Fastest?
There is nothing here. I wonder who they were. Write bellow if you've found the fastest thing around???
Probably a hedgehog unironically. or maybe even some Pikachu at this rate.
There is nothing here. I wonder who they were. Write bellow if you've found the fastest thing around???
Probably a hedgehog unironically. or maybe even some Pikachu at this rate.
Pretext: Theres only one player around left to throw em the ball
Class: Slayer/Spiritualist
The last character to make it from the fire, but use your imagination, you should be good at that.
Pretext: Banned
Class: Mesmerist/Skald
Pretext: Consider social interactions a problem of the past. The Paladin class is the breadwinner here, but I find the flavor for sorcerer really makes the character stand out. Aasimar are allowed the choice of a particular variant of paladin that works well here.
Class: Oracle/Sorcerer
Traits: Curator of Mystic Secrets. I however will side here and say you should choose traits that reflect your characters origins. in my case, you're funny.
Race: Aasimar I dont choose any variant here
Str:10
Dex:14
Con:10
Int:8
Wis:10
Cha:18
The starsoul bloodline seems destined to pair with the heavens oracle, producing yet another plastic figurine.
1st: Nameless One
3rd: Angelic Blood
5th: Signature skill: intimidate
7th: Celestial Servant
9th: Reach Spell
11th: Angel Wings
13th: Metallic Wings
And I cant give you anything else it seems as my sheets are not good enough for you. Probably something like Skill focus
Pretext: I'm going to give you, one way, to create this character. There are many variables I really am not going to cover here. But I will get banned from most of your games <3
Class: Sorcerer/Barbarian(Crossblooded/Mooncursed)
Race: Ifrit
Traits: Horrifying Mind, Runaway Slave, Rage of Society
Str:14
Dex:12
Con:16
Int:8
Wis:10
Cha:14
20 point buy
The phoenix blooded sorcerer is the breadwinner here, but the sun bloodline is my choice when going crossblooded. Obviously going to choose wolf as my shape change here but do as you like at this point as most GM's aren't ready for you to take a giant flaming dog shit on there game.
1st: Firesight
3rd: Catch off Guard
5th: Exotic Weapon Prof: Bastard Sword
7th: Endurance
9th: Diehard
12th: Fast Healer
14th: Extra Rage
16th: Burning Amplification
18th: Furious Spell
As for why my lvls and feats are all over the place on these, I have countless copies of these character and im far to tired of the general public around pathfinder and find the task not worth my time.
Pretext: If you thought my last character was unplayable, I'm just getting started.
Class: Paladin/Cavalier (Holy gun/Ghost Rider)
Race: Human?
I literally don't have stats for this character that don't involve him having a ghost template
I don't have any feats for this character as it's unplayable, nor would I recommend you ever play him in a gestalt game. Or any.
Only in the land where death is no more, it literally is no more.
Some makeshift magic could produce an unholy gun, if you tried hard enough, but that's literally best-case scenario for this character.
Great NPC, absolutely abysmal PC
Pretext: This character concept lives and breathes Gestalt games and literally tears itself apart otherwise. Shouldn't be a surprise, its 2 caster classes.
>Class: Wizard/Inquisitor (Poleiheira Adherent/ Living Grimoire)
Traits: doesn't really matter, eye for the wonderous, mystery initiate, armor expert, Adopted, Ancient Adherent.
Race: Elf
Str: 13
Dex: 10
Con: 8
Int: 18
Wis: 11
Cha: 11
20 point buy
The inquisitor's knowledge domain offers a touch attack that allows you to learn about your target. I would however remind you that an inquisitor gets a favored weapon that aligns with your deity if you're pushing more +1's.
From here its up to you really, and they sky is pretty much the limit on which way you want to go. Or however shitty your players or GM is.
In this case, I have like 4 hp. That's a problem for a lot of optimizers crying around here.
Additionally, I have 13 str, where it will stay for the remainder of the game. Personally build into everything to optimize fun, not whatever sick agenda you all seem to push.
1st lvl: Heaven's Light
3rd lvl: Power attack
at 3rd level an inquisitor can alternate between teamwork feats, I take shared remembrance.
5th lvl: Iron Will
at 5th level a wizard gains a bonus feat, I like craft wonderous.
at 6th level your first teamwork feat locks in place, but you may choose another one to alternate, I take escape route
7th lvl: Arcane Armor Training
9th lvl: Familiar Bond
at 9th level an inquisitor locks in his second teamwork feat and gains a third, I take collective recollection
at 10th level a wizard gains a bonus feat, I like Time Stutter
11th lvl: Improved Familiar Bond
13th lvl: Martial Focus
15th lvl: Arcane Armor Mastery
At 15th level a Wizard gains another bonus feat, typically taking maximize here
17th lvl: Cut From the Air
19th lvl: Spellcut
At 20th lvl a wizard gains another bonus feat. Take immortality to really get the min-maxers to cry, they are already gnashing their teeth.