r/aoe2

▲ 22 r/aoe2

Campaigns from other points of view

With "Kotyan Khan", "The Grand Dukes", "Edward Longshanks" we have seen the other side of a campaign, this was taken to the extreme with 3K, now what story would you like to see from an enemy side?

If I had to choose, I would go for Henry the Lion, taking advantage of the Saxons as a new civilization

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u/ewostrat — 1 day ago
▲ 41 r/aoe2

Part 2. Rotate (flip) buildings visuals. I'd like my buildings to face to the other way.

The shadows would need some work. This is what it would look like to flip buildings. What do you guys think? Hard to recognize? You would be able to rotate the same way you rotate a gate.

Aoe4(pastors), Aoem, and Aoe3 already can do this.

u/CrazyYETEE — 1 day ago
▲ 15 r/aoe2

Achieved 16xx

Yay! Finally climbed to the 16xx after staying in 14xx for a while. I only play it for fun and never care about elo but still happy that I hit it. I am not sure what the improvement I made here— all I could think of is better decision making. Anyone here want to share their experience? What are the differences between 16xx to 14xx? And if I want to go from 16xx to 17xx and above, what improvements I should make based on your experience?

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u/justingreg — 1 day ago
▲ 34 r/aoe2

Armenians OP on Pilgrims

Maybe this is already well known.

I stumbled on it accidentally because I didn’t realize the map started with a monastery. As a result, Armenians get a relic to start the game. The free 200ish gold collected by the time you hit Feudal Age makes fielding Longswords even easier, without committing significant vills to gold. The availability of fish in turn makes Castle Age times still reasonable. Not to mention being able to scout with the starting Mule Cart on the main land while keeping vills working. If naval support is needed, their gally-line is as good as any and the UT makes for fun demo opportunities. 

I’m honestly surprised I haven’t seen them more while it’s been in the team game pool. 

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▲ 12 r/aoe2

Tlaxcallans(Civ concept)

COA: Tlaxcalan shield

Castle: Xochitécatl pyramid

WONDER: Statues of Tula Grande

Infantry and Monk Civ

TEAM BONUS: Infantry do +2 against siege

  1. Eagle warriors cost -15/20/25% Less
  2. Foragers generate 25% gold
  3. Relics increase villager workrate by 2.5%, max +10%
  4. Gambesons apply to all infantry units

UNIQUE UNIT 1.: Coyote warrior(Infantryman, who can switch weapons between Spear and Club. Former does Pierce attack, latter does melee. Weak armor, medium attack, faster than normal infantry. Think of it as a melee warrior, who can do either pierce attack or melee. Starts in Melee attack)

UNIQUE UNIT 2: Cuahchiqueh Warrior(Infantryman, who has Frenzy ability(The less HP he has, the more damage he does. Reverse Kona basically))

  • TECH 1: Cotton armor(Skirmishers and Coyote warriors gain anti-ranged shield(Closer to Iron Pagoda rather than Shirvanshah Rider))
  • TECH 2: Macuahuitl(Eagle Warriors and Militia gain +1 range)

AMERICAN TECH TREE

  • ARCHERS: Missing Thumb Ring
  • INFANTRY: Its full
  • STABLE: In IMP AGE, they can train Xolotl Warriors
  • BLACKSMITH: THE ONLY MESOAMERICAN CIV WITHOUT BRACER.
  • MONK: Its full
  • SIEGE: Missing Siege Onager and BOmbard cannon
  • DOCK: Missing Fast fire ship, Dry dock and siphons.
  • DEFENSES: THE ONLY AMERICAN CIV WITHOUT TREADMIL CRANE, otherwise missing Arrowslits, Fortified walls and Bombard Tower
  • ECONOMY: Missing Guilds and Two-man saw
u/Axenfonklatismrek — 1 day ago
▲ 11 r/aoe2

Select click idea. Holding down a key and scrolling around would do a type of paint brush select. Selecting multiple units more accurately and faster.

In this video it would of selected the 2 villagers and scout.

Size change of the circle selecting in settings. The best way to visualize this would be paint brush in Paint windows app.

u/CrazyYETEE — 1 day ago
▲ 18 r/aoe2

What Fixes Would You Make Wednesday- Gajah Mada 2

Many of the campaigns, from Age of Kings to The Last Chieftans are excellent scenarios reflecting historical battles (sometimes not that accurately) in a range of gameplay.

However, there may be something in regards to a scenario that you may feel is not quite right. Is it gameplay or historical accuracy? Would you do something completely different or is it perfect?

110: Gajah Mada 2 - Unconditional Loyalty

u/Shtin219 — 1 day ago
▲ 18 r/aoe2

Why are “laming” style tactics looked down on so much?

Not even playing the game atm - just watching a lot of Hera and enjoying the nostalgia. But I have discovered certain early game strategies are looked down on. Why?

If you master a certain style, such as raiding early and disrupting your opponent - isn’t that legit?

Happy to be proven wrong!

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u/Available_Package818 — 2 days ago
▲ 5 r/aoe2

Hera says here that if you are attacked, just make a tower. But he has 1 lumber, 1 gold mine and the berries. So 3 towers?

Or you just place your tower only in the gold mine?

youtu.be
u/FutureLynx_ — 1 day ago
▲ 72 r/aoe2

Reached 1200 and I'm proud of myself

I reached 1200 ELO after years of quite casual yet focused playing and I'm happy to share it !

https://www.aoe2insights.com/user/5373208/

For last 2 years I wasn't playing on regular basis , though in general spent 1300 hours on Aoe2. I was staying around 1100, with occasional drops/up +/- 50 ELO.

Last few games I decided to play with Vietnamese as stats has shown that I have 100% win rate (although played with them only 4 times lol ) . Decided to try maa rush plus double range archers and apply a lot of pressure , build siege, stay 1 TC intitially. Kind of loved them for seeing enemy TC plus how you overflow with wood (thanks to eco bonuses not requiring it). Great for archer push.

Interestingly it's hard to say what's better since I was around 1000 ELO . Probably less mistakes , remembering about eco bonuses and more focus on economy and boom, less idle TC.

Cheers and GLHF !

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u/siemionides — 2 days ago
▲ 2 r/aoe2

What mods are these for very small trees, grid, perimeter and such flat TC and houses etc.

Watching dragonstars video to learn scouts with franks. His setup looks so clean. I have some mods that hera shows in his videos but these ones make the game cleaner etc. can anyone please help on how can i get such tiny trees, grid and flat buildings in the image

u/transforming_being — 1 day ago
▲ 15 r/aoe2

Unit countering — plz help.

I know some basic counter units but because of all of the civs I’m having to click on a given unit (especially ones made from a castle) to know what counters it.

Basic ones I know are:

Skirm beats archer
Archer beats spearmen / militia
Scouts beat Skirmisher

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u/Royal-Cap177 — 2 days ago
▲ 7 r/aoe2

Walling early spends too much wood or stone. At what point is it not better to just make army?

Is in maps like Black Forest. The other day I had 3 entries. First walled with palisade. To the point i didnt have wood to build a lumber camp, so had to cope with chopping wood around my tc for a minute. Then in feudal spent my stone.

Enemy tried to rush. But couldn't get in. So we still won the match.

But i think at some point this is not worth it, right?

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u/FutureLynx_ — 2 days ago
▲ 96 r/aoe2

Custom AI-inspired resignation messages

The AI resignation messages always make me smile, so I crafted my own excuses for losses online:

  • My petards were ambushed by a wolf pack en route to thy castle. No wonder thou wert victorious! I shall abdicate.
  • My monks converted a sheep instead of thy cavalry. The heavens have forsaken me! I shall abdicate.
  • My monk dropped the relic directly into the jaws of a wild boar. My gold revenue is lost to digestion! I shall abdicate.
  • My siege tower rolled off a cliff whilst carrying my army. Gravity hath outmaneuvered me! I shall abdicate.
  • My villagers foolishly chased thy scout across the entire map. My economy hath collapsed! I shall abdicate.

Admittedly, I'm usually too frustrated to use any of these when losing to cheesy strategies. But my opponents deserve an 11 after a good fight. Any suggestions?

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u/AcceptableProcess23 — 2 days ago
▲ 18 r/aoe2

Trade workshop possible use

The other day I was playing a RM game and made bombard cannons to shoot down turk bombard towers. I realized shortly that turk bombard towers outrange bombard cannons. In this moment I wished I could trade in the bombard cannons for trebs.

What if the Trade Workshop building was included in the game for the purpose of "trading in" siege units. You could garrison trebuchets, rams, bombard cannons, onagers, or scorpions etc, in the trade workshop and it would delete them and give you 80% of their cost back so you could spend those resources on other stuff. The Trade Workshop would only be used to trade in siege units. It would make sense because in real life you would physically take apart what you could and the wood and minerals and such would be used to build something different and new.

If this is too strong, you could make it only work for trebuchets, bombard cannons, and rams.

The building is already in the game editor, just unused. I think this would be a good use for it. Thoughts?

u/BigContribution2849 — 2 days ago
▲ 36 r/aoe2

Random Idea: City Management DLC/Game Mode

I've been seeing a lot of AoE 2 chill/ambience videos on Youtube and there are also users here who make pretty towns and cities in the map editor, it got me thinking about how much I enjoy the building/city management aspect of the game. I feel like the game's aesthetic and decorative option palette could work quite well for that.

What if there was a new DLC/game mode that had less emphasis on combat/military units and instead let you play AoE2 as a city builder game?

Obviously we would need some major tweaks, a few off the top of my head:

  • Deemphasize military units, but don't remove them, cities still need guards
  • Discourage clear cutting forests, it makes sense to clearcut when fuelling a war machine, but deforested landscapes are not pretty :(
  • New/adjusted buildings for city activities
  • Infrastructure management

...or am i just crazy and way off base here?

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u/tway2241 — 2 days ago
▲ 52 r/aoe2

Pro tip: don't lame at 1000 elo

I was Saracens matched vs Vietnamese (civ) on Arabia. I know what that means, I scouted my front immediately. I could find all 4 sheep, but one boar was gone.

I then watched the replay. The opponent sent his scout straight to my base and found my boar. With some difficulty, he brought the boar to his TC. As the TC started shooting, the scout was only on 1 HP but the boar managed to hit him one more time. RIP scout. By that time (min 4), the opponent also had 1:30 TC idle time and he didn't find any of his sheep neither (as he went straight forward).

He took my boar alright, but he crippled himself much more.

What's y'all's ELO and can you pull off a lame?

I haven't tried once.

PS: Saracens won the game, but it went late.

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u/Warrior_Ochi — 3 days ago