u/Frequent_Promise_715

▲ 160 r/factorio

The "Manage Mods" Page is a disgrace to an otherwise perfect game

Seriously, in a game that well engineered, with the amount of QOL it has out of the box and the dedication to modding the devs bring ... I just don't understand how they could let that page be that plain.

I play a lot of overhaul mods. Usually testing them for atleast 20 to 30 hours to get a good feeling of what they are about. And everytime I start a new run I get reminded how bad that page is.

First of all, why is it a flat list??! Why can't I have folders for separate mods and its dependencies? Why do I have to scroll a long list of 500ish mods instead of going into the e.g. "Space Exploration" Folder and activating everything?

It is especially cumbersome for QOL mods that i have to painstakingly pick out of the list every damn time. I need a folder with my "must haves". I want a second folders filled with other QOL that I occasionally use. For crying out loud some people have even released mods that just have their QOL as dependencies to circumvent the lack of this feature. Their mods are now clogging up the mod page ... this can't be the way!! GIVE US FOLDERS TO ORGANIZE!!!

Then there are the minor inconveniences. Why is it, that when I download a new mod it automatically downloads AND enables its dependencies but DOES NOT enable dependencies that I already have? Why is it that the only QOL feature this page has, jumping to a dependency, let's me jump there but not easily return ... so I have to find the main mod in my list of 500 each time I use that feature.

I understand that all of this is not a big deal. That most people probably choose their mods once and then do not touch that page for the next 500 hours. But wube ... I also know, that you are striving for perfection ... and this is far from it. And if you'd be so kind to improve this feature, you'd make this simple mans enjoyment of your game even bigger than it already is.

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u/Frequent_Promise_715 — 9 days ago