
r/slaythespire

What card would decrease in power the most if one other card was removed?
I was thinking about how much worse hellraiser would be if pommel strike didn't exist, so give me some other cards that basically rely on another card to be good
What’s a card you haven’t thought about once since Spire 2’s release?
is this peak?
I kinda expected this to be super strong but it's not that crazy because I can't cycle through my deck every turn. this has to be insanely strong if you can cycle through your deck every turn no?
An ode to the old Fuel
Obviously things were already cooking with this deck, but if this was in the current beta, I would have had to wait another turn to kill that MF!
Add Card paths ???
I just had this idea come up when I was playing Bloons TD 6. And hopefully if slay the spire 3 or a mod someone can make of it would love to see it.
The photo is just a view of what it could be, But would love to see y’all be creative with the idea
Thanks
What if the Regent was an Ancient instead of a playable character???
His Majesty should be one of the Act 3 Ancients!!!
For the first relic, [[Sovereign Blade]] would be the same 2 cost Retain and 10 damage, it will be added to your Deck but cannot be upgraded. Metalworked would be an extra option at a Rest Site that you can use up to three times. You would be offered three choices:
to permanently reduce the cost of the blade from 2 to 1 (same as the Upgraded version)
Sovereign Blade now deals damage to ALL enemies (same as having a permanent [[Seeking Edge]])
Sovereign Blade now hits an additional time (same as having a permanent [[Sword Sage]])
You can add all the improvements by visiting a Rest Site 3 times. The Forge 5 at the start of each combat would increase the damage by 5 permanently.
The second relic would transform the Strikes and Defends into [[Minion Strike]] and [[Minion Sacrifice]]. They would be the same as now, so deal 6 damage draw 1 card and exhaust, and gain 7 block and exhaust. The idea would be to thin your deck every fight.
The last relic is what I imagine should happen if you collect both the [[Dingy Rug]] and [[The Merchant's Rug???]], with the extra regality of coming from the stars.
I don't think these are balanced at all, I just wanted to imagine the flavour of the Regent as an overpowered Ancient.
My 10YO daughter crocheted a Defect plushie for my friend
My daughter taught herself how to crochet a few years ago but this is her first commission and her first make without any pattern. I think he turned out amazing and am only sad I now have to give it to my stoopid friend
Didn’t think Corrupted on Precise Cut would work like this
I guess it makes sense that ALL damage is increased by 50%. I didn’t think it would go from -2 per card in hand to -3 per card in hand.
Ugh. Ironclad’s crappy block falling short. Again.
Smh typical ironclad run. I mean seriously, how am I supposed to even get a win with this character when I’m practically forced to take chip damage every single turn? It’s ridiculous. And then they nerf Colossus? Enough is enough.
“Enjoy your paltry 6HP heal after combat”
“Here, take an exorbitantly expensive rare block power never get to play”
“Want some block? Sorry, gotta pay precious HP for that”
I can’t be the only one out there feeling this design choice is extremely unfair and biased against the player, right?
The most mechanically and thematically gratifying card/enchantment combo?
I'm dying either way, but I'll never let that stupid Decimillipede have the satisfaction of finishing me off
The brain says "Picking a Floor 0 Fasten on Silent is halfway to winning" the inner monke says "Funny rope ball go brrrr" Seed: 31MK0JUZBZ
[STS2] Gentle Ironclad mod - feedback and self promo
Hej!
I wanted to share that I have made a small Ironclad expansion consisting of five new cards (so far). Mostly to learn the full process of modding. Looking for feedback on art and balancing.
This is the link to the mod page: https://steamcommunity.com/sharedfiles/filedetails/?id=3753381937
If you enjoy this sort of content, would you prefer to see a small expansion pack like this for each character, or do you think I should make more content for the Ironclad before moving on to the next?
Also, which character would you most like to see more cards for?
Thank you for your time :)
EDIT:
Thank you all for the wonderful feedback.
I have never gotten this kind of response to my creative work before. It is truly moving, and inspires me to continue making more content rather than moving on to another project.
And thank you for the balancing suggestions. As of now, my thoughts for changes are as follows:
Armor Scales: 1 > 2 STR gain. (Keep current art for now, but make a thorns themed card and move this art to that card)
Reckless Strike: 9 > 11 damage
Black Blade: 1 > 0 cost. Add exhaust. Upgrading removes exhaust
Iron Blood: No change(?)
Nature of the Pact: skill > power. New text "Attacks deal double damage. At the start of each turn gain 1 vulnerable"
Took a stab at making some concept cards for The Defect.
Two different games
Is it just me, or does it seem like the designers have a different audience in mind when designing multiplayer?
Patch notes be like:
"Nerfed TOMATO card: damage decreased from 13(16) -> 12(15)"
Meanwhile:
"New Multiplayer Card GÖTTERDÄMMERUNG: Attack - Cost 1 - ALL players Draw 5. Deal 10,000 damage to ALL enemies"
What do we think of this? I feel torn to be honest. Sometimes I want a multiplayer run requiring careful planning, coordination, and squeezing every bit of advantage to eke out a victory. (And I worry that the multiplayer cards are much stronger than non-multiplayer cards.) But I also sometimes just want to have a beer and pretzels "WASN'T THAT COOL/OVERPOWERED!?" kind of game...