u/FormalShadow

Image 1 — I tried replicating the sts2 style
Image 2 — I tried replicating the sts2 style
Image 3 — I tried replicating the sts2 style
Image 4 — I tried replicating the sts2 style
Image 5 — I tried replicating the sts2 style

I tried replicating the sts2 style

This art is for my mod which will add a new character "The Scaled", the first 4 cards are the starter cards (Strike, Defend, Chomp, Lurk) and the 5th one is the art for a card called concussion, if yall have any questions lmk

If yall wanna help us out on this project we'd love to accept y'all on the team, we're on he sts2 discord server in the modding department at the bottom

u/FormalShadow — 2 days ago

The Scaled Progress!

Starter relic: At the start of combat Lurk 1 If you dont play an attack on your turn Lurk 1

Basic cards Strike, defend, chomp, hide

Lurk buff Your attacks deal 25% more damage per stack with a max of 3 Lose all Lurk upon receiving unblocked attack damage

Drown debuff Drowning creatures receive 3 damage and increase this by 3 at the start of their turn, each turn Drown is reduced by 1.

Art done by me and some balancing + card ideas were made by some folks helping me out on discord

Current archetypes on mind are, Lurk, Vigor, Drown, this character won't have too many multihits so vigor numbers are high, any suggestions opinions feedback or anything is okay and id love to read about it, or just meme around thats fine too heheh

u/FormalShadow — 1 month ago

More cardss!!!

For supernova i added the first part so that you cant play it for free (evil) (i guess cascade or catastrophe can play it?)

u/FormalShadow — 1 month ago

What do we think of him?

Art by me ofc

​

Lurking is just a buff that makes you deal more damage/receive less damage im still unsure

u/FormalShadow — 2 months ago

Few changes on my character after feedback

Changes

-Replaced chomp with stalk

-Added starter relic

-Changes to gaze

Starter relic

Sneaky Nature

At the start of combat begin Lurking

Debuff

Gaze

Enemies Gazed receive 25% more damage, if an enemy is gazed, you deal 25% less damage to ungazed enemies

Removed when either Scaled or target loses hp

Buff

Lurk

You receive 20% less damage, removed if you play an attack or receive hp damage

u/FormalShadow — 2 months ago

Im seeing if i make a new character what do we think?

Gaze

Only one enemy may be gazed at a time

Gazed enemies deal 15% less damage and receive 25% more damage

Deal 25% less damage to ungazed enemies

u/FormalShadow — 2 months ago

Custom multiplayer cards!

Special pass event

"Your team finds one golden pass on the floor vote who should keep it"

<Me

<Someone else

encounter

Bandit

"That pass of yours, hand it to me and i wont hurt you"

<Hand pass: remove special pass from your deck, gain 300 gold

<Keep it: initiate encounter

Event

A big machine with a slot appears, insert pass is readable

<Insert pass: remove special pass from deck, EVERYONE gains 2 relics and 200 gold

u/FormalShadow — 3 months ago