WHAT SICK MAN SENDS BABIES TO FIGHT ME!?
this stupid little edit took me hours because i had to battle kdenlive's motion tracking.
hope you enjoy.
this stupid little edit took me hours because i had to battle kdenlive's motion tracking.
hope you enjoy.
I've played Vanilla for at least 1k hours and have the fundamentals down pretty well. Recently decided to try out some mods. I'm running all of AoTD, RAT, Nexerelin, Secrets of the Frontier, and Second in Command. I've built my fleet up pretty well and had about 1mil after messing around for a bit. Decided to start a colony and check out the tutorial mission for ground battles. Started my colony, sent a cryosleeper over to the system, and realized I had absolutely no clue how I was going to go about building it(Tundra with decent ore, farmland, organics and vast ruins with other good worlds in system and adjacent). Went to go see what ground battles were like at the tutorial mission and showed up without marines or heavy weapons like an idiot. Proceeded to lose the tutorial mission. Figured I'd see if anyone could help me understand the basics for both since I clearly can't defend my colony properly if I don't know how to build it, let alone go on the offensive if I don't understand ground engagements. Any advice would be appreciated. Thank you.
I have had this game for years, and everytime I try to get into ship-crafting / modifying I get overwhelmed from all the information and possibilities. This is especially for combat purposes, I could at most tell you about the different hull sizes, but thats it.
Anyone also struggle with this and has advice?
How did you get good at combat if it didn't come naturally to you? Its not working for me...
I have played off and on for years. Mostly letting autopilot do the work. Coming back around for a new play through I challenged myself to trying to pilot the ship and its a suicidal task. I have watched/read some guides and I understand the basic principles, but applying everything is a different ballgame. I find a way to crash and overload the ship like its the objective.
Has anyone else started off struggling to pilot and overcome that through time and practice somehow? Would love to hear any recommendations for training or guides or anything that might of helped others.
I’m at a port and have zero supplies, and no fuel.
Closest system is high danger and I don’t have enough fuel to get back if I go. I’ve stored all of my ships in the station except a wolf and a salvage rig hoping that I could get anything from the system I’m in but I burn through it all fixing repairs to my ships that are damaged because I don’t have supplies.
I got 570,000 credits.
Also this stupid station isn’t stocking any supplies! I’ve been sitting here for a while.
Hello, I had a question related to the Ashes of the Domain Mod.
I saw that cryosleepers can get your colony to level 7, and the Ark to level 8. But how does that work exactly?
Will each cryosleeper only bring 1 colony to level 7, or all the colonies inside the system?
And for the Ark, do we need to use a cryosleeper first to get a colony to level 7, then use it, or will the Ark be able to directly upgrade a colony level 6 to 8?
Thanks in advance, haven't found much thing on the mod online
The character is Mitu btw
Got a mission with derelict fleet waiting inside the black hole
Sad zero CR. Easiest bounty I ever had.
Does anything change? And if so please tell me, id love to know because there is paranoia in the back of my head screaming: "just a few more map units and they're gonna spawn an evil ass hell fleet that is 90 >!shrouded dweller!< capitals". i really hope its just endless darkness instead of.. "something"
And can someone please explain how trade contracts work, i've only recently updated AoTD and i'm kinda lost on this since it didn't exist in earlier versions.
Literaly just started a new game with the UAF mod. Went to do a Bounty And in the system was a orbital station in which was this blueprint. In it Is the Neuxoria II (SP) class Elite Fleet Supercarrier which after looking in the internet i was told Its prety much immposible to find in a blueprint. I looked up how rare it is to find this And it said well below 1% Chance of just finding it like that. So i just wanted to show it off.
In theory, it's supposed to phase, get up close, then unphase, release the semibreve, and phase before it explodes. however this ship has a pretty long phase cooldown, so in practice I either have to unphase a little bit further, which risks a miss or PD interception, or get in close and get caught in the blast
With the new update in place and all that, I’m starting to wonder just how low tech the UAF really is. Their semibreves are no longer just nukes but a esoteric particle that can rip reality apart, they have the ability to accelerate time by phase skimming like Tri Tachyon, have ships that can fly both in vacuum and atmospheric environments, etc.
To me they seem quite advanced and fit more in the midline category in both doctrine and technology level.
This is the same fleet I used to defend my system from a pirate raid with the help of the hedge.
I’ve fought every endgame enemy type at least a few times by this point.
Remnants are fine as long as it’s not 4-5 Ordos rocking up at once. Just don’t let them surround you.
The Doritos were surprisingly easy, yeah they’re terrifyingly fast and aggressive and individually probably the toughest enemy in the game but it’s just the two of them.
Dwellers I’ve only fought twice but they seem straightforward enough.
Threat, though… threat scare me. I can do a first strike without terribly much difficulty (cap the points to suppress their numbers as much as possible then push all of my firepower-heavy ships onto the fabricator and destroy it before mopping up) but when there’s two or, god forbid, three fabricators in the bigger fleets I can never get my capitals to properly focus fire without getting distracted by the bottomless smaller spawns.
The problem I run into is that you can’t just snipe the fabricators quickly to get them off the field like you can a radiant. They’re built like tanks with 50% more health than an onslaught and *I think* the highest armor in the game? You need to concentrate a lot of firepower on them to kill them in a quick manner but they make that hard by being in the spawn the whole time surrounded by an armada of shields.
Is there a trick to getting them isolated so my capitals can burst them down?
I now have two planets in my system that I successfully protected with the help of the hedge with my fleet that had both an onslaught mk1 and mk2.
I will be posting a photo of my fleet once I figure out which key to press so I can take a screenshot.
And so does poker, apparently. I'm gonna buy so many ships with this.
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