Armenians OP on Pilgrims
Maybe this is already well known.
I stumbled on it accidentally because I didn’t realize the map started with a monastery. As a result, Armenians get a relic to start the game. The free 200ish gold collected by the time you hit Feudal Age makes fielding Longswords even easier, without committing significant vills to gold. The availability of fish in turn makes Castle Age times still reasonable. Not to mention being able to scout with the starting Mule Cart on the main land while keeping vills working. If naval support is needed, their gally-line is as good as any and the UT makes for fun demo opportunities.
I’m honestly surprised I haven’t seen them more while it’s been in the team game pool.