"the game was rigged from the start"
▲ 203 r/OpenMW+1 crossposts

"the game was rigged from the start"

WIP

u/astr0nic — 4 days ago
▲ 60 r/OpenMW

OpenMW FNV data - working through actors methodically (WIP)

I have a rig setup to detect offsets/rotations and I am still working through them as you can see here with the wrong hair

u/astr0nic — 8 days ago

"a wretched hive of scum and villainy" - (VR edition) WIP

Located on Tatooine, it was a lawless, chaotic spaceport and a major epicenter for smugglers, bounty hunters, and fugitives trying to operate outside the jurisdiction of the Galactic Empire.

u/astr0nic — 10 days ago
▲ 76 r/MINIse

my car died and I had to quickly get a MINI

best impulse buy of my life, used 2024 17k miles, seems perfect!! Hartop SE EV

today, since I've been rushed, I finally figured out hold 3 seconds to fold the mirrors!!

u/astr0nic — 11 days ago
▲ 127 r/OpenMW+1 crossposts

Hello Headset - FNV- stand alone incoming...

I'll get a video as soon as it gets more stable and I fix this white bleaching on the colors...

u/astr0nic — 15 days ago
▲ 36 r/OpenMW

Finally broke through the issues on Android/Oculus for OpenMW VR...

Oculus Quest 3 Standalone support incoming....

u/astr0nic — 20 days ago
▲ 8 r/OpenMW+1 crossposts

"Toto, I've a feeling we're not in Kansas anymore." (VR edition)

More to come....

u/astr0nic — 21 days ago
▲ 429 r/OpenMW+3 crossposts

I love OpenMW Engine! FNV Thumbs up from me! (VR)

Vegas Baby....

u/astr0nic — 22 days ago
▲ 99 r/OpenMW+1 crossposts

Love this engine! more FNV goodness! (in VR)

More Derp!

u/astr0nic — 25 days ago
▲ 157 r/OpenMW

more Fallout New Vegas in OpenMW progress

if only I didn't have a day job...

u/astr0nic — 27 days ago
▲ 252 r/OpenMW

working on fnv support

no eta, we'll see if I get anything accomplished, but it works in VR too

u/astr0nic — 1 month ago
▲ 7 r/OpenMW

Anyone else tooling around in FNV with this engine?

Got pretty far - will post vid later - VR works too :D

u/astr0nic — 1 month ago

ai video to 3js anyone?

Anyone else trying to 1:1 get a local ai video to 3js scene going? auto rigged and animated? Any tips appreciated:

TLDR Flow

  1. Concept Define the idea, style, characters, setting, shots, and success rules.
  2. Style Lock Make approved reference images so identity, clothes, hair, eyes, props, and visual style stay pinned.
  3. Storyboards Generate 8 clear Z-Image storyboard shots. Human gate: approve/reject each shot before video.
  4. Local AI Video Use approved storyboards as keyframes/control to generate the local AI video. Human gate: compare against target/Gemini-style quality and approve.
  5. Asset Split Generate/import separate clean 3D assets: characters, hair, clothes, shoes, skateboard, bowl, rails, palms, bushes, props. No fused scene blobs.
  6. Clean Rigging Use clean whole-body character meshes, rig them properly, then attach/bind clothes/hair/shoes. Human gate: skeleton, deformation, origins, scale.
  7. Animation Apply Mixamo/skate/custom clips to the new rigs. Board must be constrained to feet/contact, not sliding/floating. Human gate: “does this feel like skating?”
  8. Blender/Physics Pass Validate motion, board contact, camera, lighting, scene scale, collisions, and timing before fancy render.
  9. Three.js Mirror Rebuild the approved AI video as a Three.js/game scene using the same actors, props, cameras, and timing.
  10. Side-by-Side Review Compare: storyboard → local AI video → Three.js mirror. Approve scene by scene.
  11. Final Exports Export MP4, GLB/FBX, textures, rigged actors, props, Blender scene, Three.js scene, and game-ready package.

Key rule: nothing graduates unless the gate before it passes. Bad geometry, bad rigging, bad physics, or identity drift blocks the next stage.

u/astr0nic — 1 month ago
▲ 53 r/jambands+1 crossposts

gotta love SoCal

on the 405 bumper to bumper and this guy gets it!!!

u/astr0nic — 1 month ago

Anyone seen Jerry's middle finger? JGB tribute band - thinking about Sunday show...

Coach house in SoCal seems like it might be good

youtube.com
u/astr0nic — 2 months ago