
Ultimately, we will all reach the same conclusion.
Just imagine a new Sronghold titel with modern, slightly stylized 2D graphics.

Just imagine a new Sronghold titel with modern, slightly stylized 2D graphics.
The models themselves are completely fine and look great but the issue is in the shading, shadows. So i've edited screenshot of the cutscene to show you guys how big of a impact it has to the model.
The HUD/UI/Interface seems too old fashioned, by that I mean there is far too much on the screen that could be presented in a far less complicated/clustered fashion and as a result it takes a very big portion of the screen you're looking at.
Suggestions:
The HUD in my opinion needs to much more simplified and scaled down with a separate(seperate from hud size) slider for the map size in game and the map being on the right side of the screen that makes it easier to click and go on the map.
The play/pause buttons next to the map should never take THAT much size and should be significantly scaled down for more room. The ECO tab and honor system should be together right next to the scribe bottom right(or left, there should be a button in options to change sides ) and far more simplified to save room. The center tab of buildings needs to be reworked completely for ease of use and so that they can be reprogrammed to hotkeys ( i love how age of empires 4 does it).
Co-Op Trails, Caravan of The Camels, 8. Divided Conquerors
Are there any shortcuts for opening barracks etc. ?
The only ones i can see in the settings are the one to center on those buildings, but not open them. Am i tripping or was it a thing in og SC?
I've had a go at what I think SH4 should look and feel like.
From what I've seen so far, SH4 looks very bright and happy. What's great about the visual style of SH1 isn't just the fact that it's 2D - the visual atmosphere reflects the setting of the British Isles. It's dark, a bit glum, and muddy. Now I know there's weather as well, but it's more the fact that the sunlight almost makes walls and buildings glow.
The other element of the visual style is it's cleanliness. The old 2D style added a certain roughness that the 3D style struggles to reproduce. Sure the rocks and fixed terrain have it, but when you look at the keep or walls they look quite smooth, a bit cartoonish. I'd love it if they could add a bit more "grain" to these elements.
Figured I would hop on the Stronghold 4 announcement trend and give my two bits on what I've seen in the announcement and gameplay demos, knowing the devs frequent this sub.
The Good:
The Bad:
Some Ideas and Thoughts for the Road:
Overall, I am looking forward to what you guys create for SH4.
its not just the graphics. what we have been seeing now. and the gameplay demos people allready got to play. this looks a bit like they recreating SH2 with some influences of warlords.
wich could potentially work. but they are allready crunching. a 2026 release after just announcing the game mid year. seems way to soon IMO especially with fireflys track rekord.
and the trailer and the demo just dosnt give me something to be exited for. that would make me think thats worth it. the coolest feature so far we have seen is the terrain. i dont know if anybody is exited about honour coming back. or wonky phsysics when towers crumble.
under the video they allso explain that they currently have 2 teams one working on SH4 and the other one working on crusader dlc. but the 2d team only churns out AI lords and map packs and trails currently. something players allready can and do create on mass with the included editors.
wich just showcases an inherent inability of firefly to get what their product actually is and what its strengths are.
For everyone complaining after the trailer released of how bad it visually looks, Yes in the trailer SOME parts look as if they are from a mobile game however Sergiuhelldragoon was given an early demo review and his in game gameplay that looks insanely better than the trailer. Here is the link, this game is fucking hype ! https://www.youtube.com/watch?v=ABa8V8u6gcM
Edit: people who are saying it looks like stronghold 2 or 3 clearly havent played either of them in a while. Stronghold 4 looks modern and fresh and impactful as it should be, its fucking 2026 and if u expect new players and people to appreciate graphics from 2002 then i think you are delulu therefore i am glad firefly went this direction and i see the vast majority of people complaining are boomers. Firefly is doing the right thing, good job.
I really REALLY hope they get new music for this.
I understand the original songs are awesome and classic but if this is supposed to be a sequel then I believe the music should also evolve.
I'd even go so far to not include any of the classic original songs.
Just imagine... And yes, I know the new game will be another 3D (this time on UE5).
Full res: https://imgur.com/a/XbaiGUK
(Before the demo for the whole public comes out)
Just came across this.
I think it has really improved a lot compared to Stronghold: Warlords. Although the awkward movement of units and the lackluster 3D character modeling are a bit disappointing, as it is the first work made with the Unreal Engine, I believe the future titles will be even better.
The first six definitely will be returning characters - Rat (appears in the demo), Snake (is hidden in demo game files), Pig, Wolf, Sir Longarm (also appears in demo) and with high probability Lord Woolsack. The last 2 can be our new protagonist Penryn (unless he will be treated like Matthew Steele) and the girl seen in the trailer.
Hope Stronghold 4 is more like Stronghold 2 than 3 was... return of the honor and ranking system is very promising, having a proper campaign again as well should be nice.