Yet Another Wave: Operators & Modules
Note: Non-bracketed numbers refer to the original values without Potentials. Bracketed numbers refer to the new values provided by Potentials. All units are assumed to be at E2 Max and 100% Trust. Skills are assumed to be at SL7/M3
#Homebound(Welfare)
5★ Alchemist Specialist
Faction: Iberia
| Stat | Value | Trust Bonus |
|---|---|---|
| HP | 1160 | 200 |
| ATK | 461 | 30 |
| DEF | 100 | - |
| RES | 30 | - |
| Redeployment Time | 80s | - |
| Cost | 15→17→19 | - |
| Attack Interval | 1.5s | - |
| Block Count | 1 | - |
Potential | ---|---|--- Pot 2 | DP Cost -1 Pot 3 | Redeployment Time -10s Pot 4 | DP Cost -1 Pot 5 | Improves Talent Pot 6 | DP Cost -1
Trait: Can throw Alchemical Units to assist in combat.
Talent 1: Reduces the hit rate of Physical and Arts attacks from ground enemies within the range of Homebound's Alchemical Units by 9%(+1%). If an enemy's Weight Level is greater than or equal to 3, the hit rate reduction increases to 13%(+2%)
Skill 1: [Auto Recovery || Manual Activation]
Throws an Alchemical Unit. For 9/10 seconds, ground enemies around the landing point suffer from -40%/-50% Movement Speed and take 60%/80% ATK as Arts damage per second. Can store 2 charges
[5/6 Initial SP || 18/16 SP Cost]
Skill 2: [Auto Recovery || Manual Activation]
Throws an Alchemical Unit. For 32/35 seconds, enemies around the landing point take 17%/20% ATK as Arts damage per second. Enemies with Weight Level greater than or equal to 3 have -70% Movement Speed and take additional 150%/180% ATK as Arts damage per second.
[29/32 Initial SP || 54/50 SP Cost]
Base Skill 1: When this Operator is assigned to the Recycling Centre, material conversion efficiency +30%
Base Skill 2: When this Operator is assigned to the Workshop to process Chiral Refractor or Rephasic Enantiomer, the production rate of byproduct increases by 90%
#De Toledo
5★ Hexer Supporter
Faction: Iberia
| Stat | Value | Trust Bonus |
|---|---|---|
| HP | 1555 | 300 |
| ATK | 435 | 35 |
| DEF | 110 | - |
| RES | 25 | - |
| Redeployment Time | 70s | - |
| Cost | 10→12 | - |
| Attack Interval | 1.6s | - |
| Block Count | 1 | - |
Potential | ---|---|--- Pot 2 | DP Cost -1 Pot 3 | Redeployment Time -4s Pot 4 | RES +8 Pot 5 | Improves Talent Pot 6 | DP Cost -1
Trait: Deals Arts damage.
Talent 1: Blocked enemies within De Toledo's Attack Range gain 16%(+2%) Fragile
Skill 1: [Auto Recovery || Manual Activation]
ATK +75%/+100%, and blocked enemies within Attack Range gain 19%/25% Enfeeble
[26/35 Initial SP || 55/55 SP Cost || 27/30 Seconds]
Skill 2: [Auto Recovery || Manual Activation]
Strengthens the effect of Talent 1 to 1.7×/2×. Summons a Legend of the Conqueror on a melee tile within Attack Range that can block enemies. When the Legend of the Conqueror is deployed, it inflicts Frighten on nearby enemies for 4/7 seconds
[12/15 Initial SP || 40/30 SP Cost || 20 Seconds]
Base Skill 1: When this Operator is assigned to the HR Office, HR contacting speed +30%, Morale consumed per hour -0.25
Base Skill 2: When this Operator is assigned to a Dormitory, restores +0.1 Morale per hour to all Operators assigned to that Dormitory, and every recruit slot (excluding initial slot), restores another +0.05 (Only the strongest stacked effect of this type takes place)
#Clementia
6★ Primal Guard
Faction: Aegir
| Stat | Value | Trust Bonus |
|---|---|---|
| HP | 2720 | - |
| ATK | 920 | 110 |
| DEF | 371 | - |
| RES | 10 | - |
| Redeployment Time | 70s | - |
| Cost | 19→21→23 | - |
| Attack Interval | 1.2s | - |
| Block Count | 2 | - |
Potential | ---|---|--- Pot 2 | DP Cost -1 Pot 3 | Improves First Talent Pot 4 | ATK +35 Pot 5 | Improves Second Talent Pot 6 | DP Cost -1
Trait: Blocks 2 enemies, and can inflict Elemental damage.
Talent 1: When dealing Physical damage, has a 25% chance to increase ATK to 135%(+15%). If the target's DEF is lower than its initial value, the chance increases to 50%
Talent 2: Physical and Arts damage taken from enemies in front of this unit is reduced by 30%(+5%). If the damage source is a [Seaborne] enemy, this reduction further increases to 50%(+5%)
Skill 1: [Offensive Recovery || Auto]
Increases the ATK of next attack to 225%/290%, and inflicts 30%/35% Physical damage dealt as Corrosion damage
[0/0 Initial SP || 3/2 SP Cost]
Skill 2: [Auto Recovery || Manual Activation]
Attack Range expands, ASPD +100, and each attack deals 230%/250% ATK as Physical damage to the target and up to 5 nearby ground enemies. Summons a Floating Exile Pod forward. It pushes up to 15 surrounding ground enemies whose total Weight Level does not exceed 8 to continuously move forward. It disappears after moving 3 tiles, leaving behind a Whirlpool, all enemies within the Whirlpool have -70% Movement Speed and take 200 Corrosion damage and 285%/300% ATK as Physical damage every second
[12/15 Initial SP || 20/20 SP Cost || 16 Seconds]
Skill 3: [Auto Recovery || Manual Activation]
Attack Range expands, target count +2, and each attack deals 200%/235% ATK as Physical damage to targets along with an additional 20% Physical damage dealt as Corrosion Damage. When an enemy anywhere on the battlefield triggers a Corrosion burst, consumes 1 ammo to deal 3 instances of Physical damage equal to 270%/300% ATK and Elemental damage equal to 200%/250% ATK to all ground enemies at that target's position and the 4 adjacent tiles. Skill activation grants 10 ammo, and the skill ends when all ammo is used (Can manually deactivate skill)
[28/30 Initial SP || 45/42 SP Cost]
Base Skill 1: When this Operator is assigned to the Reception Room, increases Clue search speed by 20%, and Morale consumed per hour by +1
Base Skill 2: When this Operator is assigned to the Reception room together with another Operator, increases Clue search speed by 15%, and Morale consumed per hour by +1
*Potentials are not included
Operator|Stage|Stat Buff|Special Buff :--|:--|:--|:--|:--|:--|:--|:--|:--| Shu|1|HP+190 ATK+25 DEF+40|Trait Upgrade: Reduces damage taken by 15% ||2|HP+240 ATK+33 DEF+48|Talent Upgrade: If there are Operators with at least 3 different classes on the field, all Operators gain +14% Max HP; if there are at least 3 Operators with the same class on the field, all Operators gain +14 ASPD; if there are at least 4 [Sui] Operators in the squad, all Operators gain +14% ATK, and 1 SP every 4 seconds; When at least two of the above conditions are met, all Operators gain an additional +3% ATK ||3|HP+300 ATK+40 DEF+55|Talent Upgrade: If there are Operators with at least 3 different classes on the field, all Operators gain +16% Max HP; if there are at least 3 Operators with the same class on the field, all Operators gain +16 ASPD; if there are at least 4 [Sui] Operators in the squad, all Operators gain +16% ATK, and 1 SP every 4 seconds; When at least two of the above conditions are met, all Operators gain an additional +5% ATK
Operator|Stage|Stat Buff|Special Buff :--|:--|:--|:--|:--|:--|:--|:--|:--| Ulpianus|1|HP+360 ATK+100|Trait Upgrade: Damage increases to 110% when attacking blocked enemies ||2|HP+410 ATK+130|Talent Upgrade: When Ulpianus is on the field, whenever an [Abyssal Hunter] Operator defeats an enemy, increases Ulpianus's Max HP by 140 and ATK by 35, stacking up to 9 times; other [Abyssal Hunter] Operators gain 55% of this boost effect; At 9 stacks, Ulpianus gains Block Count +1 ||3|HP+460 ATK+150|Talent Upgrade: When Ulpianus is on the field, whenever an [Abyssal Hunter] Operator defeats an enemy, increases Ulpianus's Max HP by 150 and ATK by 38, stacking up to 9 times; other [Abyssal Hunter] Operators gain 60% of this boost effect; At 9 stacks, Ulpianus gains Block Count +1
Operator|Stage|Stat Buff|Special Buff :--|:--|:--|:--|:--|:--|:--|:--|:--| De Toledo|1|HP+135 DEF+13|Trait Upgrade: When there are Elite or Leader enemies within Attack Range, increase own SP recovery rate by +0.25/second ||2|HP+160 DEF+23|Talent Upgrade: Blocked enemies within De Toledo's Attack Range gain 18% Fragile ||3|HP+180 DEF+30|Talent Upgrade: Blocked enemies within De Toledo's Attack Range gain 19% Fragile
Operator|Stage|Stat Buff|Special Buff :--|:--|:--|:--|:--|:--|:--|:--|:--| Homebound|1|HP+100 ATK+20|Trait Upgrade: Increases SP recovery rate by +0.1/s while an Alchemical Unit is on the field ||2|HP+120 ATK+25|Talent Upgrade: Reduces the hit rate of Physical and Arts attacks from ground enemies within the range of Homebound's Alchemical Units by 12%. If an enemy's Weight Level is greater than or equal to 3, the hit rate reduction increases to 16% ||3|HP+130 ATK+30|Talent Upgrade: Reduces the hit rate of Physical and Arts attacks from ground enemies within the range of Homebound's Alchemical Units by 14%. If an enemy's Weight Level is greater than or equal to 3, the hit rate reduction increases to 18%