r/OpenMW

Image 1 — OpenMW running natively at 32-bit on a Banana Pi BPI-M2 Ultra
Image 2 — OpenMW running natively at 32-bit on a Banana Pi BPI-M2 Ultra
Image 3 — OpenMW running natively at 32-bit on a Banana Pi BPI-M2 Ultra
Image 4 — OpenMW running natively at 32-bit on a Banana Pi BPI-M2 Ultra
▲ 87 r/OpenMW+1 crossposts

OpenMW running natively at 32-bit on a Banana Pi BPI-M2 Ultra

Hello, I'm not much of a poster but I thought I should post my findings so it might help someone else in the future that might try to attempt something similar.

So what I have done is gotten OpenMW to compile for 32-bit ARM. (armhf) as that is the only architecture the M2 Ultra supports.

I will try to keep the technical aspects to a minimum, You can find a link to an indepth summary at the bottom of the post. I will disclose that Claude was used to help with the compilation, debugging & writing the technical summary as I am not a software engineer.

So a little background, I got myself one of these SBC boards and wanted to know what games I could get it to run. Morrowind came to mind as it's old so maybe it might run? I tried to find a ready package from Flatpak and Pi-apps but there was none for 32-bit ARM. After some thought I realized that the game would not run on this board with translation layers like Wine, Box86 etc, so the best option is to get it to run natively.

I made sure to check that the card can run the appropriate OpenGL version: OpenGL 2.1 / GLES 2.0, GLSL 1.20. Once that was clear the project seemed possible so I emulated a Debian ARM environment on my Windows pc in WSL as compiling on the board would take hours.

First I tried OpenMW 0.46.0 which was a dud instantly, it needed Qt4 which wasn't available on the board.
Second attempt was 0.49.0, which I was able to compile and get past the main menu though the screen was black and only drew the cursor and character naming box.
Third attempt I went to 0.47.0 incase I could skirt some of the issues with 0.49.0 but it ended up the same way. I ended up ditching 0.47.0 eventually due to the Mali400 (GPU)(the "Utgard" architecture) has no genuine fixed-function hardware at all. I swapped to 0.49.0 as both versions were compiled and showing the same issue as they both use the same fixed-function OpenGL calls so it didn't matter which version was used. After getting 0.49.0 back to the same point we really brainstormed as to why the game wasn't drawing anything past hud elements. Eventually we tried to mess with "force per pixel lighting" setting and turning it "True" yielded results, the game started to draw geometry. (Shown in the 3rd & 4th picture) After tracing gpir failures we narrowed it down to we believe glass textures, so we disabled "env-map reflections" which miraculously fixed texture drawing and fps. Once the reflections were disabled I got the result that shows in the 1st & 2nd picture, the fps as you can see is quite low but that is to do with the sbc being quite weak and obsolete compared to modern computers.

The game has only 2 notable issues that I have noticed.
Water:
Water shows as white and mostly opaque, not a big issue generally, just visual
OpenMW F3 Overlay:
The overlay basically does not work at all, it's a jumbled mess as. I am not exactly sure why the overlay doesnt work correctly but best guess is that we clamped an absurd request that kept crashing and it could be that, not going to bother looking into it further as I can get the same data elsewhere.

So that is basically it, the game runs poorly but it runs and you could play it. The idea was to see if I could get the game to work, not to play the game like this. I didn't have high hopes for it but it turned out really good considering the circumstances.

Google Docs link to the comprehensive summary

u/perfect_universal — 12 hours ago
▲ 7 r/OpenMW

Request to developers for the next update

Hello developers,

I have a request that would likely make a lot of Morrowind players very happy.

Would it be possible to separate body parts in the same way as in Oblivion, Skyrim, Fallout 3, and Fallout: New Vegas?

The goal is to recreate the functionality of the Enhanced Camera mod.

This mod allowed players to see their full character body in first-person view, without the arms disappearing or awkwardly clipping out of frame when drawing a weapon.

In short, it combined the third-person body with first-person weapon and attack animations.

Similar mods existed for Oblivion, Skyrim, Fallout 3, and Fallout: New Vegas, and they collectively have millions of downloads:

Oblivion: https://www.nexusmods.com/oblivion/mods/44337

Skyrim LE: https://www.nexusmods.com/skyrim/mods/57859

Skyrim SE: https://www.nexusmods.com/skyrimspecialedition/mods/93962

Fallout 3: https://www.nexusmods.com/fallout3/mods/20183

Fallout: New Vegas: https://www.nexusmods.com/newvegas/mods/55334

There have also been attempts to reproduce this behavior in Morrowind:

https://www.nexusmods.com/morrowind/mods/44080
https://www.nexusmods.com/morrowind/mods/54356
https://www.nexusmods.com/morrowind/mods/56625
https://www.nexusmods.com/morrowind/mods/58986

However, the results are either limited to a visible torso only, or the hands end up off-camera during attacks.

Thank you for all your work.

reddit.com
u/GhostGuyBroke — 16 hours ago
▲ 4 r/OpenMW

Save file sizes

I am playing Path of the Incarnate modlist on OpenMW, and after about 15 game days, with me yet to level up once, and barely having scratched the surface…

… my save files are already 10 times the size of beginning of the game save files. About 20 MB each.

Does early gameplay just grow the save file size especially quickly?

Or am I going to eventually be looking at 200 MB save files by mid to late game? (Since I’m certainly yet to visit/experience anywhere close to 10% of the game.)

reddit.com
u/hat6os — 13 hours ago
▲ 33 r/OpenMW

I’ll PayPal $20 anyone that can help me fix this and keep my save going

Missing grass in tel vos region. Attached is my small modlist. Just need help fixing this

u/Ethanmoody18 — 1 day ago
▲ 594 r/OpenMW+1 crossposts

NEMAS 4.4.4 is out

Trying to take a break from morrowind as I also have exams coming up.

I am satisfied with all I've done till ver 4.4.4 and this will be the new stable update for a while till I decide to get back to it or if a linked mod stops working, preventing installation.

Will still be available on discord if I don't happen to reply on nexus.

Thanks to everyone who helped test it in the initial stages and to all mod authors!

link to Nexus page.

u/Sting_DR — 3 days ago
▲ 7 r/OpenMW

Any mods that make low level spells free to cast?

Very specific request and from looking around a bit I'm assuming the answer is no, but doesn't hurt to ask since there are so many mods it would be easy to overlook one.

To elaborate I'm looking for something that adds like free "cantrip" style spells that experienced mages can spam without spending magicka. I found one that adds some which are guaranteed to cast but more expensive (so the opposite lol) and a few variations on cost refunds for all your spells (which seems a bit extreme and also not a direct solution), but nothing seems to offer free cheap spells outright.

And to answer the inevitable "why," it's because every time I play a mage I end up actually playing an enchanter that also occasionally casts big spells. But 90% of gameplay is just using a selection of rings and amulets to do all my spellcasting for me since... well, it's free, why wouldn't I? I also don't love resting for in-universe hours between every single fight for immersion reasons, which from watching other people play I'd assume is why this mod doesn't already exist lol (that and atronach cheese, which is cool but also not something that's fun to do for every mage).

I just want to wave my hands around throwing fireballs at nix-hounds without feeling wasteful, y'know?

reddit.com
u/Cyan_Light — 2 days ago
▲ 29 r/OpenMW

What would make OpenMW perfect (or more perfect) for you?

For me personally it would be obviously compatibility with popular MWSE mods, The Joy of Painting and Ashfall both are such amazing mods I REALLY want to use with OpenMW. OpenMW is such a technical marvel I am always impressed with it, but I was curious if anyone had any preferences or wants that would transform it from being one of the best ways to play morrowind to being a perfect flawless experience for you. Another weird one I would really like that would be easier as an OpenMW mod would be Playstation button prompt replacments and indicators (I know, kill me, sorry.)

reddit.com
u/Tei-Hensu — 3 days ago
▲ 203 r/OpenMW+1 crossposts

"the game was rigged from the start"

WIP

u/astr0nic — 3 days ago
▲ 2 r/OpenMW

Going to be Trying Something New...

Going to be trying a new modlist and thus...and brand new playthrough....any suggestions on what class/rp flavor texts to choose??

reddit.com
u/KainsRuin4656 — 3 days ago
▲ 4 r/OpenMW

0.51.0 on Steam Deck

New to Steam Deck, pc gaming, modding and Morrowind. I have recently learned about Luxtorpeda and gotten decent at tinkering with the deck to get some games running but I'm having trouble replacing the 0.50.0 version that Luxtorpeda downloaded when I got Morrowind recently with this new update. Any resource would help. It seems straightforward but I may be misunderstanding a step or two

reddit.com
u/nashkat73 — 3 days ago
▲ 6 r/OpenMW

Shutter: the real horror

Playing Vanilla Expanded on 0.51 with updated umo installer. I have tried full screen and windowed full screen but if I touch the wrong key I get shutterification. I have a bit of a potato computer to capslock is always gonna capslock, f5 is always gonna adjust brightness.

I can rebind keys but muscle memory is hard, esp with f5 autosave, a tool I normally use to overcome mod exuberance.

Any suggestions?

reddit.com
u/JohnHenryMillerTime — 5 days ago
▲ 8 r/OpenMW

Would a change to VulkanSceneGraph be good?

I know OpenMW uses OpenSceneGraph, but given Vulkan is becoming more viable nowadays, and the project itself has been succeeded by VulkanSceneGraph, would switching to that benefit OpenMW at all?

reddit.com
u/LavaMeteor — 5 days ago
▲ 0 r/OpenMW

I need some help installing

I have been trying a lot of fixes and I saw a post to add the —dev to the config command I don’t know what I’m doing wrong and I really wanna play because I used to play graphics overhaul a lot so help would be really really appreciate : ) edit- I have tried reinstalling like 3 times

u/Analyserrr1 — 5 days ago
▲ 9 r/OpenMW

Will updating break my saves?

I need to update from 50.0 to 51.0, will this break the saves I'm currently in the middle of?

reddit.com
u/The_Big_Large — 5 days ago
▲ 0 r/OpenMW

Full xbox controller support to use on my steamdeck connected to my tv

Hi guys, im just looking for a link to a guide to make my xbox controller fully usable if possible? Love TES and ive always wanted to dive into morrowind but i find it so difficult to play at my pc, i love the improvements made in openmw but i may have to emulate the xbox version in order to have full controller support, unless its possible through openmw?

reddit.com
u/Spiritual-Big7900 — 7 days ago
▲ 60 r/OpenMW

OpenMW FNV data - working through actors methodically (WIP)

I have a rig setup to detect offsets/rotations and I am still working through them as you can see here with the wrong hair

u/astr0nic — 8 days ago
▲ 4 r/OpenMW

Lot of size mismatches

EDIT: SOLVED! I couldn't get the Total Overhaul to work but Vanilla Expanded is just as good. Thank you for the help

Trying to reinstall OpenMW for the first time in a minute and I am living in a world of size mismatches that end up being an error for Delta with Grandizer/Grazelanderizer. Please help.

reddit.com
u/JohnHenryMillerTime — 7 days ago