The Non Sequitur strip for February 10, 2019 featured the words "Go fuck yourself Trump". Because of the intentionally messy handwriting, nobody noticed this until it had already been published. The words were quickly censored from online versions of the strip and multiple papers dropped the comic.

u/IHad360K_KarmaDammit — 5 days ago

When he died, Grover Krantz--an anthropologist and Bigfoot researcher whose ex-wife was Albert Einstein's granddaughter--donated his body to the Smithsonian on one condition: that they publicly display his skeleton with that of his beloved dog, Clyde.

u/IHad360K_KarmaDammit — 7 days ago

Why can't Mega Crit just make StS2 exactly hard enough that I can win every single run but also feel like I'm a genius for being good at such a difficult game?

I just want to say off the bat that I'm not bad at the game, I'm actually very good, and I only died because the game is poorly balanced.

I just died to the Triangle guy because I drew a hand full of skills on the turn he attacks three times and couldn't play any of them. It was complete RNG! It's utterly unfair! I did everything perfectly! I took all the cards that are good (I can tell they're good because the first time I saw them I thought "huh that sounds good" and so I click on them every single time without thinking). I upgraded a card with 18 HP at the last campfire before the Elite because I'm so good at the game that I never need to heal. My deck was absolutely perfect and guaranteed to win and yet I lost! I clicked EVERY card that had the word "Poison" on it so that I would have the best possible poison build!

Clearly this game is just unfair and unbalanced. I'm not saying that it needs to be easier, since if it weren't difficult then I wouldn't be able to feel superior to other people for being good at it. I'm just saying that all of the parts that challenge me (because they're unbalanced) should be changed until I'm able to win at them. It's incredibly unfair that I can LITERALLY play perfectly 100% of the time and still lose. I can tell I played perfectly because I thought through everything I'd done throughout the run and I couldn't find a single thing I'd done wrong.

It doesn't help that 80% of the cards in the game are literally unusable, so it's complete luck whether you get the good cards and if you don't you just die. And even though I never click on any of the bad cards I'm still losing! (I know that those cards are bad even though I've never used them because they don't have any synergies with the good cards.)

I think I might have an idea what the problem is. I've heard from other people that Ascension 1 is actually easier than Ascension 0, so I'm pretty sure that once I manage to beat A0 (which is unfair and poorly balanced) and unlock A1 then my incredible StS skills will carry me to victory every time.

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u/IHad360K_KarmaDammit — 17 days ago

There are a surprising number of connections between the enemies and relics in StS2. Here are all of the ones I've noticed so far. Have you found any that I missed?

u/IHad360K_KarmaDammit — 23 days ago
🔥 Hot ▲ 40.8k r/CzechCoconutCommunity+3 crossposts

The Buddhist monk Luang Pho Daeng died while meditating in 1973. In accordance with his wishes, his mummified body was placed in a glass coffin and put on public display. Sunglasses were later placed over his empty eye sockets so that his appearance would not frighten small children.

u/Czech_Coconut — 24 days ago

A lot of people have been saying that Eidolon feels weak, so here's my idea for a rework. It's much stronger now, although to make sure it doesn't get TOO strong I made it just a little bit harder to activate.

u/IHad360K_KarmaDammit — 28 days ago

I got Tank from a Neow transform and found myself genuinely wishing I could have my Strike back instead. Is there any card in the current game worse than this one?

There are plenty of bad rare cards (Anointed, Beat Down, Grand Finale) but they at least provide a benefit when played; they simply don't do enough to be worth the draw and energy they cost. Tank is the only card I can think of that's more likely to be actively harmful than helpful when you play it, and the only advantage it had over a Strike was that Second Wind can exhaust it. I often found myself with nothing else in hand to spend energy on and still didn't play it. You need 4 players for it to block more damage on your allies than it deals to you, and even then blocking twice as much damage makes the game so much harder that you likely won't live long enough to actually protect them.

It could theoretically be useful if you have such an absurdly strong block engine that you can afford to take double damage and still survive, but at that point you're already winning the game whether or not your allies live and playing this card just means voluntarily making it harder for yourself. I'm curious: is there any situation where you would actually think it's a good idea to take this from a card reward? The idea of tanking damage to protect your allies is fun, but with the way StS is balanced it just isn't worth using.

I know that if two or more players both have it then it cancels out and protects the other players, but it doesn't seem like that's the only way you're intended to use it.

u/IHad360K_KarmaDammit — 1 month ago