
Every feature in a Grand Strategy game spawns 3 more features. This is not feature creep. Its more like a wackamole.
Cant stop adding features to my Grand Strategy game... I want to stop, and want to make it as simple and as fast as possible. But one system seems to need the other. And making it simple will just be boring.
For example. I added resources, like iron, horses etc... These unlock units, and have modifiers like bonus in growth and income. That then opens the requirement for a Modifier system. Modifiers also affect buildings...And what if you dont have access to a resource you need? Then you need a trading system...
Trading System? But you cant just trade with everyone? So we need a mechanic for it in the Diplomacy.
What is a Grand Strategy game without vassalage? Thats one of the coolest things about Crusader Kings, the vassal system. So yeah make a vassal system. But hey vassals, sometimes rebel, so now i need the vassals to have stats like Loyalty....
And Characters should change loyalty according to events, so now i need an event system. And characters should die of old age and change their stats...
So now i need a complex Character system...
How can I stop featuring creep, but at the same time not turn a game into a too simplistic game like risk?
I think im late now. And should complete all the mechanics and features i already partially implemented. But damn... If only i knew, maybe i would have made it an actual Risk campaign system and thats it.
Do you know of any Grand Strategy games that are simple in terms of mechanics and features and still is fun and immersive?