u/FreudIsAQuack

▲ 3 r/dcss

Hello all!

Ive played a few hundred runs (no wins yet, 3 Orb runs I've ripped), and am seeking guidance on the following Gnoll Delver of Yred run.

Currently level 17, in Snakes.

I simply got too many spells/items/weapons/armors to know what's good and bad.

I'm generally summoning as soon as I see an enemy, play safe from a summoned meatwall, and tabbing with a flame spear.

Most notably I am using spore mode instead of a shield.

What do the experts here recommend?

 Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file.

ntroutm the Unseen (Gnoll Delver)                  Turns: 27806, Time: 02:13:32

Health: 137/137    AC: 19    Str:  9    XL:     17   Next: 67%

Magic:  38/38      EV: 17    Int: 22    God:    Yredelemnul [*****.]

Gold:   2429       SH:  0    Dex: 17    Spells: 10/40 levels left

rFire   + + +  (20%)    C - +9 spear (flame)

rCold   . . .  (100%)   I - melded orb {Attunement}

rNeg    + . .  (50%)    v - +0 acid dragon scales

rPois   +      (33%)    Y - +2 hat {SInv}

rElec   +      (33%)    V - +2 cloak {rPois}

rCorr   +      (50%)    T - +1 pair of gloves "Ilunyenu" {Infuse, +Inv rElec Str-5 Int+4}

SInv    +               (boots unavailable)

Will    +....           o - amulet of regeneration

Stlth   ++++++++        z - ring of Waonn {rPois rF++ Slay+2}

HPRegen 1.22/turn       A - ring "Bukutid" {rN+ MP+9 Int+6}

MPRegen 0.26/turn       a - spore talisman of Proximity {rF+}

%: infuse magic (1 MP)

@: spore-form, wreathed by umbra

A: weakening spores, sporulate, fangs 1, treasure sense, distributed training,

iridescent scales 1, low MP 1, mutation resistance 1, lucky 1

a: Renounce Religion (0%), Evoke Invisibility (1%), Light the Black Torch (0%),

Recall Undead Harvest (0%), Hurl Torchlight (0%), Bind Soul (0%), Fathomless

Shackles (5%)

You are on level 3 of the Snake Pit.

You worship Yredelemnul.

Yredelemnul is extremely pleased with you.

Your arm is a mass of colorful fungus.

You have visited 5 branches of the dungeon, and seen 26 of its levels.

You have also visited: Sewer and Ice Cave.

You have collected 2514 gold pieces.

You have spent 85 gold pieces at shops.

Inventory:

Hand Weapons

 f - the +9 long sword "Jibomopn" {flame, rPois}

   (You found it on level 4 of the Dungeon)   

   

   rPois:     It protects you from poison.

   

   It cannot be enchanted further.

 h - the +5 long sword of Piaff {elec, ^Contam rN+ Str+6 Int+3}

   (You found it on level 4 of the Dungeon)   

   

   ^Contam:   It causes magical contamination when unequipped.

   rN+:       It protects you from negative energy.

   Str+6:     It affects your strength (+6).

   Int+3:     It affects your intelligence (+3).

   

   It cannot be enchanted further.

 p - a +4 short sword of venom

 t - a +0 short sword of speed

 C - a +9 spear of flaming (weapon)

 L - the +6 dagger "Ufuu" {freeze, *Rage rElec rPois Int-3}

   (You found it on level 3 of the Lair of Beasts)   

   

   *Rage:     It berserks you when you make melee attacks (+20% chance).

   rElec:     It insulates you from electricity.

   rPois:     It protects you from poison.

   Int-3:     It affects your intelligence (-3).

   

   It cannot be enchanted further.

 P - a +0 rapier of distortion

 S - the +8 demon blade "Leech" {evervamp, Harm ^Drain rN+}

   (You found it on level 5 of the Lair of Beasts)   

   

   Harm:      It increases damage dealt and taken.

   ^Drain:    It drains your maximum health when unequipped.

   rN+:       It protects you from negative energy.

   

   It cannot be enchanted further.

 X - a +1 longbow of freezing

Missiles

 e - 59 poisoned darts

 n - 19 boomerangs (quivered)

 q - 10 atropa-tipped darts

 w - 9 curare-tipped darts

 H - 5 datura-tipped darts

 K - 2 throwing nets

 R - 3 darts of disjunction

Armour

 b - the +8 plate armour of the Dungeon {Harm rC+ Dex+4}

   (You found it on level 14 of the Dungeon)   

   

   Harm:      It increases damage dealt and taken.

   rC+:       It protects you from cold.

   Dex+4:     It affects your dexterity (+4).

   

   It cannot be enchanted further.

 g - a +0 kite shield of reflection

 k - a +0 helmet of sniping

 m - an orb of mayhem

 s - a +2 leather armour of cold resistance

 v - +0 acid dragon scales (worn)

 x - the +1 scale mail of Valiance {Stlth+}

   (You found it on level 15 of the Dungeon)   

   

   Stlth+:    It makes you more stealthy.

   

   It cannot be enchanted further.

 E - a +2 kite shield of fire resistance

 G - a +0 helmet of sniping

 I - an orb of attunement (melded)

 Q - a +2 scale mail of archery

 T - the +1 pair of gloves "Ilunyenu" (worn) {Infuse, +Inv rElec Str-5 Int+4}

   (You found it on level 5 of the Lair of Beasts)   

   

   +Inv:      It lets you turn invisible.

   rElec:     It insulates you from electricity.

   Str-5:     It affects your strength (-5).

   Int+4:     It affects your intelligence (+4).

   

   It cannot be enchanted further.

 U - a +2 tower shield of corrosion resistance

 V - a +2 cloak of poison resistance (worn)

 Y - a +2 hat of see invisible (worn)

 Z - the +0 chain mail of Dramatic Exits {rElec rC+ Str+3 Stlth+}

   (You found it on level 12 of the Dungeon)   

   

   rElec:     It insulates you from electricity.

   rC+:       It protects you from cold.

   Str+3:     It affects your strength (+3).

   Stlth+:    It makes you more stealthy.

   

   It cannot be enchanted further.

Magical Staves

 B - a staff of fire

 D - a staff of necromancy

 F - a staff of conjuration

 N - a staff of alchemy

Jewellery

 c - a ring of wizardry

 d - the ring "Xodi" {rN+ Will++}

   (You took it off a centaur warrior on level 15 of the Dungeon)   

   

   [ring of positive energy]

   

   rN+:       It protects you from negative energy.

   Will++:    It greatly increases your willpower.

 i - a ring of see invisible

 j - a +6 ring of strength

 l - the ring of the Past {rC++ rCorr}

   (You found it on level 2 of the Snake Pit)   

   

   [ring of resist corrosion]

   

   rC++:      It greatly protects you from cold.

   rCorr:     It protects you from acid and corrosion.

 o - an amulet of regeneration (worn)

 r - a ring of wizardry

 u - a +5 ring of evasion

 y - a ring of protection from fire

 z - the ring of Waonn (worn) {rPois rF++ Slay+2}

   (You found it on level 10 of the Dungeon)   

   

   [ring of protection from fire]

   

   rPois:     It protects you from poison.

   rF++:      It greatly protects you from fire.

   Slay+2:    It affects your accuracy & damage with ranged weapons and melee

   (+2).

 A - the ring "Bukutid" (worn) {rN+ MP+9 Int+6}

   (You found it on level 10 of the Dungeon)   

   

   [ring of magical power]

   

   rN+:       It protects you from negative energy.

   MP+9:      It affects your magic capacity (+9).

   Int+6:     It affects your intelligence (+6).

 J - a ring of willpower

 M - a +5 ring of evasion

 W - a ring of protection from cold

Talismans

 a - the spore talisman of Proximity (worn) {rF+}

   (You found it on level 6 of the Dungeon)   

   

   [spore talisman]

   rF+:       It protects you from fire.

 O - a lupine talisman

Wands

 d - a wand of digging (1)

 c - a wand of warping (26)

 e - a wand of charming (13)

 a - a wand of flame (14)

 b - a wand of acid (6)

 p - a wand of polymorph (20)

 f - a wand of mindburst (8)

Scrolls

 g - 8 scrolls of fog

 r - 8 scrolls of revelation

 x - 6 scrolls of amnesia

 t - 10 scrolls of teleportation

 b - a scroll of blinking

 p - 2 scrolls of poison

 i - 4 scrolls of identify

 V - a scroll of vulnerability

 w - 2 scrolls of enchant weapon

 I - 8 scrolls of immolation

 a - 2 scrolls of enchant armour

 N - 4 scrolls of noise

 S - 2 scrolls of silence

 s - a scroll of butterflies

 f - 3 scrolls of fear

 W - a scroll of brand weapon

Potions

 h - 4 potions of haste

 B - 5 potions of berserk rage

 e - 5 potions of enlightenment

 r - 6 potions of resistance

 M - 2 potions of mutation

 m - 3 potions of might

 b - 3 potions of brilliance

 t - 6 potions of moonshine

 c - 8 potions of curing

 C - a potion of cancellation

 w - 3 potions of heal wounds

Miscellaneous

 h - a +0 phantom mirror

 i - a +0 lightning rod (4/4)

Baubles

 g - 6 flux baubles

   Skills:

 + Level 13.6 Fighting

 + Level 12.8 Short Blades

 + Level 12.0 Long Blades

 + Level 12.0 Axes

 + Level 12.0 Maces & Flails

 + Level 12.0 Polearms

 + Level 12.0 Staves

 + Level 12.0 Ranged Weapons

 + Level 12.0 Throwing

 + Level 12.0 Armour

 + Level 12.8 Dodging

 + Level 15.0 Stealth

 + Level 12.0 Shields

 + Level 12.0 Unarmed Combat

 + Level 12.0 Spellcasting

 + Level 10.2 Conjurations

 + Level 10.2 Hexes

 + Level 10.2 Summonings

 + Level 10.2 Necromancy

 + Level 10.2 Translocations

 + Level 10.2 Forgecraft

 + Level 10.2 Fire Magic

 + Level 10.2 Ice Magic

 + Level 10.2 Air Magic

 + Level 10.2 Earth Magic

 + Level 10.2 Alchemy

 + Level 13.0 Invocations

 + Level 12.0 Evocations

 + Level 11.1 Shapeshifting

You have 10 spell levels left.

You know the following spells:

 Your Spells              Type           Power      Damage    Failure   Level

a - Teleport Other        Tloc           55%        N/A       1%          3

b - Petrify               Alch/Erth      27%        N/A       1%          4

c - Detonation Catalyst   Fire/Alch      55%        2d3       3%          5

d - Hoarfrost Cannonade   Ice/Frge       27%        3d7/3d15  3%          5

e - Passwall              Erth           55%        N/A       1%          3

f - Lee's Rapid Deconstr  Erth           27%        3d15*     3%          5

g - Alistair's Walking A  Alch/Frge      55%        N/A       3%          5

Your spell library contains the following spells:

 Spells                   Type           Power      Damage    Failure   Level

 Apportation              Tloc           100%       N/A       1%          1

 Poisonous Vapours        Alch/Air       100%       1d4       1%          1

 Momentum Strike          Conj/Tloc      100%       3d10      1%          2

 Searing Ray              Conj           100%       2d8       1%          2

 Sublimation of Blood     Necr           55%        N/A       1%          2

 Call Canine Familiar     Summ           55%        N/A       1%          3

 Confusing Touch          Hex            55%        N/A       1%          3

 Fugue of the Fallen      Necr           55%        N/A       1%          3

 Gloom                    Hex/Necr       100%       N/A       1%          3

 Inner Flame              Hex/Fire       55%        N/A       1%          3

 Launch Clockwork Bee     Frge           55%        N/A       1%          3

 Stone Arrow              Conj/Erth      100%       3d13      1%          3

 Summon Ice Beast         Ice/Summ       55%        N/A       1%          3

 Vampiric Draining        Necr           55%        2d9       1%          3

 Volatile Blastmotes      Fire/Tloc      100%       2d18      1%          3

 Brom's Barrelling Bould  Conj/Erth      55%        2d9       1%          4

 Cigotuvi's Putrefaction  Necr/Air       55%        N/A       1%          4

 Dispel Undead            Necr           55%        3d20      1%          4

 Forge Blazeheart Golem   Fire/Frge      55%        N/A       1%          4

 Fulminant Prism          Conj/Alch      27%        3d14      1%          4

 Ignite Poison            Fire/Alch      55%        N/A       1%          4

 Leda's Liquefaction      Alch/Erth      27%        N/A       1%          4

 Olgreb's Toxic Radiance  Alch           55%        N/A       1%          4

 Summon Seismosaurus Egg  Summ/Erth      55%        N/A       1%          4

 Alistair's Intoxication  Alch           36%        N/A       3%          5

 Arcjolt                  Conj/Air       27%        1d37      3%          5

 Freezing Cloud           Conj/Ice/Air   27%        6-21      3%          5

 Irradiate                Conj/Alch      27%        3d20      3%          5

 Metabolic Englaciation   Hex/Ice        27%        N/A       3%          5

 Silence                  Hex/Air        27%        N/A       3%          5

 Summon Mana Viper        Hex/Summ       55%        N/A       3%          5

 Gell's Gavotte           Tloc           27%        2d(23-35) 17%         6

 Starburst                Conj/Fire      27%        6d9       17%         6

 Ozocubu's Refrigeration  Ice            27%        4d13      67%         7

 Summon Hydra             Summ           27%        N/A       67%         7

 Discord                  Hex            27%        N/A       100%        8

 Ignition                 Fire           27%        3d9       100%        8

 Lehudib's Crystal Spear  Conj/Erth      27%        10d7      100%        8

Dungeon Overview and Level Annotations

Branches:

Dungeon (15/15)            Temple (1/1) D:5            Lair (5/5) D:10        

 Shoals (0/4) Lair:2        Snake (3/4) Lair:3        Slime (0/5) Lair:5      

Orc (2/2) D:10            Elf (0/3) Orc:2        Vaults (0/5) D:14        

 Depths (0/4) D:15          Sewer (visited)           IceCv (visited)         

Innate Abilities, Weirdness & Mutations

Your arm is a mass of colorful fungus.

Your melee attacks may weaken breathing enemies.

Your melee attacks cause explosive burstshrooms to grow.

Your offhand and boots are melded.

You have very sharp teeth.

You have an uncanny knack for detecting items.

Your experience applies equally to all skills.

You are partially covered in iridescent scales. (AC +2)

Your magical capacity is low. (-10% MP)

You are somewhat resistant to further mutation.

You discover slightly more artefacts.

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u/FreudIsAQuack — 17 days ago