blockbyblock4
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I'm a developer with mainly enterprise experience who recently started writing HTML5 web games and publishing them on CrazyGames. One of my games got some traction, and when I looked at the analytics I noticed a 3-4% crash rate. I had no way to tell what was causing those crashes. I started exploring error tracking tools and the pricing is just wild for indie game devs. Sentry's free tier is 5,000 errors, my game burns through that in two days at 2-3k events/day. Upgrading means $26-40/month, and even then you only get 50 session replays total. LogRocket starts at $176/month. These tools are priced for funded SaaS companies, not solo devs shipping browser games.
So I built my own: Error Buddy. Using this tool I went from a 3-4% crash rate down to under 1%. It exposed a handful of easy-to-fix corner cases, things like WebGL context loss on specific GPUs, audio context issues on iOS Safari, edge cases on low-memory devices. Stuff that never shows up on my dev machine but affects real players.
The main thing I wanted was to know what actually happened before the crash, so every error comes with a 6-second video replay of the game canvas (using MediaRecorder, since DOM replay doesn't work for canvas games).
It also captures the stuff that's usually missing when you're debugging games: FPS, frame timing, keyboard/mouse/gamepad input, WebGL status, audio context, and whatever game state you decide to send.
On top of that it tracks memory usage, long tasks, heap growth, and supports source maps so stack traces are actually readable.
Integration is just two lines of code.
I'm not quite ready to open signups yet. I need to set up usage limits and automatic data cleanup first so that a few popular games don't blow up my hosting costs. But you can check out the live demo: dashboard.errorbuddy.app/demo
This is real data from my game, updated live, not a mockup. You can browse error groups, see device breakdowns, watch the video replays, all of it.
Would love early feedback. Is this something you'd actually use? What's missing? What would make you switch from whatever you're using now, or from using nothing at all?
If this isn't the right subreddit, happy to be pointed elsewhere.
Hello there!
My son wanted me to write a beetle simulator ( ¯\_(ツ)_/¯ )and I landed on Phaser as I'll be using a very old laptop for development and I need as little overhead as possible.
I was looking for some tutorials to jump start into this world (I'm a dev but never worked on game development), but the "Making your first Phaser 3 game" tutorial is about Phaser 3. I see there's a Phaser 4 version out there, so is that tutorial still relevant?
Thanks
Hi devs!
We know we just wrapped up our last hackathon…but it got us so excited, that we are – once again – inviting you all to our NEXT virtual hackathon. This time in partnership with Phaser!
The hackathon will run June 17 to July 15, 2026. We’re offering developers $40,000 in prizes for the best experience or game that will keep redditors coming back daily!
Enroll here!
The challenge*: create a new Reddit daily game, experience or social experiment, for the communities of Reddit using our* Developer Platform.
For this hackathon, we're asking developers to use Devvit Web, which allows you to build Devvit apps using web technologies you’re already familiar with (e.g. react, phaser, three.js), genAI tools, or your favorite game engine (Godot, GameMaker, Unity, etc).
Partnership with Phaser*: participants will also have access to* Phaser to make their game shine. TLDR: Phaser is a free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers. The best app to use Phaser will be eligible for a special cash prize. Here is the newest Devvit template for phaser.
What to build
Build a new game, social experiment, or experience on Devvit (Reddit’s Developer Platform) using our Interactive Posts feature.
More specifically – apps that bring redditors together through shared play, collaboration, or competition. These experiences should feel native to Reddit by sparking conversations, inside jokes, and collective problem-solving within a community. While the format can vary—multiplayer challenges, team-based mechanics, or community-driven outcomes—the core should center on interaction between users rather than solo play. We’re looking for games that turn comment sections into part of the gameplay itself and create memorable, social moments unique to Reddit communities. Examples of some games we love that keep people coming back include r/honk, r/colorpuzzlegame, r/bunnytrials r/AlignmentChartFills, r/hotandcold, r/dailyguess, r/bridgedit, r/battlebirds, and r/kraw.
Awards
Additional Prizes
For full contest rules, submission guidelines, resources, and judging criteria, please view the hackathon on DevPost.
If you haven’t already, be sure to join our Discord for live support: here. We will be hosting multiple office hours a week for drop-in questions in our Discord. Additionally Phaser’s Discord is here if you need support from their end.
We can’t wait to see what you build!
Hi, I wanted to show you a small demo I've been working on. It's a defense game where we have to protect a carrot from a horde of zombie rabbits. What do you think? Could it be something interesting? I have ideas for expanding it: level bosses, lore, more abilities.
The controls are simple; you must cut rabbits as if you were cutting fruit in Fruit Ninja, using your finger or the mouse pointer.
https://lastcarrotstanding.tanukiengine.com/
The game still has some bugs; I'm still developing it. It has 100 levels and isn't balanced yet. If you try it, let me know what level you get. Honestly, it was hard for me to reach level 20; my arm paid the price, haha.
Curious what you think about the game as our designer has no coding background and he managed to pull this off without any help.