[Beginner] Rogue/Monk? Maybe?
Hey guys, happy to see so much traffic here. I'm looking at delving into the multiplayer for the first time, with some friends and local modules. There's a certain kind of character that I like to play in most RPGs and I'm hoping you can help me translate that into something that'll be fun, mechanically.
The broad strokes is that he's a retired spy/ninja type guy that fights unarmed. When unarmed is nonviable in a game, I play a kind of medical ninja that heals, poisons, and stabs. I generally prefer one really powerful hit to many small hits for that character. I've even played him as a Rogue/Paladin that uses smite, in other games. The important part across all characters is some ability to do stealthy things, for my information-gathering roleplay.
I've got plenty of experience with DnD but I never tried very hard at builds. My understanding is that single-dagger can't really produce an exceptionally strong hit and that rogues lean a bit more towards many hits, to proc many sneak attacks. Thus, I'd like to try to make the unarmed rogue work. It's totally fine for that character to do many hits. Kamas are not my first choice but they won't ruin my day, either.
I am not interested in utilizing Shadowdancer for the Hide In Plain Sight, at this time. My group are not heavy minmaxers and it is unlikely that I'll need extreme optimization to contribute.
Does anyone have general or specific advice for translating this character concept into something functional for Neverwinter Nights : Enhanced Edition multiplayer?