




Tlaxcallans(Civ concept)
COA: Tlaxcalan shield
Castle: Xochitécatl pyramid
WONDER: Statues of Tula Grande
Infantry and Monk Civ
TEAM BONUS: Infantry do +2 against siege
- Eagle warriors cost -15/20/25% Less
- Foragers generate 25% gold
- Relics increase villager workrate by 2.5%, max +10%
- Gambesons apply to all infantry units
UNIQUE UNIT 1.: Coyote warrior(Infantryman, who can switch weapons between Spear and Club. Former does Pierce attack, latter does melee. Weak armor, medium attack, faster than normal infantry. Think of it as a melee warrior, who can do either pierce attack or melee. Starts in Melee attack)
UNIQUE UNIT 2: Cuahchiqueh Warrior(Infantryman, who has Frenzy ability(The less HP he has, the more damage he does. Reverse Kona basically))
- TECH 1: Cotton armor(Skirmishers and Coyote warriors gain anti-ranged shield(Closer to Iron Pagoda rather than Shirvanshah Rider))
- TECH 2: Macuahuitl(Eagle Warriors and Militia gain +1 range)
AMERICAN TECH TREE
- ARCHERS: Missing Thumb Ring
- INFANTRY: Its full
- STABLE: In IMP AGE, they can train Xolotl Warriors
- BLACKSMITH: THE ONLY MESOAMERICAN CIV WITHOUT BRACER.
- MONK: Its full
- SIEGE: Missing Siege Onager and BOmbard cannon
- DOCK: Missing Fast fire ship, Dry dock and siphons.
- DEFENSES: THE ONLY AMERICAN CIV WITHOUT TREADMIL CRANE, otherwise missing Arrowslits, Fortified walls and Bombard Tower
- ECONOMY: Missing Guilds and Two-man saw