
r/neverwinternights

Baldur's gate reloaded
Hi!
I'm new to modules in Neverwinter nights 2, and I'm trying to install the baldur's gate reloaded module on the game, but for the life of me I cannot get to start it. I'm trying to follow the instructions, but I'm starting to be unsure where exactly must I zip the filesm and what older files must I delete from the game direction's override folder. Is there by chance someone who could dump it down for me so I can try the module?
Thank you in advance!
Gish tips and tricks
New(ish) player, looking for the "meta" understanding of what Gish builds want to be doing. Played alot of 5e and BG3, been getting used to 3e through this game so the metamagics on the Zoo spells seem really cool but idk what would be best. Seems like I should be maximizing/extending my Zoo spells when I can, empowering seems cool but maximizing seems more consistent, so I'm not spending hours rolling for the max effect.
TL;DR, what's the best use for metamagics on what spells for Gish builds, specifically for Clerics but I want to play all the classes (I think) eventually.
What are your favorite modules and why?
I’d like to spend some of my free hours playing single‑player modules, as I already know the campaign and expansions very well.
I’m not looking for online play or social interaction.
The North invites you...
Darkness Gathers over the Silver Marches…
Will YOU be the light strong enough to banish it?
Greetings, Reddit.
The North is a heavily RP focused persistent world for NWN1. The server has been around for over two decades, providing countless adventures for its players. The action is set in the northern parts of Faerun, so one will inevitably find themselves in such well-known cities as Neverwinter, Silvermoon, Menzoberranzan. But adventurer’s life will more often than not lead one outside the safety of thick walls, where one will have to face countless threats that plague the region. Only the best will be able to face them head on.
One the server, one will be able to:
- Reach 40th level, making their character more akin in power to demigods, than to other mortals. Create a blackguard under whose banners hordes or demons will be fighting or a wizard capable of wiping out whole cities with a few spells.
- Create extremely powerful items and consumables using a well made and complex crafting system. Risk a venture deep into the Underdark in hopes of finding some mithral with which to forge a deadly blade or fight an ancient dragon and turn its scales into powerful armour.
- Join a plethora of guilds. Become a member of the Warriors’ Guild and advance through its ranks. Be accepted into a rogues’ gang and organise heists whose boldness and audacity will be the topic of legends. Join a church and partake in spreading the faith of your patron or enroll at a mage university and delve into the mysteries of the arcane. And if none of these is to your liking, found your own organisation, whose schemes and deeds will shape the region for centuries to come.
- Climb the ranks of social ladder. Help the citizens, complete quests given at your guild, help your kingdom or city and watch as NPCs start bowing their heads in your presence. Reach the rank of duke or archduke and be given right to build your own citadel in the wilderness.
- Choose three different cities to start their adventure in. Will you create a drow, forced to survive in the ruthless and merciless city of Menzoberranzan, maybe a noble paladin fighting for the innocent in Silverymoon or a cutthroat mercenary willing to spill blood for the glory and coin of the city of Llorkh? The choice is yours
If you’re looking for an adventure unlike any other, The North is the server for you. Join our Discord (https://discord.gg/qaKxYbdj)!
You can find the server or the server list or use Direct Connect, if it’s more convenient to you: 73.107.98.22:5121
Games similar to NWN2 in technical and visual terms?
I’m referring to games where you control a party in 3D environments, with a camera that can be rotated and zoomed in and out, point-and-click character movement, and tactical pause (optional), and, of course, it has to be an RPG. But they must possess all these characteristics at the same time.
So far, all I know is that Drakensang, Dragon Age: Origins, and Dungeon Siege 2 Resurrected (a fan-made project) are similar to it.
I'd like to know if you know of any other games with that style.
Finished Shadowguard (it was pretty interesting imo) and discovered the sequel was never released
Request for help
Hello everyone! I just started playing. Is there a good RP server out there? And which one do you recommend? There are people there who are willing to actually RP .
It turns out that even after falling, the game still acknowledge the Paladin class, even if doesn't show in character description, thus you can't avoid xp penalty.
Darkness over Daggerford is so good!
playing this after the official expansions, and it's such a good change of pace, the exploration is fantastic, the quests are more mundane and grounded, it fits very well with my paladin, also I love the atmosphere of nwn, there's something about those old 3D games that really appeals to me
How come there was never a spiritual successor to Neverwinter Night even from indie developers?
I get that AAA developers will never do something like neverwinter nights because it`s not really good from a monetization perspective. But how come there was never an indie developer trying to do something like this? Even more so when there were so many capable people over the years working on mods, assets, etc for the game? One would think that someone would decide to do their own project!
Don't play POTM
Like EVER. The DMs have an in-crowd, which they've had for twenty years... and those of us who try to RP and be involved... one step that doesn't align with the in-crowd (who seriously deeply exploit) and you're out baby. It's an incestuous hell-hole that is worth no-ones time. Perhaps not even this comment.
Find a better place to RP and have fun where DMs and their cronies aren't exceptionalist radicalists... Their way or the high-way. After ten years... what a waste of time.
GO SOMEWHERE ELSE.
[Beginner] Rogue/Monk? Maybe?
Hey guys, happy to see so much traffic here. I'm looking at delving into the multiplayer for the first time, with some friends and local modules. There's a certain kind of character that I like to play in most RPGs and I'm hoping you can help me translate that into something that'll be fun, mechanically.
The broad strokes is that he's a retired spy/ninja type guy that fights unarmed. When unarmed is nonviable in a game, I play a kind of medical ninja that heals, poisons, and stabs. I generally prefer one really powerful hit to many small hits for that character. I've even played him as a Rogue/Paladin that uses smite, in other games. The important part across all characters is some ability to do stealthy things, for my information-gathering roleplay.
I've got plenty of experience with DnD but I never tried very hard at builds. My understanding is that single-dagger can't really produce an exceptionally strong hit and that rogues lean a bit more towards many hits, to proc many sneak attacks. Thus, I'd like to try to make the unarmed rogue work. It's totally fine for that character to do many hits. Kamas are not my first choice but they won't ruin my day, either.
I am not interested in utilizing Shadowdancer for the Hide In Plain Sight, at this time. My group are not heavy minmaxers and it is unlikely that I'll need extreme optimization to contribute.
Does anyone have general or specific advice for translating this character concept into something functional for Neverwinter Nights : Enhanced Edition multiplayer?
After falling, Paladin class was removed from Character description. Can I use it to bypass multiclass xp penalty?
Is it worth allocating skill points in Tumble when playing as a cleric?
reddit.comWhy are like 95% of NWN DM events combat?
This is something Ive noticed across a bunch of PWs. A DM shows up, something happens, and sooner or later it turns into "go there, fight waves of shit, fight sum boss, go home"
I don't even dislike combat. I just don't get why it seems to be the default structure for almost every event. I get that NWN is mostly combat, let's not kid ourselves but it isn't ONLY it.
Where are the investigations, political stuff, social events, scams, trials, expeditions, weird mysteries, negotiations, disasters (outside of "world ending threat of the week"), competitions, personal stories etc? Stuff where characters can matter because of who they are rather than how good their build is.
Is this mainly because NWN makes combat much easier to run for a group or is there something about PW culture that pushes DMs toward it?
DMs especially, I'm curious how you see it.
Any idea how to fix this?
This happened on the encounter while heading to Port Llast in Act 2. I remember it playing ou just fine on my first playthrough, but now this is what shows up. Does anybody know what to do here?
One build to rule them all
I wanted to share the build I use for pretty much every module/campaign and the one I find the most fun.
I’ve completed the game many times with all sorts of builds, but some of them start to feel a bit off toward the end and make me want to respec.
So, to keep this short, my perfect build is a Rogue/Fighter using a greatsword or sword and shield. You can go roughly 50/50, or keep Rogue until level 8–12 at most.
- 16 STR, 10 DEX, 14 CON, 12 INT, 12 CHA
- You can specialize in fighting with both a greatsword and longsword + shield, so your combat style and itemization don’t become boring as you progress.
- With Rogue skills, you can handle Open Lock, Disable Trap, Appraise, Persuade, Use Magic Device, and pretty much any other skills you enjoy.
- You can use almost any scroll or wand you find, which is great for having more options and just experimenting.
- You can use the cool weapons or armor.
Most importantly, the build feels powerful from the beginning all the way to the end, while still giving you that feeling of growing stronger with every level.
For me, it’s the perfect balance between combat, utility, exploration, and versatility.