[WIP] Gaussian Splat Room - Mobile Optimization
With a background in 3D graphics development, I've been fascinated by the evolution of Gaussian Splatting. Lately, I've been working on optimizing it specifically for mobile devices.
Please check out the link below on your phone and let me know what you think—I'd love to get your feedback!
Workflow: I optimized using SuperSplat Editor to remove unwanted splats, then used SparkJS to render it in a web/mobile browser.