and Morale consumed per hour +0.25

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####Viy

6★ Mystic Caster

Stats: 1500(+280) HP || 1410(+100) ATK || 121 DEF || 20 RES || 1 Block

Faction: Ursus

Redeployment Time: 80s

Cost: 25→27

Attack Interval: 3.0s

Potentials: DP Cost -1 || Redeployment Time -10s || DP Cost -1 || Improves Talent 1 || DP Cost -1

Trait: Attacks deal Arts damage; When unable to find a target, attacks can be stored up and fired all at once (Up to 3 charges)

Talent 1: When the stored charges reach 3, it is synthesized into a Transposed Charge (which can store up to 9 times the original charges). While possessing Transposed Charge, ATK +10%(+2%); when not possessing it, ASPD +15

Talent 2: Attacks and stored charges cause the target to take 90 Arts damage per second over 5 seconds (up to 3 stacks; firing Transposed Charge applies 3 stacks). This unit does not target enemies affected by this effect

Skill 1: [Auto Recovery || Auto] ASPD +75/+100

[9/12 Initial SP || 29/25 SP Cost || 18 Seconds]

Skill 2: [Auto Recovery || Manual Activation]

Attack Interval reduces slightly. After each attack or stored charge fired, this unit's subsequent ATK +11%/+15% and ASPD +7/+8 (up to 9 stacks; firing Transposed Charge grants 3 stacks), lasting until the skill ends.

[6/10 Initial SP || 34/32 SP Cost || 28 Seconds]

Skill 3: [Auto Recovery || Manual Activation]

ASPD +140/+180. After being fired, the stored charge will bounce once between enemies (prioritizing different enemies) and deal 140%/165% of ATK as Arts damage; Transposition Charge will bounce 3 times instead Skill activation grants 21/27 ammo, firing a stored charge consumes 1 ammo, while firing a Transposed Charge consumes 3 ammo, and the skill ends when all ammo is used (Can manually deactivate skill)

[24/28 Initial SP || 51/45 SP Cost]

Base Skill 1 (Unlocked at E0): When this Operator is assigned to be the Trainer in the Training Room, Caster and Guard Operators' Specialization training speed +30%

Base Skill 1 (Upgraded at E2): When this Operator is assigned to be the Trainer in the Training Room, Caster and Guard Operators' Specialization training speed +45%

Base Skill 2 (Unlocked at E2): When this Operator is assigned to a Factory, productivity +10% for every level of Training Room (caps at 30%)

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####Closure

6★ Tactician Vanguard

Stats: 1762 HP || 480(+60)(+25) ATK || 131(+20) DEF || 0 RES || 1 Block

Faction: Rhodes Island

Redeployment Time: 70s

Cost: 13→15

Attack Interval: 1.0s

Potentials: DP Cost -1 || Improves Talent 2 || ATK +25 || ASPD +8 || DP Cost -1

Trait: This unit can designate one Tactical Point within attack range to call Reinforcements; ATK is increased to 150% when attacking enemies blocked by Reinforcements

Talent 1: Can summon Command Center to assist in combat from a Tactical Point; it will respawn 15 seconds after being defeated. The Effect Range of the Tactical Point varies depending on the skill; allied units within the Effect Range are treated as Reinforcements

Talent 2: When in squad, the minimum limit of Deployment Costs is reduced by 3(+1); all Rhodes Island Operatos gain +4% ATK

Skill 1: [Auto Recovery || Auto]

Immediately grants one layer of shield to this unit's Reinforcements (unstackable), gradually gains 3 DP over the skill duration. After deployment, each time this skill is activated, the DP gained +1 (up to +7)

[0/1 Initial SP || 11/8 SP Cost || 8 Seconds]

Skill 2: [Auto Recovery || Manual Activation]

Immediately gains 7/10 DP, gradually gains 15 DP over the skill duration. ATK +55%/+80%, attacks two targets simultaneously, can attack enemies blocked by this unit's Reinforcements. This unit's Reinforcements gain +45%/+60% DEf and +1 Block Count. After deploying an allied Operator within the Tactical Point's Effect Range, immediately refunds 40% of DP

[31/34 Initial SP || 44/40 SP Cost || 30 Seconds]

Skill 3: [Auto Recovery || Manual Activation]

Gradually gains 18 DP over the skill duration, Attack Interval is decreased. This unit targets enemies within own and Reinforcements' original Attack Ranges, dealing 190%/250% of ATK as Physical damage and inflicting 5%/6% Sluggish that lasts for 3 seconds (stacking up to 50%/60%). After every 9 attacks, the number of enemies targeted +1 (up to +6)

[Sluggish: Reduces the movement speed, attack speed, cast speed and cooldown recovery speed of certain abilities, and the recovery speed of certain status effects of the affected target by a certain percentage]

[18/23 Initial SP || 36/30 SP Cost || 30 Seconds]

Base Skill 1 (Unlocked at E0): When this Operator is assigned to the Control Center, increases Morale of all Operators in the Control Center by +0.05 per hour.

Base Skill 2 (Unlocked at E2): When this Operator is assigned to a Trading Post, order acquisition efficiency +10%, Closure's Special Orders will be obtained at a fixed rate (not considered as Defaulted trades)

[Closure's Special Orders: The LMD revenue from these orders is fixed, the amount of Pure Gold required is 2]

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####Kal'tsit • Esperanta

6★ Watchman Medic

Stats: 1620(+500) HP || 510(+25) ATK || 276(+30) DEF || 0 RES || 1 Block

Faction: Rhodes Island

Redeployment Time: 70s

Cost: 17→19

Attack Interval: 2.85s

Potentials: DP Cost -1 || Improves Talent 1 || ATK +25 || DP Cost -1 || Improves Talent 2

Trait: Restores the HP of allies, can Take Off

Talent 1: Max HP and DEF +25%(+5%), Block Count +1, Block Range expands. After deployment, Life Restoration Unit ascends into the air, this unit Takes Off

Talent 2: When other allied Operators enter this unit’s Attack Range, they immediately gain one layer of shield; they also gain an additional healing buff that restores 50(+10) HP per second for 30 seconds (unstackable). The healing buff is doubled for Rhodes Island Operators.

Skill 1: [Auto Recovery || Manual Activation]

ATK +75%/+90%, ASPD +35/+50, expands the Block Range of all other allied Operators in flight

[20/28 Initial SP || 35/35 SP Cost || 35 Seconds]

Skill 2: [Auto Recovery || Manual Activation]

Attack Range expands, ATK +125%/+150%. Attacks now fire a Healing Unit (prioritizes enemies); upon hitting, it deals 350%/380% of ATK as True damage to all enemies around the target, Slows them for 5 seconds, and restores 170%/200% of ATK as HP to all surrounding allied Operators Skill activation grants 10 ammo (Can manually deactivate skill)

[20/28 Initial SP || 35/35 SP Cost]

Skill 3: [Auto Recovery || Manual Activation]

Immediately gains a Tactical Anchor, ATK +125%/+150%, Attack Interval reduces significantly, heals one additional target. After deploying the Tactical Anchor, this unit moves to the Tactical Anchor's location and allows up to two allied Operators within Attack Range to deploy to another location within this unit's new Attack Range.

[30/35 Initial SP || 60/50 SP Cost || 35 Seconds]

Base Skill 1 (Unlocked at E0): When this Operator is assigned to the Workshop to process any material, the production rate of byproduct increases by 70%

Base Skill 1 (Upgraded at E2): When this Operator is assigned to the Workshop to process any material, the production rate of byproduct increases by 80%

Base Skill 2 (Unlocked at E2): When this Operator is assigned to the HR Office, increases HR contacting speed by +30%; for every facility in the Base with an Elite Operator assigned (excluding Assistants and Activity Rooms), HR contacting speed +4% (max 5 facilities)

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Potentials are not included

Operator|Stage|Stat Buff|Special Buff :--|:--|:--|:--|:--|:--|:--|:--|:--| Texas the Omertosa|1|HP+130 ATK+46|Trait Upgrade: Refunds a large portion of the current DP Cost when retreated ||2|HP+150 ATK+62|Talent Upgrade: Before defeating an enemy for the first time after each deployment, gains +12 ASPD and reduces all damage taken by 30%, after defeating an enemy, the Redeployment Time for the next deployment is reduced by 10%. ||3|HP+160 ATK+69|Talent Upgrade: Before defeating an enemy for the first time after each deployment, gains +15 ASPD and reduces all damage taken by 30%, after defeating an enemy, the Redeployment Time for the next deployment is reduced by 20%.

Operator|Stage|Stat Buff|Special Buff :--|:--|:--|:--|:--|:--|:--|:--|:--| Degenbrecher|1|HP+100 ATK+50|Trait Upgrade: Attacks ignore 70 DEF ||2|HP+130 ATK+67|Talent Upgrade: ATK +5%, ignores 30% DEF when attacking Frightened targets, when a ground enemy first enters this unit's Attack Range, Frightens the enemy for 6 seconds ||3|HP+150 ATK+80|Talent Upgrade: ATK +8%, ignores 33% DEF when attacking Frightened targets, when a ground enemy first enters this unit's Attack Range, Frightens the enemy for 6 seconds

Operator|Stage|Stat Buff|Special Buff :--|:--|:--|:--|:--|:--|:--|:--|:--| Sankta Miksaparato|1|ATK+60 DEF+50|Trait Upgrade: Attack Range +1 (some skills are unaffected by this trait) ||2|ATK+68 DEF+57|Talent Upgrade: When Sankta Miksaparato has not attacked for 5 seconds, he gains a Barrier equal to 15% Max HP; this timer restarts once the Barrier is lost; when this unit has its own Barrier, ATK +8% ||3|ATK+74 DEF+63|Talent Upgrade: When Sankta Miksaparato has not attacked for 5 seconds, he gains a Barrier equal to 20% Max HP; this timer restarts once the Barrier is lost; when this unit has its own Barrier, ATK +15%

Operator|Stage|Stat Buff|Special Buff :--|:--|:--|:--|:--|:--|:--|:--|:--| Closure|1|HP+150 ATK+20 DEF+15|Trait Upgrade: This unit can designate one Tactical Point within attack range to call Reinforcements; Reinforcements take 15% less damage from units they are blocking, and this unit's ATK is increased to 150% when attacking enemies blocked by Reinforcements ||2|HP+170 ATK+25 DEF+20|Talent Upgrade: When in squad, the minimum limit of Deployment Costs is reduced by 4; all Rhodes Island Operatos gain +6% ATK ||3|HP+180 ATK+30 DEF+25|Talent Upgrade: When in squad, the minimum limit of Deployment Costs is reduced by 5; all Rhodes Island Operatos gain +8% ATK

Operator|Stage|Stat Buff|Special Buff :--|:--|:--|:--|:--|:--|:--|:--|:--| Viy|1|HP+80 ATK+85|Trait Upgrade: ASPD +30 when there are stored attacks ||2|HP+125 ATK+112|Talent Upgrade: Attacks and stored charges cause the target to take 100 Arts damage per second over 5 seconds (up to 4 stacks; firing Transposed Charge applies 3 stacks). This unit does not target enemies affected by this effect ||3|HP+190 ATK+120|Talent Upgrade: Attacks and stored charges cause the target to take 120 Arts damage per second over 5 seconds (up to 4 stacks; firing Transposed Charge applies 3 stacks). This unit does not target enemies affected by this effect

Operator|Stage|Stat Buff|Special Buff :--|:--|:--|:--|:--|:--|:--|:--|:--| Crackborne|1|HP+200 DEF+40|Trait Upgrade: When blocking, Elemental Injury dealt is increased by 15% ||2|HP+270 DEF+55|Talent Upgrade: This unit takes 13% less Elemental Injury and additional 15% less Corrosion damage ||3|HP+350 DEF+70|Talent Upgrade: This unit takes 13% less Elemental Injury and additional 18% less Corrosion damage

Specialised Modules

Operator|Stage|Stat Buff|Special Buff :--|:--|:--|:--|:--|:--|:--|:--|:--| Typhon|1|HP+100 ATK+70|Trait Upgrade: In Integrated Strategies, when attacking a heavy enemy (weight 3 or greater), ignores Physical dodge and deals +40% Physical damage ||2|HP+130 ATK+81|Talent Upgrade: When damaging an enemy for the first time while a skill is active, ATK increases to 160% and Slows targets for 3 seconds. In Integrated Strategies, when deployed, this unit constantly marks the heaviest enemy on the field. When the marked enemy is Stunned or Slowed, this unit unleashes a hail of arrows (triggered at most once every 8 seconds), which randomly strikes enemies around the target, dealing 8 instances of Physical damage equal to 90% of ATK and Stunning them for 0.1 second. ||3|HP+150 ATK+90|Talent Upgrade: When damaging an enemy for the first time while a skill is active, ATK increases to 160% and Slows targets for 3 seconds. In Integrated Strategies, when deployed, this unit constantly marks the heaviest enemy on the field. When the marked enemy is Stunned or Slowed, this unit unleashes a hail of arrows (triggered at most once every 8 seconds), which randomly strikes enemies around the target, dealing 8 instances of Physical damage equal to 110% of ATK and Stunning them for 0.1 second.

Operator|Stage|Stat Buff|Special Buff :--|:--|:--|:--|:--|:--|:--|:--|:--| Specter the Unchained|1|HP+240 ATK+40|Trait Upgrade: In Integrated Strategies, this unit and <Substitute> deal +40% Physical and Arts damage, and receive -40% Physical and Arts damage ||2|HP+275 ATK+57|Talent Upgrade: <Substitute> reduces the Movement Speed of nearby ground enemies by 40%, and deals 40% ATK Arts damage to them per second. In Integrated Strategies, <Substitute> deals an additional instance of Arts damage equal to 100% of ATK per second ||3|HP+300 ATK+70|Talent Upgrade: <Substitute> reduces the Movement Speed of nearby ground enemies by 40%, and deals 40% ATK Arts damage to them per second. In Integrated Strategies, <Substitute> deals an additional instance of Arts damage equal to 160% of ATK per second; when another Operator within the surrounding 8 tiles of this unit is knocked down, if this unit is not in the <Substitute> state, it will cause that Operator's HP to remain above 1 for 8 seconds (Can only be triggered once). During this time, enemies around that Operator will also be affected by the same effect as those surrounding the <Substitute>. Afterward, this unit will swap to the <Substitute>, and the above effect will be refreshed when this unit swaps back again

Edit: Added Factions

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u/another_mozhi — 6 months ago