u/Foundy1517

▲ 7 r/OpenMW+1 crossposts

Using Construction set for openmw modlist?

Hi guys, I’ve been recently familiarizing myself with the Construction Set, to work on PTR and make mods of my own. It’s not that difficult!

I personally use OpenMW, with a custom modlist consisting of roughly 130 esps. In getting into the construction set though, I’ve had to download all the stuff into my vanilla directory (MCP, MGEXE, MWSE, CSSE, TD, etc.)

In my personal build, I have some slight compatibility issues that I’d like to make a quick ESP to fix, just for myself - they mostly consist of issues arising from BCOM and seeming conflicts with… something/s. Misplaced doors and clutter mainly, but it is noticable in some places like Balmora and Vivec.

However, my understanding is that the CS can only access files in the original directory, not my OpenMW mods. Does this mean that in order to load my game in the CS as it appears in OpenMW, I’d need to reinstall all those mods into the original directory? That would be a hassle and not something I really want to do; I want to keep that directory largely as it is just for simplicity sake when modding PTR.

Or is there another way I could make a fix for myself without redownloading all my OpenMW mods to the original game?

Hope my question makes sense and definitely appreciate any tips or help!

reddit.com
u/Foundy1517 — 1 day ago