HTML5 & VR/AR Compatibility: Worth It or Waste?
I’ve noticed I have a pretty bad habit when developing assets: I never consider HTML5 or VR/AR compatibility when building them.
Most of my focus goes into standard PC/console workflows, and I usually only think about those platforms.
I’m wondering how much I’m actually limiting myself by doing this.
For those of you who ship assets or tools across multiple platforms:
Is it worth actively targeting HTML5 and/or VR/AR from the start?
How much extra maintenance does it usually add in practice?
Are there common pitfalls that make it significantly more time-consuming later on?
I currently have no hands-on experience with either HTML5 or VR/AR deployment, so I’m trying to understand if it’s something I should start planning for early, or treat it as a completely separate pipeline after my development on the other platforms.
Would be interested to hear real-world experiences on this.