r/starsector

The Hollow Choir, aka The Mod Formerly Known As SCYTAC

The Hollow Choir, aka The Mod Formerly Known As SCYTAC

Hello everyone, it's been a while.

A few of you might remember me from the kitbashed sprites I assembled and posted about three years ago, for an in-progress faction I dubbed SCYTAC (out of tribute to the SCY Nation who primarily supplied the pieces for the bashin'). Big ups to Tartiflette, I hope they are living their best life.

Well, since then I concluded that I just don't have the artistic chops to properly portray what I wanted in the quality I desired, so I opted instead for a complete reset, and to reach out to one of the best. I am proud to say that none other than the hugely talented Gwyvern is now working on spriting for the faction, and SCYTAC has now been reborn as The Hollow Choir.

So, here it is; the first look at the Choir. A high-tech stealth faction that fights like low-tech shield-shunters. Because what's worse than being hit by a bulldozer? Getting hit by two bulldozers that you didn't see coming and had no idea existed.

Progress is slow, but steady. As Gwyvern works through adapting the old kitbashes into amazing custom art (i.e. the actual hard work that needs actual talent), I've been gradually chipping away at the stats, lore, custom systems and hullmods, weapons, effects, scripting, faction dynamics, custom AI, sound, music and various other things. It'll be some time before I have anything I'd feel happy sharing with the community properly, but we'll get there!

"The Luddic Faithful, among others, fear us.

Not for our actions, or for our silence. Not because we are behind every screen, inside every room, flowing through every wire and pulse and thought.

Not because we are every regret and doubt and anguish they have ever known, returned to haunt them.

But because we do not seek to destroy them.

We seek to outlive them. To be present to see them fall and drown under the weight of their own hypocrisy, as all those who came before them have done.

They, and all like them, will be made myth.

And all that will remain will be the lessons we extract from the carcass, so that your species may endure."

u/Valandras — 4 days ago

3DSector, a 3D conversion mod for starsector.

I'm trying to make it compatible out of the box for Modded playthrough aswell , For now the the damage modifiers and ranges need to be scaled for a 3d battle. Also The size of capitals could make for an easy target.

No sounds yet and the targeting does not really work without aim assist. Ship systems need to be implemented from ground up, including phase ships.

The Whole map objectives element will also need a full rework.

I would love to hear your thoughts on this and i'm open to suggestions.

https://reddit.com/link/1x340o8/video/2kvqb2o86tuh1/player

reddit.com
u/Winters791 — 4 days ago

TIL hyperspace ghosts change direction with reverse polarity

It has zero practical uses tho (I think)

u/Sad-Emotion-1587 — 4 days ago

I need help finding some specific mods

I'm not very experienced with mods and only know the most famous ones, so I wanted to find some mods that:

- Introduce ships similar to the UNSC ships from Halo

- Add a larger and more diverse range of industries to the game; I know a mod called Ashes of the Domain does this, but it leans heavily into high-tech, which isn't the style I want to play with my faction

reddit.com
u/Fit_Honeydew_4671 — 4 days ago

What frigate(s) do you have late game once you’ve graduated to piloting your capital of choice?

I have been experimenting with a lot of different options.

I find wolf dies too quick but can be mildly effective.

I use monitor and omen but obviously they’re more support/tanks.

I have two tempests for point capture but they’re pretty expensive and usually I feel like I can do better.

I’ve tried lashers, they don’t seem to do much either.

Hyperion seems too expensive and afflictors seem too be very polarizing on their usefulness.

I’ve heard good stuff about centurion but I just don’t see how it can capture points fast enough. And it doesn’t seem to be as tanky as others so it’s in an awkward spot for me.

reddit.com
u/Draco-Dread — 12 days ago

Having so much fun playing a "difficult" run.

Lately been trying a vanilla ship hulls only + ruthless sector + starfarer mode + enemies use good autofits run. And it's really hard!

\I'm constantly strapped for resources and I lose ships every fight. Here I am with lashers, enforcers and my precious XIV onslaught flagship trying to fend off enemies that are tougher and stronger, I'm having to fly around the core worlds and nab the best worlds from pirates or pathers when I can to just barely get enough eco going to support a fleet that won't just fall over, it's been cycles into the run and I only just had enough spare cash to build a research lab but I don't have enough databanks to supply it because I've been sitting here *fighting* for my *life!* And this all began when I nabbed Donn from the pirates for a first colony because I was also doing a "no commissions" at the same time and I really, really needed income.

It's really fun!

For the first time in a long time the persean league blockade came along and I couldn't fight it, not even the supply fleets since they're not exposed. I've had to let it sit there for 150 days+ now while I rush around gathering strength. I have to scope out my conquest targets carefully, constantly managing resources (I'ved dipped down to like $100k credits only even in this "late midgame" because invasions are so expensive). Pirates, with good loadouts and modded ship lists, are a serious threat, and pathers can jump me with IEDs. To say nothing of the XIV battlegroup which will just kill me.

Rolling over everything with UAF and looted boss ships felt it was missing something even when there was the occasional fight that I couldn't win. But with vanilla vs modded + no commission + no selling modded blueprint packs or keycards, goodness, it's been the early game scramble even into midgame where I'd usually be mentally checking out, and it's really quite fun!

Also there's the excitement of imagining being able to take it to the tough factions in the future, like the legio or xiv, with the honest expectation of a tough fight.

Just thought I'd recommend this to anyone reading if you're getting bored being like a giant in a sandbox.

reddit.com
u/Heralax_Tekran — 12 days ago

What the hell attacked me?

I saw some remnants on my map, so I engaged them for some supplies and gas. But these guys were absolutely bonkers. They CHARGED into my shield shunted 14th Battlegroup and I was basically fighting for my life on first contact. I only pulled off the win because I put some real effort in my fleet commands to push for every tactical advantage. But I think I need to rethink my ship load outs.

u/KVonBerk — 12 days ago

Rogue Planet - Anyone seen these before?

After noticing I had discovered a planet in a system but not being able to see it on the map, I laid in course and flew at max burn for about 50 days and found this.

Planet itself was a bit boring, standard barren world with some ruins and a dusty orbital station in the outer rings. The whole planet and rings were still flying away from the star as I was making my way to it.

Does anyone know which mod this comes from and why it's a thing?

u/Tokamakir — 12 days ago

Would a paragon with safety overrides be considered trolling?

It already has massive dissipation and a decent range modifier. Would it be a troll build to just throw in something that can (if I'm correct) just soak damage forever even if it looses all the range benefits your average Disco Paragon has?

Context: vanilla. How viable would this be vs ai? Different factions?

P. S that already includes stabilized and hardened shields and a field modulation (elite) officer.

reddit.com
u/Standgrounding — 12 days ago