r/Morrowind

Image 1 — Some art being made for a fun project I'm working on.
Image 2 — Some art being made for a fun project I'm working on.
▲ 369 r/Morrowind

Some art being made for a fun project I'm working on.

Black ink artworks by Sophie Myrcen.

u/Top-Fudge-571 — 1 day ago

Help with a certain door.

I just killed Dagoth, and I found out the door in the chamber is supposed to open, and it just isn't. I've reloaded saves, ran the whole dungeon again, and reset my game, and the man just dies.

If there's not really any issue, and it's just a bug, is there a command to open the sphere doors? Open and unlock don't really seem to work.

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u/VanillaRose09 — 1 day ago
▲ 28 r/Morrowind+2 crossposts

A Character Analysis On Kagrenac And My Take On TES’s Lore and The Discourse On The Topic From The Perspective Of An Amateur Writer

Now, I don’t wanna come off as a pretentious douchbag, but I’m realizing there’s no way not to sound like one while making this rant, so give me some grace lol.

Writing a book has given me a new appreciation for the deep story that the lore to these games I love tells. However, as I am a fan, I have come to realize the trap that the insanely in-depth world building has created for the conversations surrounding TES. The conversations What I’ve read/heard has largely ignored something that the writers have done such a good job with: the characters beyond their esotericism, and as mortal beings with lives and stories and motivations. In this post, I’m gonna lay down a character analysis on my favorite character (from Morrowind, as I am most knowledgeable about that side of the lore and I think they have the best written characters), High-Craftlord Kagrenac, and I’ll see if people read it. If you do, please let me know what you all believe and think, if you agree with both my take and/or my interpretations of these characters, and if you want more!

High-Craftlord Kagrenac

As a historical character, there’s not too much information such as dialogue for him, so much of this will be conjecture. But I know a LOT on the Dwemer.

Kagrenac, from what Yagrum Bagarn says, was one of the most respected and powerful people in Dwemeri society during the latter years of their existence. You could only get that far in Dwemeri culture by being an incredibly smart individual, and truly believing in the Dwemeri principles of ascension a divine equality—while also being loyal to his people. He was also something of a religious leader, or the closest thing to it in his society. In Kherakah, his followers were taught the importance of the Self, and its relation to his obsession: the Heart of Lorkhan. Seemingly to me, he was already researching the Heart before the Dwemer found it. But beyond being intelligent, I believe Kagrenac had a silver tongue, as shown by his amassing of followers amongst “the most learned people in the world” in Kherakah. We don’t know much of anything on his early years, but in his last few years of life, he gained an unparalleled importance in the history of Tamriel when his miners found the Heart of Lorkhan beneath Red Mountain.

When he laid eyes on the thing he presumably had been obsessing over for a long time, he may have thought of it as a sign from the Sixteen-And-One Golden Tones themselves that he was destined to bring his people to ascension and glory. He was but a mortal, but staring down something that was incomprehensible to almost all men and mer on Mundus. Almost all. He thought he comprehended it—he was so caught up in his own pride and faith in his immense knowledge that he thought he could understand what simply was not understandable to mortals. But he was devious, and politically savvy, and knew his contemporaries in the Chimer would never stand for the use of an Aedric artifact to build a heathen god, and he also thought that his honorable King Dumac would do anything to prevent a war with his friend Nerevar. So he lied—his silver tongue keeping the Numidium project beneath Red Mountain a secret from Dumac and the Chimer, and there, he began to build his Magnum Opus: Anumidium.

(NOTE: From here on in, historical events take on multiple perspectives, so making assumptions will be somewhat necessary.)

For presumably years, Kagrenac worked. He built the Tools—Wraithguard, Keening, and Sunder—to work the Heart. This possibly also helped foster a feeling of superiority over the thrumming Heart of Lorkhan. His ego slowly built and built, and he thought he could not just understand the Heart, but control it. He believed he had just enslaved a dead god. But those who were in the know of Anumidium were not unified in their thoughts. Kagrenac’s silver tongue could only go so far, and the more rational Dwemer not enthralled by his charisma, such as the writer Bthuand Mzahnch**,** thought he was flying too close to Magnus, and that his pride and obsession with the Dwemeri ideals of ascension that was engrained into him his whole life would be not only his own downfall, but the downfall of his whole race. But Kagrenac would not listen, for the sound of the beating Heart drowned out all dissenters. Well, until the drums of war beat louder.

Even with Kagrenac’s obsessive planning, something slipped. The Sixth House under Voryn Dagoth, who inhabited Red Mountain, found out about the Anumidium project, and almost immediately sent word to Indoril Nerevar. Desperate for answers and peace, he went to his friend King Dumac, hoping for peace. This is the Tribunal Temple’s account, which I choose to believe:

Finally, Nerevar, angered that his friend Dumac would lie to him, went back to Vvardenfell. This time the Chimer King was arrayed in arms and armor and had his hosts around him, and he spoke harshly to Dumac Dwarf-Orc, King of Red Mountain. "You must give up your worship of the Heart of Lorkhan or I shall forget our friendship and the deeds that were accomplished in its name!" And Dumac, who still knew nothing of Kagrenac's New God, but proud and protective as ever of his people, said, "We shall not relinquish that which has been our way for years beyond reckoning, just as the Chimer will not relinquish their ties to the Lords and Ladies of Oblivion. And to come at my door in this way, arrayed in arms and armor and with your hosts around you, tells me you have already forgotten our friendship. Stand down, my sweet Nerevar, or I swear by the fifteen-and-one golden tones I shall kill you and all your people."

But I believe the Tribunal Temple’s account leaves one thing out, something which Vivec does not:

But when Dagoth Ur, Lord of House Dagoth, and trusted as a friend by both Nerevar and the Dwemer, brought us proof that High Engineer Kagrenac of the Dwemer had discovered the Heart of Lorkhan, and that he had learned how to tap its powers, and was building a new god, a mockery of Chimer faith and a fearsome weapon, we all urged Nerevar to make war on the Dwarves and to destroy this threat to Chimer beliefs and security. Nerevar was troubled. He went to Dumac and asked if what Dagoth Ur said was true. But Kagrenac took great offense, and asked whom Nerevar thought he was, that he might presume to judge the affairs of the Dwemer.

Kagrenac, his ego soaring higher than the sun, was outraged and sought to put the ignorant Chimer in their place. Or, I believe, he was desperate. Ego and pride certainly was an aspect of this, but there was something more if Kagrenac would risk speaking for his King and threaten to break a hundred years of peace in Dresdayn. His cunning was one thing, his ego was another, but here we see another trait that becomes increasingly important to his character: his fear of failure. At this point, he could not stop this project until it was finished; he feared he would lose all credibility among his people. All he built for himself hinged on finishing the Brass-Tower—hell, he lied to his own king to finish it. If I meant war to finish it, he would take that over the humiliation and disgrace that would follow if he failed. So he provoked a war between two friends and sent his people to the slaughter all so he could finish what he started.

The War of the First Council was a roughly year-long slaughter for the Dwemer. As Dumac was pushed back, he knew this would only end with either the destruction of the people he was so proud and protective of as their King, or the completion of the golem he had been attached to by fate. But that doesn’t matter for Kagrenac, only Anumidium matters to him now—he sacrificed his position as a respected member of Dwemeri society, peace, the lives of the people he claimed to work for, and the stress got to him. He began to rush his research, pushing his workers hard to finish the Numidium, regardless of risk or consequence. But his work would all come to a head when Nerevar’s host met Dumac’s at Red Mountain, just meters away from Kagrenac’s workshop.

The battle itself does not matter for this analysis, but what ended it most certainly does. As the battle raged around him, Kagrenac frantically made the final preparations to finish Anumidium. It could not end here, not after all of this. His pride would not let him lose, his fear would not let him quit. His people would become gods that day. But when he saw Nerevar slay Dumac, he panicked. He donned Wraithguard and drew Sunder and Keening. When he saw the Tribunal and Indoril make their way towards the Heart, he knew this was it. All he had worked towards came down to this final strike. But when he cracked the Heart with Sunder, the only accomplishment he felt was the last breath of himself, and his race.

In short, Kagrenac was an incredibly smart man, but the nihilism of Dwemer philosophy, where it was taught they as mere mortals could rival the gods, led him to make many mistakes out of pride and a desire to ascend to godhood. But he was also a man obsessed with not just knowledge, but how others perceived him. When he realized he was in too deep, his fear of being judged as a failure and a fool drove him to rush his work, and doom a species. He is a tragic, cautionary tale on how one man’s arrogance can bring down empires.

Why I Wrote All This

C0DA is great and all, but I have found greater joys not in esoterica, but in the deeply human stories you can find and build in these games. There are so many other tales like Kagrenac’s Folly; the doomed friendship of Dumac and Nerevar, the false heroism and narcissism of Tiber Septim, the trauma and hatred of Ysgramor, the paranoid and shattered mind of Almalexia. All of these characters, when they’re mentioned in-game, are spoken of as almost mystical figures. But once you peel back the mystique and admiration in the writer’s words, you see these incredibly powerful stories of mortals who build and destroy empires, and go down in history for better or for worse.

But I’ve found this has been lost in favor of the oddness and sheer insanity of TES’s worldbuilding and other aspects of the lore. Which I understand, it’s fun to read and theorize on things like the Towers and poke fun at the wild amounts of racism and genocide. But I’ve found it’s at least more interesting for me to see the humanity (of elfity I suppose) of these great men and women, and not the prophecy and doomed destruction of the world they live in.

Thanks for reading this far, and please let me know what you think, and if I should continue these analyses. I had a lot of fun with Kagrenac, so if there’s other characters I should do let me know! Thanks again!

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u/ApprehensiveRun3409 — 1 day ago
▲ 1.4k r/Morrowind+1 crossposts

I finally have all three of the true tribunal tattoos I designed. what should I do with the empty space?

u/Orawnzva — 1 day ago
▲ 124 r/Morrowind

Let's show some screenshots - May 2026 Edition

OMW, modified Expanded Vanilla modlist. Showcasing some areas from Vvardenfell (including BCOM mod), mainland Morrowind (Tamriel Rebuilt mod) and Skyrim-in-Morrowind (SHOTN mod).

u/Cybvep — 1 day ago

Steam deck opennw awful performance

So Morrowind has been a must play for me for a while, and now i have a steam deck i am able to play it, but as the game is so dated i wanted to use some basic mods.

Installed openmw, tweaked my settings, added as a steam game and i am getting 14 frames, thought maybe i tried to push the graphics too hard but no changes have made a difference.

I must be missing something right? I just assumed a game this ancient would have no trouble running well

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u/CombatCoombes — 1 day ago

Where can I get a red paper lantern?

UESP says there’s only 2 that are able to be picked up on vvardenfell, anyone know where I can get them? I was thinking house of earthly delights but didn’t see any there. Trying to decorate my base, I have a few blue ones already

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u/IndorilHendershot — 1 day ago

Why is the gentelman Jim Stacey in the back of a bookstore?

Like understand that sugar lips habbasi and the other thiefs guild members are in taverns as they can operate easily from them but why is the mastermind in the most inconvinient place imaginable in the back of a bookstore in vivec like why not any other place like a tavern or in the sewers or somewhere?

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u/ToiletFrogMan — 1 day ago

Need help with roleplaying: Outlander Dunmer who does the Main Quest, can it make any sense to join the Temple?

So we can deduce that the Nerevarine is an orphan who at some point got arrested in the Imperial City, and has probably never been to Vvardenfell on account of not knowing anyone or anything about it before their journey there.

Upon our release to carry out missions in service to the occupying Imperial government to destabilize the local ethnic religion, When, if at any time, is it believable that my character could join the Temple and begin truly believing in its tenets? It feels nearly mutually exclusive to do this alongside the main quest which brings up the Nerevarine prophecies as early as the Mages Guild informant.

Could an Outlander Dunmer from Cyrodiil come to believe in his people's ancestral and Tribunal worship traditions enough to rank up within the clergy, while also having dealings with the Blades and the Ashlanders? What order could these quests be done without dodging Caius for the first many weeks? I want to do the vanilla start main quest, the temple, and eventually mournhold. I understand the character will eventually lose faith in the benevolence of the tribunal and be persecuted, but I want to figure out how both can fit together on a timeline of a play through.

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u/storm_foam — 1 day ago
▲ 320 r/Morrowind

My Nerevarine's love confession to Dagoth Ur went well in Tomodachi Life

Unfortunately he will not be getting Sunder or Wraithguard because I ain't drawing all that

u/MellowMercie — 2 days ago
▲ 818 r/Morrowind

I created a survival mode mod for OpenMW that was inspired by Skyrim's survival mode!

Update: Thanks all the support! I'm working on an update right now to add a vampirism system, werewolf, & other features!

Hi, I've recently released a mod I've been working on for quite a while now! It adds a survival mode system to Morrowind that was inspired by Skyrims! The goal of it was to have it super easy to understand and keep it vanilla-like!

Download: https://www.nexusmods.com/morrowind/mods/59033
Guide: https://docs.google.com/document/d/1YKHhpTUDlr-j_vJINQz9VZ9k5EhvJj7P7unF_VYNzws/edit?usp=sharing

Features

  • Seasonal temperature variations (optional)
  • Wetness system, Fire/Lava detection
  • Fully modular survival system, disable any of the core needs at any time, adjust certain difficulty settings.
  • Temperature system is automatically compatible with new armor mods.
  • Safe to install mid-save!
  • Fully compatible with OAAB Data, Tamriel Data, Project Cyrodiil, Skyrim Home of the Nords, Taddeus' Foods of Tamriel, and Expanded Loot - Food and Dishes, but none are required.
  • Patch making is simple! Hunger & hydration value are based on item-weight, meaning making patches is as easy as adding the item ID to a yaml file. Similarly, patches for temperature regions can also easily be made by creating a new yaml file.
  • Customizable UI + Stats Window Extended support! Item icons can be disabled/enabled alongside progress bars, the icons can additionally be repositioned.
  • Dynamic spells to allow percentage based debuffs instead of static debuffs. As you progress in stages of hunger/thirst/tiredness/temperature your debuffs are percentage based, similar to Skyrim. An example of this is at max hunger your weapon skills are reduced by 85%.
  • Intentionally designed to be "vanilla-like", the idea was to have it feel as if it was a feature that was shipped with the base game. Meaning no complex crafting systems or user interfaces.

Hunger

  • Hunger progresses from "Well Fed" to "Starving" over the span of 40 in-game hours, 80 real-life minutes, and six stages.
  • When you are well-fed you get a 15% increase in learning with weapon skills, but becoming hungrier will make you use more fatigue & less effective with weapons.
  • Maintaining your hunger is fairly simple, it's calculated with this formula: 0.1 weight equals 25 units of food. If the food provides more than 250 units, anything past 250 only provides 40% nutrition. This means an item that weighs 2.0 will provide 350 units of nutrition. It's designed to be easy to follow "heavy item is more food, while light items are less".

Hydration

  • Hydration progresses from "Well Hydrated" to "Severely Dehydrated" over the span of 32 in-game hours, 64 real-life minutes, and six stages.
  • When you are well hydrated you get a 15% increase in learning with magic skills, but becoming thirstier will make you use regenerate fatigue slower & less effective with magic.
  • Maintaining your hydration is fairly simple and drinks are sorted into three tiers, small, medium, and large. Drinks that weigh less than 1.0 are considered small and provide 150 units of hydration. Drinks with a weight greater than or equal to 1.0, but less than or equal to 3.0 provides 250 units of hydration. Drinks with a weight greater than or equal to 3.1 provide 400 units of hydration.

Sleep

  • Sleep progresses from "Well Rested" to "Debilitated" over the span of 42 in-game hours, 84 real-life minutes, and six stages.
  • When you are well hydrated you get a 15% increase in learning with armor skills, a 10% buff to persuasion, and a 15% increase in stamina regeneration. Becoming more tired will make it harder for you to carry items (burden), reduce your armor skills, and reduce your block and sneak skills. Rest is one of the most crucial needs.
  • Getting rest is relatively simple, sleeping in any bed will allow you to regain energy at a rate of 50 rest units per hour. Sleeping on the ground outdoors will cause you to only recover 37.5 rest units per hour, additionally when sleeping on the ground outdoors you will be unable to reach the “Well Rested” stage. Traveling on silt striders or boats does not provide rest, but you will conserve energy and get tired 40% slower than normal. Sleeping in armor will prevent the player from becoming well rested unless they are in a cold biased region with armor that provides a warmth bonus (fur, leather, hide, wolf, bearskin). Waking up too hot or too cold will prevent you from getting the “well rested” bonus, although you can progress into the stages values.

Temperature: Heat

  • Heat progresses from "Comfortable" to "Scorching" over five stages.
  • "Warm" is more of a warning stage, this has increased thirst by 10%
  • Ash & Blight storms will cause extreme heat, staying "well hydrated" will decrease your heat by 20%
  • Cooler evenings & nights, summers are hot and winters are colder.
  • Wearing certain armors will make you hotter, but you can wear robes as a surcoat to keep heavy & some medium armors cooler in clear/cloudy weather.

Temperature: Cold

  • Cold progresses from "Comfortable" to "Freezing" over five stages.
  • Cold stages have "Weakness to Frost", "Increased Stamina Drain", "Increased Hunger", and "Decreased Speed" (max of 40%). Very Cold and Freezing stages will have health penalties.
  • Rain, Thunder, Snow, and Blizzards will make you colder, being wet will make you colder as well. Metallic armors offer less cold protection, while fur/leather/hide armors offer more warmth protection. Fire sources will warm you up in cold environments.

Compatibility

Is something missing? Feel free to make a request & I'll try to patch it ASAP!

  • Tamriel Rebuilt by TamrielRebuiltTeam
  • Skyrim Home of the Nords by ProjectTamriel
  • Project Cyrodiil by ProjectTamriel
  • Wyrmhaven by Neoptolemus
  • OAAB Data by MelchiorDahrk
  • Taddeus' Foods of Tamriel by Danae123
  • Investigations at Tel Eurus by Billyfighter
  • Windhelm - City of the Kings by superliuk
  • Expanded Loot - Food and Dishes by Orfey100

Credits

  • lhyacinth and ownlyme for their interior detection & static scanning scripts from Sun's Dusk - Needs and Survival (OpenMW)
u/chubbyassasin123 — 2 days ago
▲ 2.2k r/Morrowind

Morrowind Made Me Realize What Modern Games Lost

I've heard people saying Morrowind was "too slow" as a complaint. This got me thinking.

I understand not wanting to play MMORPGs that require you to play 5 hours a day so you can keep up with all the unemployed people who spend the entire day playing. That's the reason why I stopped playing them.

But with singleplayer games, it's a different story. I've felt like certain games were "slow" before. But I noticed that's mainly due to my anxiety of wanting new stimuli all the time due to how fried our attention spans are, both from social media and modern games.

I mean, compare Morrowind to Skyrim, or Dark Souls 1 to Elden Ring, Sekiro or Bloodborne. It's a completely different pace.

But something was lost in that process: the experience of depth.

I remember playing an MMO called Perfect World when I was a kid, it was very slow, but I loved every second of it. And the fact that it was so slow allowed me to pay attention to every minute detail of it. If I had to go from point A to point B, I would pay attention to all the details on the environment (even though there weren't many, lol), and simply enjoy the experience.

The same thing would happen with Final Fantasy XII: walking into a weapon store and actually stopping to look at all the cool weapons hanging on the walls.

There are certain experiences that you can only have when you have enough time to notice all the little details.

That's the reason why Anna Karenina is 800 pages long, even though all the main events could fit into 100 pages. It's for us to feel like that world is real, like it is alive, that the time is slowly passing.

I've just started playing Morrowind and it has been like that to me. Reading dialogue, no quest markers, actually having to pay attention to the details...

I'm not gonna lie, I get a bit anxious and frustrated from the slow pace, but I'm also happy that it is giving me that same feeling I always loved about gaming. I miss this, and I which more games would give us the time to "digest" everything, instead of hyperstimulating us.

Anyways, that's it, just an appreciation post. What do you guys think?

u/GustavoFedrizziPsych — 3 days ago
▲ 7 r/Morrowind+1 crossposts

Using Construction set for openmw modlist?

Hi guys, I’ve been recently familiarizing myself with the Construction Set, to work on PTR and make mods of my own. It’s not that difficult!

I personally use OpenMW, with a custom modlist consisting of roughly 130 esps. In getting into the construction set though, I’ve had to download all the stuff into my vanilla directory (MCP, MGEXE, MWSE, CSSE, TD, etc.)

In my personal build, I have some slight compatibility issues that I’d like to make a quick ESP to fix, just for myself - they mostly consist of issues arising from BCOM and seeming conflicts with… something/s. Misplaced doors and clutter mainly, but it is noticable in some places like Balmora and Vivec.

However, my understanding is that the CS can only access files in the original directory, not my OpenMW mods. Does this mean that in order to load my game in the CS as it appears in OpenMW, I’d need to reinstall all those mods into the original directory? That would be a hassle and not something I really want to do; I want to keep that directory largely as it is just for simplicity sake when modding PTR.

Or is there another way I could make a fix for myself without redownloading all my OpenMW mods to the original game?

Hope my question makes sense and definitely appreciate any tips or help!

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u/Foundy1517 — 1 day ago
▲ 4 r/Morrowind+1 crossposts

Morrowind Themed Cat Collars

I am possibly getting a new cat shortly, one of the possible names I will go with is N’wah. I found a good one for a Skyrim themed name but necessarily Morrowind themed. Anybody have any suggestions?

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u/Hemerrhoid_McGee — 1 day ago

Need advice on how to play pure mage and magic in general

I played Morrowind a couple of times in the past and i always played as warrior, thief or some hybrid variation of them and mage, but never pure mage. I know that the further you go back in games the stronger mages are, but Skyrim magic scarred me so much that i avoided making another pure mage in every other TES game and i want to fix it now starting with Morrowind. I'm not opposed to going slightly hybrid, but i want to keep magic the main damage source. Any advice on how to play/build pure mage, or general magic advice for this game would be greatly appreciated. Also would appreciate some mod suggestions, both ralated to magic and not.

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u/Tough_Stock_4883 — 2 days ago

Lore Question: Cursed Items

Oftentimes in Daedric ruins, we find cursed items set before the statue. When we take those we are beset by enemies who attempt to thwart us taking them. I wonder if anyone knows if these items are cursed by those leaving them or by the Daedric Lords whose offerings they were. It's worth noting that cursed items can exist in other locations and they aren't always summoning different dremora for you to fight.

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u/Zeure — 1 day ago