
This is My Reaction to the WS 1.3.0/BL 1.5.0 Beta Patchnotes
Instead of making a video and reacting to every patch note I'm just going to skim through the patchnotes and give my impressions on stuff.
Oh they made the characters visible on the saved games menu again.
Mooring - This is fine. I don't think most of us will ever use it but could be a niche scenario where you want a handful of trading ships to go up and down rivers but save your war fleet somewhere more open or something. Could also be a way to keep a backup fleet in case you or your parties lose your/their ships to replenish ships on a short notice especially if your favorite ship is halfway across Calradia.
Ferry System - This is good. No more being stranded on Beinland after you get imprisoned by Deserters and leaves room for people to skip the Warsails tutorial but also get across aquatically.
Coastal Castles - We have those?
Naval Events - Nice to have, little extra distractions while sailing.
Boatswain Skill Gain Change - I like the change, now you're not punished for having high Seaworthiness on your boats and it acts closer to Leadership - another social skill - but at sea.
Ship Attachment Ropes Can be Hit - I'm guessing we can now attack the rope as the ship is being pulled in? I'm more of a boarding guy myself so I don't think I'll have much use for this.
Warsails Tutorial Quest Adjustment - This is fine, the "escape on a river from ships that want to shoot you to death with ballistas" definitely felt like the longest mission of them all especially with the wind not favoring you most of the time.
Advanced Startup Options - Only for Sandbox Mode looks like, but still interesting. I am amused at the idea of making Vlandia/Khuzaits on the verge of defeat every game, and might feel nice to customize your start if you wanted to roleplay something specific in a non-campaign game.
Battle Sites/Wreckages - Hell yeah, scavenging resources. Who needs to work hard when you can pick like vultures at whatever's left behind?
Personality Trait Bonuses - It's nice that a personality trait will do more things now instead of what I assume to influence persuasion chances for dialogue options. Even negative traits have positive effects and positive traits have negative effects so there's no "right" personality to work towards.
Blood Feuds - Oh no, now I actually have to reconsider executing Monchug.
Loyalty Penalty for Wrong Culture Govenor Removed - Huzzah now I don't have to scour the world for an Empire Companion to rule Empire Towns as efficiently.
Started a new game in beta to check Radagos since he never had an encyclopedia entry before and there's refugees around Tevea? Have they always been there they definitely weren't there in base game, so maybe it's a warsails thing. They disappear after going into Tevea though.
Oh hey perks do this now, giving info on if they apply on land, sea, or reduced effect.
So that's why he often kicks my ass in duels.
Sword Sister and Veteran Sword Sister swapped Weapons - Now the Veteran Sword Sisters have the Hickory Crossbow which is good. They're still very poorly armored compared to other Crossbowmen and Hickory only slightly falls behind Bound Crossbow, but since they have Crossbow 150 I might keep more of them in my army when the opportunities arise. Probably still won't actively seek them out like I do with Elite Hired Crossbows, but they're not a liability to have around anymore.
Khuzait Khan's Guard got a ranged weapon buff apparently, oh dear.
Druzhinnik Champions got a Noble Horse so I assume they'll deal more charge damage and are faster? I hope that doesn't mean I'll need a noble mount to upgrade into them.
Vlandian Pikemen got a...two-handed skill nerf? Why? Nobody uses them!
Anyway thank you for coming to my TED Talk.