r/Morrowind

▲ 174 r/Morrowind

My daughter has never played or seen Morrowind

She is so cool

This is a 4 year old

u/kirbywow — 24 hours ago
▲ 271 r/Morrowind

I've beaten the game and the solstheim DLC and I haven't found this armor set, what's it called and where can I find it?

u/Cara_Perdido — 1 day ago
▲ 406 r/Morrowind+2 crossposts

Iniel, Guild Guide (OC)

once again using a slight detail i remembered about Morrowind characters to amplify by 100. she mentioned going out for a long night of drinking with a fellow Altmer so yea she’s a drunkard now … references include a wonderful H. von Angeli painting ,,and some fancy ancient Chinese hairband . the clothing accents are mostly based on elvish armor from Skyrim <3

u/Electronic_Ad4300 — 1 day ago

Real talk, which of the Three Great Houses has the best home for Nerevar reborn? (Image is mostly unrelated)

u/PrinceVorrel — 1 day ago
▲ 3.9k r/Morrowind+1 crossposts

So, uh I made a 4th Morrowind Animation

I started Morrowind with the Vanilla version and a core memory of how my character ran slower than a grandma and got attacked by a dark brotherhood assassin after resting for the first time ever. Pretty memorable and got me clicked with the game immediately.

u/QuangHuyjk — 1 day ago

It's finished. She so cool. Can't wait to share adventures in Morrowind with her in the future

The tribe goes unmourned

u/kirbywow — 23 hours ago
▲ 102 r/Morrowind

Development update for Ardenfall, our Morrowind-inspired indie RPG: new regions, closed alpha, and what's next

Hi everyone, Ardenfall devs here. Your welcome here on r/Morrowind earlier this year meant a lot to us. But we've been quiet for a while, so we wanted to reassure everyone who's waiting for the game that we're alive, Ardenfall is in development and we're still planning the Early Access release for late 2026.

To make up for the silence, we decided to write a big post about what we've been working on lately. The last playable build we released was our new demo in December 2025, followed by an updated version for Steam Next Fest in February. We had a blast making the demo, and it’s clear that players enjoyed it too – around 10,000 people have played it so far! Unlike our original 2023 demo, this one offers a more traditional demo experience: it takes place in the game’s starting area and has a clear ending.

Once the demo was finished, we returned to developing the rest of the game. Most of the core content planned for Early Access is now in place, and we’ve finished adding all the major locations. Our current focus is polishing them: testing quests and their different branches, improving balance, and hunting down bugs.

https://preview.redd.it/f7su993vddkh1.png?width=1920&format=png&auto=webp&s=b14f159709505cc741981c7aaf058fc42c11e89b

Region Updates

We’ve put a lot of work into expanding the different regions of Ardenfall. Over the past year, we’ve focused on three major areas:

The Suromi Southern Coast is a mystical region filled with coral trees, bubble weather, and floating islands held aloft by bubble dew. You’ve seen this in the demo, and there will be more of this region to explore!

https://preview.redd.it/56b32n1vddkh1.png?width=1920&format=png&auto=webp&s=661a029e66b4bd09b8cf0a6f98b4cd0a11600cca

The Arawasi Crags are home to jagged rocks, harsh terrain, and twisted blue trees.

https://preview.redd.it/8uc4ln1vddkh1.png?width=1920&format=png&auto=webp&s=e37bcaa64cb4fd735325c59f90eae3c25b55ab61

The Plains of Gan features flowing grasslands, towering cliffs, megaflora, and a mysterious wisp weather.

https://preview.redd.it/d92rr12vddkh1.png?width=1920&format=png&auto=webp&s=f26c50af9946e899d1a24a09578ddbf89a776e60

We’re doing our best to make every region feel distinct, both visually and culturally. The people of the Southern Coast catch fish and crabs and prefer salty flavours, while the cultures of the Plains smoke meat, grow berries and grapes, make wine, and have more of a sweet tooth.

Progression, Combat, and Balance

One of our biggest recent projects has been balancing progression throughout the game.

The demo showed us that the core experience was fun, but making that experience work across the entire Early Access world was a much bigger challenge. We’ve now implemented progression throughout the world, with different areas featuring their own enemies and enemy variants. This was a big project, as it involved rebalancing every sword, spell, enemy, and armor.

Ardenfall does not use enemy level scaling, so every region has its own fixed difficulty. You may sometimes wander into an area you’re not ready for yet - so be careful! 

We’ve also introduced some new combat systems. Dealing enough damage to a target can now stagger them, while certain weapons and techniques increase your chance of doing so. We've also improved overall reactions to being hit - for both the player and NPCs.

Unlike the demo, some enemies may respawn in the overworld - they may reappear as more powerful, be switched to a different monster type, or even react to the current time of day. This uses our Random Spawner system, which will make going back and forth in the world more interesting than stepping over dozens of dead bodies.

Crime Redesign

The crime system has been improved and redesigned this year. Bounty has always been tied to a faction - any crimes done towards Bisawa citizens would anger Bisawa citizens. This would create a few flaws: anyone in a town not tied to being a citizen would not care about crimes, and if you committed a crime towards a citizen outside of a town it would not be a crime.

We have now redesigned bounty to be tied to which Clan controls the region you are in. In Ardenfall’s Early Access’ case, that aligns to two: Tsubaki Territory, and Arakasha Territory. When you get caught committing any crime towards any rule-abiding citizen, you will gain bounty towards that clan. If caught by a guard and sent to jail, you'll be sent to the nearest prison to pay your dues. But don't worry, if you're feeling blood thirsty, you can always kill everyone who saw you commit the crime. It'll be like it never happened. 

Another feature we added: any stolen goods taken by guards when you are sent to jail will be added to a confiscated locked chest near the jail cell. This makes it possible to get your items back, although sometimes difficult.

We also added ways to loot merchants: many traders will have containers holding a few random trade goods. You may be able to break in and steal their products, but be careful - they'll realize someone stole from them, and they have a chance to upgrade their locks.

Controller Support

We still consider it an alpha feature, but you'll be able to play through the entire game using a controller. Making this work required us to update every menu and add a new quick-access wheel, but it was worth it!

While working on it, we realised that the wheel was useful for keyboard and mouse players too. We’ve therefore added an alternative UI mode that hides the regular quickslots and gives the interface a cleaner look. You can then use either the quick wheel or keyboard shortcuts to select your items.

Alchemy

At long last, the alchemy system is finally here!

Alchemy allows you to craft both ordinary and extremely powerful potions. First, you’ll need to find a recipe by purchasing it from a shop or finding it in a dungeon. Once you’ve added the recipe to your recipe book, you can craft the potion at an alchemy bench.

Recipes rely on ingredients with specific Alchemy Traits rather than requiring a single exact ingredient. For example, an ingredient might have a trait such as “Burning” or “Weak,” allowing it to be used in any compatible recipe.

The strength of the resulting potion depends on your alchemy skill. Some of the more advanced recipes have dramatic effects, allowing you to fly through the sky or zoom across the land!

You can also cook meals and brew tea using cooking pots. 

https://preview.redd.it/7iv14esvddkh1.png?width=1920&format=png&auto=webp&s=a3645d89ab57b968938ea985f23ac9ab5e60c357

Modding Support

Lately we’ve been working on adding modding support for Ardenfall.

We have already built a solid foundation - running C# scripts, importing models, textures, and sfx, and altering assets. Over time we'll be expanding our toolsets to make modders rule the world!

Currently modding is very “script focused”, so you'll need to dig around the codebase a lot to get things working. We plan on implementing various tools to make this sort of thing easier in the future.

At the moment, you can create new simple quests or dialog, introduce new weapons or items, rebalance or alter existing items, and hook into hundreds of in-game events.

It’s still early, but we think it's a fantastic foundation for what's to come! 

https://preview.redd.it/m4a06q1vddkh1.png?width=1920&format=png&auto=webp&s=03c94252cee7e55def87003a66bc86c8c012ad5c

Clouds, Fog, and Lighting

We've also been doing a pass on graphics, tweaking lighting and implementing a very pretty cloud renderer.

https://preview.redd.it/byz3jn1vddkh1.png?width=1920&format=png&auto=webp&s=f1295d05a7314d73a922d28505f3ee6614859070

Closed Alpha Testing

We’re currently running a Closed Alpha with a small group of players. They’re helping us test the game’s content, balance, and the overall stability of our latest builds. We’ll continue inviting more people on our socials over time.

And if you miss the Closed Alpha, don’t worry: we will be holding a Closed Beta before too long, and after that, Early Access won’t be far away!!

***

Thank you for sticking with us all this time! We can’t wait to show everyone what Ardenfall, our long-running passion project, is becoming. Expect more regular updates about new mechanics, pieces of lore, development progress, and major announcements.

reddit.com
u/temk1s — 1 day ago

Killed Furius Acilius and got the Lord's Mail at Lvl 1 with an Iron Claymore using the power of Skooma and the redguard racial

u/AP_Garen420 — 22 hours ago
▲ 320 r/Morrowind

Made another painting for my Nerevarine's house

Nigel the Unseen riding a guar. I kinda want a mod that lets you ride guars now.

u/lionclaw0612 — 1 day ago

Mudcrab merchant can’t fit in the hallways of Tel Uvirith, bless his heart.

Ground floor just inside the entrance he goes.

u/Particular_Poet8441 — 1 day ago

Made this proof of concept entrance for a Solstheim Velothi ruin

I don't think there's much lore to support this idea, but it's always seemed strange that seemingly no traces of Dunmer or Chimer from the past 3000+ years can be found in Bloodmoon.

u/GayStation64beta — 1 day ago

How strong do i have to be in order to not get stomped in the mainland (TR)

Yeah so I went over at level 5 to do some fighter's guild questing, classic adventure. As i'm walking around a very very angry argonian dressed in fur ran towards me with an enchanted spear and knocked my ass to the ground in seconda flat.

Like a good cleric i trained a lot in just running away from danger by calling my mom (the gods)

But yeah anyway how strong do i have to be to be able to walk around not clutching my purse?

reddit.com
u/RoundDoughnut2059 — 1 day ago

I finally finished Morrowind's main story!

I got morrowind shortly after playing oblivion as a kid so I've been starting and quitting new characters since i 2008 ish?

I would always lose interest with playthrough around the point where you have to do the 4th and 5th trial. But I FINALLY stuck with it this time and finished it.

It's a great story especially if you're reading the supplemental texts about the characters. Despite being "Gods" the Tribunal and Dagoth Ur are way more human and relatable than any character in the future games.

The storyline wraps up so nicely, I really like the fact that the Tribunal murdered Neravar so they could take the divine powers for themselves, only for Neravar to be reborn and be the cause for them to lose said powers. And its poetic how Vivec is going to live the rest of his life as a mortal while watching the Neravarine live on eternally young without using the powers of lorkhan's heart. That's a way more fitting fate for him than simply murdering him yourself.

Anyway yeah. I think elder scrolls games should focus on making well written characters. In oblivion you get Martin,Jauphre, and baurus who are paper thin characters. In skyrim get Delphine and pathanax? I don't know anything about the others like alduin or the old guy. And I've played those games DOZENS of times.

But the side stories in morrowind like the guilds are significantly worse than the future games. They usually don't have a real quest line it's mostly just fetch quests. So morrowind isn't the greatest of all time imo. But it's definentally really good and a must play for sure if you are into elder scrolls :)

That's all thanks for listening

reddit.com
u/trashcanradroach — 1 day ago
▲ 5 r/Morrowind+1 crossposts

Blank Map of Tamriel that I can print out?

I'm starting my journey through Morrowind using OpenMW and Tamriel Rebuilt and project Cyrodill and Skyrim, home of the nords, and my goal with this playthrough is to _not_ look things up as much as possible, while also not installing mods that make the game more "modern." So I have a paper journal to track things in, etc. And to prevent me from having to draw a small map of the section of Tamriel things are in on every page, I was wondering:

Is there a blank, like completely blank, just black and white outlines map of Tamriel that I can print out and make an atlas? I make half-page zines all the time, and having a tamriel map zine to put in my game journal, that I can annotate and draw on and stuff like that sounds amazing.

Attempting to google, most of what I can find is people wanting the opposite: fully annotated world maps so they can look things up when they are playing. I did find the water map on the tamriel rebuilt wiki, i think, which is close, and only has the bodies of water annotated, but I wanted to see if y'all knew of one through institutional knowledge that would be more perfect for what I need.

reddit.com
u/Blazing_Dynamo — 1 day ago