Drowners as an example of effective use of AOE attacks.
Drowners still use the classic area-of-effect approach for their sweeping attacks. But the swing angle is narrow and the attack is well telegraphed. The only visual downside is that the damage is applied almost at the end of the animation. The Drowner first collides with Geralt’s capsule, slides downward along the capsule wall, and only then triggers the damage pipeline.
• Hit Detection Type: Area of Effect
• Trigger Moment: single hit check at the very end of the damage phase
• Advantage: remains reliable even at low FPS and is extremely cheap performance-wise
• Drawback: hit detection is delayed despite visible collision between both character models and their invisible collision capsules.