
What is the art for this card based on?
Is it a direct cut from a scene in the anime or is it a movie or is it original art? I'm manga only and the art style looks very cartoonish so I'm kind of confused
EDIT: What SCENE you nincompoops

Is it a direct cut from a scene in the anime or is it a movie or is it original art? I'm manga only and the art style looks very cartoonish so I'm kind of confused
EDIT: What SCENE you nincompoops
PSA BEFORE YOU COMMENT: I am not a Zorojuro hater and understand that he keeps your hand even and builds board. That isnt the question. It is about the searcher value in current meta and how to choose when to use him vs. other characters.
I know he keeps your tempo and searches which is nice, but especially with green nami becoming better and less so the ST-30 4 cost SP Luffy, there are more cards that are difficult to search when you run 4 zorojuros. Often times, I end up with a bunch of zorojuro that just becomes discard fuel because I dont know how to actually get enough value from them compared to other cards I could play from hand, and since he can only search purple when I might want green and he has no counters, I often end up frustrated that I have him.
I am thinking about cutting zorojuro down to 3 or 2 to make space for 2 searcher events (which can search blocker nami) since I also run 2-3 st-30 luffys.
But, even in Japan (where I play) i see all the decklists running 4 zorojuro 100% of the time. I am just confused because this deck is slotting more and more green and I just dont see why we still run 4 zorojuro. However, statistics mean Im probably just not using him right.
Usually, I end up not being able to stall enough to get lethal or counter out of big attacks late game.
So please, other than the obvious value of a valid attacker searcher that stays on the board, how can I use Zorojuro effectively to help me understand the value of him being a 4 of?
Also, I do not use Luffytaro, so please leave him out of your advice.
Also, to other players, share some combos you like?
I love all the stuff you can do with double attack luffy. If you have 7 don you can DALuffy > Nami > LA > Luna, with 8 don you can DALuffy > ST30 Luffy > 5k Attack > rest a blocker > LA > Luna, and of course on 7 don you can drop 2 SanPuds.
What are some other cool combos I am not thinking of?
I had never seen these in the wild until I found the shanks one at a bookstore the other day and then I found a really good deal on the rest of these on Amazon. Paid less than ¥2,000 for it all.
For those who don't know these Viva cards have a bunch of information and trivia about all the different characters.
One famous fever card entry people might know is the one where they confirm that Yamato is a female.
Although there are a few notable errors that they have corrected, for the most part info in these are seen as Canon and definitive, as they're overseen by Oda
Bought it at the Smiski pop-up at Azabudai Hills JP Mori Tower. My baby is obsessed
Sometimes I work in an office at Azabudai Hills Mori JP Tower and we have a few spots that can see Fuji, but ususally the clouds or smog are too thick to see it. Crystal clear view today though. Sadly I cannot send a picture of the gorgeous view due to company policy about photos in the office, but before dark, take a chance to look out the window to see if you see it.
ST30 has been out for a while now and has a lot of meta relevant cards, but it's not legal in sim yet.
At first I thought it was because its not out in the west yet, but Batsu merged eastern and western metas in Sim. He also made the promo Sabo Luffy Ace deck legal, even though it hasn't even been delivered in Japan yet.
It's been really annoying to not be able to train my st-30 upgrades to decks online for IRL events.
Has he made a statement explaining it?