Looking for GMable Module [NWN:EE]
Hey everyone, longtime player, first-time poster. I have played all three official campaigns and my fair share of persistent world servers.
I have also dabbled in module creation with the toolset for some time, though mostly just for fun.
I am currently looking for a module which exists or tips from others on creating a module that's aimed at being run for just a small group of players. Also, if there is an in-depth guide on using the GM-Mode, I would appreciate a link to the appropriate resource.
What do I mean by runnable in GM-Mode? Well, I could run the "Wailing Death" or any of the other campaigns I know, but they don't lend themselves to being run for a group with a GM. They already automate everything and anything. So, I am thinking of a module that provides a strong skeleton for locations, NPCs, items and such, but leaves executing most of the actual hooks to the GM.
If no concrete module for this purpose exists, my idea was to "adapt" the module "T1 The Village of Hommlet" into an NWN module, just to see what works and what doesn't.
Edit: Typo