u/Frosty_Pangolin_8249

▲ 34 r/aoe2

Armenians OP on Pilgrims

Maybe this is already well known.

I stumbled on it accidentally because I didn’t realize the map started with a monastery. As a result, Armenians get a relic to start the game. The free 200ish gold collected by the time you hit Feudal Age makes fielding Longswords even easier, without committing significant vills to gold. The availability of fish in turn makes Castle Age times still reasonable. Not to mention being able to scout with the starting Mule Cart on the main land while keeping vills working. If naval support is needed, their gally-line is as good as any and the UT makes for fun demo opportunities. 

I’m honestly surprised I haven’t seen them more while it’s been in the team game pool. 

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▲ 24 r/aoe2

When you get to castle age first with a score lead, generally what is your first move? Do you drop multiple TCs and boom to widen the gap, or do you go for the kill and commit to a stronger unit to take advantage of the power spike?

I realize the answer is “it depends.” But then my follow up is, what does it depend on? What sort of scouted intel causes you to commit to a certain strategy?

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u/Frosty_Pangolin_8249 — 4 months ago