Silly questions
Humans only run fwiw...
Sounds like the new justice system means if you have happiness fulfilled crime is lowered. I'm pretty solid at 2.3k population. Switched my bakeries to operate on coal and my rationmaker to mix in herbs and suddenly I have tons of bread. I've had to close a few Bakeries and still have an insane surplus of bread.
I rotate my Nobles to fill gaps in production but I really am maxing out storage on many resources and might be ready to appoint Governors and conquer my first neighbor (I'm aware many players do this at earlier population.) I'm surrounded by some lakes and mountains and the neighbor does not appear to be connected to a large network of territories.
I digress. The occasional murder happened before this transition to high food production (no one would starve but I'd basically run out of of grain just before the new harvest, and the shrinking Food Days would cause emigration, but the new harvest would raise migration and I'd maintain my population), and now I'm now shifting into producing administration points because I want to have some Law fulfillment.
But I find myself wondering if Law fulfillment is necessary if everyone is extremely happy. I'm installing new food courts, upgraded wells, putting housing in places to accommodate new production. Everyone is very happy.
In v70 I always made it point to have Guardposts, a dungeon and executioners ready after 1.5k (completed the healthcare tree and had a ln incredibly strong military before this), but I don't see much theft or murder happening right now and I don't know if I'm wasting manpower and resources on this if everyone is happy now. I don't take slaves because I don't like the additional micromanagement, but the execution of raiders was always a huge, though temporary, boost to happiness.
A second question is, if, for example, I've got two food stalls in two parts of town. And each food stall has bakeries connected to it, and each bakery has a storage designated to accept grain and output bread (that the food stalls pull from), am I creating an infiniti loop of grain transportation and wasting manpower if the two Warehouses that collect grain from multiple warehouses are overlapping each other in radius?
To put it simply, if Grain Warehouse 1 has 999 grain, and Grain Warehouse 2 had 1001 grain, is manpower going to be wasted as they both try to satisfy having 1000 grain, and should I be restricting Grain Warehouse 1 and 2 to a short radius that pulls from their respective grain farms only, instead of both having a humongous radius that covers the entire city?
Thanks.