

Apparently Highguard had an item called Blast Hammer... did Wildlight predict blast having???
youtube.comHIGHGUARD - Official Release Trailer | Launches January 26th
youtube.comWhy do people defend failed life services?
It's very interesting to compare the reception of games like Lord of the Rings: Gollum, Code Violet, Skull Island: Rise of Kong, etc. vs the reception of games like Concord, Highguard, and Marathon.
The live service slop games get roughly 7/10 reviews from game journalists with many vocal defenders. People on Twitter and Reddit talk about the toxicity of gamers for laughing at its failure.
Yet you don't see the same thing with single-player slop. IGN gives Gollum a 4. You don't see Reddits going around saying people are weird/need hobbies because they made fun of this.
Why is this? What is people's motivation to go around licking the boots of the multi-billion dollar companies who make these games?
First ever sub-7000 24 hour player count just crossed
It seems like something has broken, after being stable at 10k for quite a while it's suddenly nosediving.
The Marathon moderators are NOT having a blast at the moment
Most comments deleted from the Player Count megathread and post locked!
It seems the mods think that the Blastathon will be coming to an end soon :(
https://www.reddit.com/r/Marathon/comments/1tpde4x/steam_numbers_player_count_discourse_megathread/
Which Concord-Like was the best and worst?
Hello Blast Havers and Chartcels, I want to compare a few selected failed live service games and see how they stack up. They are: Concord, Highguard, Marathon, The Day Before, and The Culling 2. Stats we will be looking at: 1) Time to layoffs, 2) Time to game shutdown, 3) Time to studio shutdown, 4) Peak player count, and 5) Player count loss after 1 week.
Concord:
- No layoffs until studio shutdown
- Game shutdown in 14 days
- Studio shutdown in 67 days (lmao 67)
- Launch and peak of 697
- Dropped to 132 in 1 week
Highguard:
- Layoffs in 26 days
- Game shutdown in 45 days
- Studio shutdown in 45 days
- Launch and peak of 97,249
- In 1 week, dropped to 10,500 (everyone hated it immediately)
Marathon:
- Layoffs in 112 days
- Game shutdown TBD
- Studio shutdown TBD
- Launch and peak of 88,337
- In 1 week, dropped to 57246 (actually not that bad)
The Day Before:
- Layoffs in 4 days
- Game shutdown in 46 days
- Studio did not shutdown. They announced they did, but are attempting a comeback.
- Launch and peak of 38,104
- In 1 week, dropped to 2
The Culling 2:
- Layoffs were not announced
- Game shutdown in 8 days (near-unbeatable world record)
- Studio shutdown was not announced
- Launch and peak of 249
- In 1 week, dropped to 0
So in terms of game lifespan -
The #1 spot goes to Marathon! Blast Havers and Maradads rejoice, you out-lived Concord.
The #2 spot goes to The Day Before! How this scam game out-lasted genuine attempts I will never understand.
The #3 spot goes to Highguard! Welcome... to Highguard.
The #4 spot goes to Concord! The Chuds have been truly owned.
And lastly, the worst live service game EVER made, The Culling 2.
Marathon player struggles to accept that player count fell below 10000 on Monday June 22nd.
Guys... I'm starting to get worried about them.
Marathon falls to lowest daily player count ever shortly after free week.
The Chartcels received a huge win on Monday, when the game dropped to a daily player count of 9838. It's only been 14 days since the free weekend, and about 21 days since the start of Season 2. This means that Marathon likely converted basically none of their free players into buyers of the game.
In terms of income, Marathon has dropped to #326 on Steam, meaning it likely makes only around $1m/year if it stays steady in this spot.
Reportedly, the Blast Havers are still having fun.
I think they've given up.
We are now in the "They don't want a high player count anyways" phase of cope.