r/neverwinternights

Debuff on henchmen or bug?

What is the red 4 next to the green 22 on Tomi's Dexterity? Is that a debuff from a spell? I rested and went to Aribeth to cleanse us but he still has that.

u/Ice_Note — 10 days ago

Apply passthrough modding to NWN?

It will be possible to bring the NWN2 party—and the D&D 3.5 ruleset—into other games using the "passthrough modding" method?

u/Bizanccio — 12 days ago

Rogue build for first-time MOTB player

TLDR: my rogue build ends the game with baseline +29 to hit when dual-wielding. I feel like this is too low. Is it?

Hello,

For literal years I have been kind of orbiting Neverwinter Nights 1 and 2, doing more time coming up with builds than actually playing the game, so while I have a lot figured out, I don't actually know what kind of numbers are good enough to get by the PVE content. I plan on playing on Normal difficulty.

I know NWN2DB exists, but what little I've seen of the community there leaves me unimpressed. This community seems much more relaxed.

I have a nearly pure rogue build in the works that has almost everything I want, from a boatload of skillpoints to high sneak attack damage and decent (for a rogue) will saves, but it only has a base +29 to hit (+31 - 2 from dual-wielding) and I get the impression that even for normal-difficulty PVE content that's low enough to be a problem. I'd prefer not to be stuck flailing at air unless I HIPS or Feint, but I still want sky-high sneak attack damage and skill points.

The finer details of the build. Please note that it's a roleplaying build for a particular character, so some choices are deliberately unoptimal, but effort has still been made to keep the build strong.

Human Rogue 26/Fighter 2/Cleric 1/Shadowdancer 1
Background: Wild Child
STR 14
DEX 16
CON 14
INT 16
WIS 8
CHA 8

All attribute points go to dexterity.

Lawful Good with the Wild Child background, picking Trickery and Earth cleric domains for Feint and Toughness.

Feats: Luck of Heroes, Able Learner, Weapon Finesse, Dodge, Mobility, all Two-Weapon Fighting, Blind Fight, Iron Will, Steadfast Determination, Weapon Focus, Crippling Strike, Epic Precision, Epic DEX for all other epic feats except Perfect TWF.

Skills: Maxed bluff, diplomacy, hide, move silently, search, disable device, set trap and open lock, 30 spellcraft and tumble, 13 craft trap, 14 UMD.

Obviously this is an amateur's PVE build, hence the lack of detection skills (even a human rogue 26 only has so many points to spare.) The character is meant to be cunning and self-reliant.

My main concern is whether or not that base +29 is sufficient accuracy for PVE content on normal difficulty, or if I have to shuffle things around for more accuracy.

Besides that, I'm also all ears for any general advice - both for rogues and for the MOTB campaign - that you might be willing to share.

Thank you in advance!

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u/Flipout6 — 12 days ago

Things about Deekin

Okay, I'm playing NWN:EE for the first time. I'm in SoU, roughly halfway through Chapter 1, and I've met Deekin. I already knew about this kobold—having looked up famous Forgotten Realms kobolds a while back—but I only know the basics about him. I've heard great things about him in this campaign and in HotU, and I want him as a companion in both. Any spoiler-free advice? From what I've seen, you can recruit him in the interlude between Chapter 1 and Chapter 2 so he can join you for Chapter 2 (I need confirmation on this), and I read somewhere that there's a bug in HotU where you have to... dismiss him during Chapter 2 to recruit him again in Chapter 3? I'm not sure if that bug has been fixed or if it's something that doesn't always happen. Basically, I need info to ensure I have him by my side until the end of both campaigns, plus some tips on using him effectively as a companion (gear, strategy, etc.). I also need to know if there are any requirements for him to become a Dragon Disciple in HotU and if it's true that companions can die permanently in these campaigns. I'm playing a Fighter/Paladin who will later focus on Champion of Torm levels, in case that info helps.

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u/Smooth_Brilliant2428 — 12 days ago

Build and Module Recommendations

Greetings All!,

So NVN has a special place in my heart. It was the first CRPG I ever played back when I was a kid and it started my life-long love affair with CRPGs.

I have not played the game since I was a teenager though and I just bought it on sale on Steam (the game and all it's DLCs) so I have two questions:

First what is a solid melee build for the original campaign and the SoU/HotU? I've played a ton of pathfinder 1E games (WotR and KM) but it has been a LONG time since I've messed around with 3e in any capacity. I usually gravitate towards Monk and Dex builds, but if I remember correctly both monk and dex based melee damage dealers suck in 3e. Really I just want a hybrid damage dealer and tank.

Second - if I dip into community modules does anyone have a good like 1-30 path of campaigns. Frankly the list of community modules is overwhelming and if there is a curated list that would take me from level 1 to 30 of the best campaigns that would be awesome.

Thanks!

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u/TheGoodyShop — 12 days ago