u/FrostyKennedy

▲ 2 r/Upwork

Upwork time tracker app deletes time when you stop?

I'm new to the time tracker app for upwork, but I'm trying to understand. The timer said 2:17 minutes, I wanted to go take a break and didn't want to leave the tracker on while I wasn't working, so I stopped it. It instantly changed to 2:00. Last screenshot 17 minutes ago, not sure if that's relevant or just a coincidence.

Is this going to happen every time I take a break? Do I just leave it on even if I'm not at my computer because it'll round down 20 minutes of income every time you do? If I leave right after a screenshot is it okay? This is beyond frustrating, and I can't find any documentation about this.

EDIT: as another example, I'm doing game dev, and right now I'm experiencing full computer crashes from the project. Just had another 15 minutes down the drain.

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u/FrostyKennedy — 10 hours ago

Teamwork and trust

"Teamwork" in a lot of games seems to boil down to adding some chance of success at the cost of actions or sharing in the risk.

In DnD it's the help action, anyone for any reason can offer advantage for free on skills they don't have, no narrative requirement except one action.

In WoD it's teamwork, you literally just add your successes if there's narrative justification, like two people lifting a heavy object.

In pathfinder 2, you perform one of your skills against a flat dc 15 and give either +1, +2, or -1 to the ally. Because this is based on a skill, the chance of failure goes down each level, and the chance of that +2 goes up.

Blades in the dark has 3 different ways to help: assist, where an ally gives you one extra dice for one point of their stress (rather than 2 of yours), set up, where you roll to attempt to improve what an ally can do or reduce the consequence, or leading a teamwork action, where the party rolls and takes the highest and the team leader takes stress for everyone who fails

All of these systems give the same end result with minor considerations: Trying to help always helps, and it mostly comes down to who's best at a roll.

Teamwork in Don't Get Burned at the Stake works almost the opposite way. Everyone involved rolls, and the teamwork result is the lowest result multiplied by the number of people in the teamwork roll. Note this is a dice pool system, so getting 0 successes is pretty common.

The party wants to scout out an abandoned warehouse, they can either trust it all to their eagle eye'd sharpshot, but chances of a solo success aren't great so they instead use teamwork to divide and conquer. The werewolf aces their roll to scent the perimeter, the sharpshot checks all the corners and up into the dark cobwebs of the ceilings, and the cyberspace hacker walks straight past a hibernating Chupacabra on a bottom a shelf without noticing it. The result is a failure, the party moves forward and gets ambushed by a threat they didn't see in time.

I find this to be more interesting for a lot of reasons.

A: failures that point out a character as the weak link make interesting character beats. Maybe the next time the hacker will be told to hang back, or maybe they're going to install a heat vision eye replacement, get a brain chip, or bring a scouting drone with them. This moment now hangs on their neck and the party gets to confront that. Trust plays a huge role in who joins each teamwork roll- some people are a liability.

B: Being the second best at a skill doesn't devalue you, it's the opposite, the result of these big rolls now often comes down to you. When you and your silver tongued mentor work the same target, they're setting you up, and now it's your moment to live up to the faith they're putting in you.

Likewise if you're the worst in a group but put a bit of effort into that skill, multiplied by your whole group, it can come in clutch. You've got two witches and three familiars doing their part, you just need to pass a low bar and everyone succeeds wildly. It all comes down to the extra dice you got yourself last level up.

C: This kills skill dogpiling except when it makes sense. All four of you want to roll religion to understand the symbol on the wall? Great, the jersey shore baseball bat werewolf got a 1, throwing away the 7 your religious philosopher got. The group talks over eachother and confidently asserts wrong information and groupthinks itself to the wrong conclusion. But, at the same time, if your whole group is good at something, you can do incredible. The five of you can all usually clear a DC six intimidation roll, now you roll up to a rival gang's turf and hit them with a 30 to scare them off?

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u/FrostyKennedy — 18 days ago